CurseForge Register Sign In

Authors CurseForge

  • Dashboard
  • Forums
  • Paste
  • Knowledge Base
  • Reward Store
Desktop View
  • Home
  • Member List
  • ckknight's Profile
  • Send Private Message
  • View ckknight's Profile
  • ckknight
  • Curse Premium
  • Member for 16 years, 1 month, and 3 days
    Last active Thu, Sep, 1 2016 07:18:32
  • 0 Followers
  • 666 Total Posts
  • 0 Thanks
  • Posts
  • Threads
  • Forum Posts
  • Prev
  • 1
  • …
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • Next
  • View ckknight's Profile

    0

    Aug 24, 2006
    ckknight posted a message on FuBar 2.0 in Trunk (Official thread)
    Okay, I've fixed the ClockFu disappearing.

    The tooltip backgrounds disappeared because Detox did something funky to it (but it should be fixed now).

    right-click on FuBar, go to Transparency, Tooltip Transparency, then set it to 80%
    Posted in: FuBar AddOns
  • View ckknight's Profile

    0

    Aug 8, 2006
    ckknight posted a message on Combine: Guild/Raid management.
    Kaelten, possible idea.

    Include Tourist-2.0, so that you know what levels the instances are. Just a thought...
    Posted in: General AddOns
  • View ckknight's Profile

    0

    Aug 8, 2006
    ckknight posted a message on Ace2 ParserLib thoughts
    http://wiki.wowace.com/index.php/AceEvent-2.0_API_Documentation#:TriggerEvent.28.22event.22.2C_....29

    ^--- definitely has the naming convention there.
    Posted in: Libraries
  • View ckknight's Profile

    0

    Aug 7, 2006
    ckknight posted a message on FuBar 2.0 in Trunk (Official thread)
    Also, the UpdateTooltip/OnTooltipUpdate discrepency is to prevent the evil hooking that was happening in 1.2. Now UpdateTooltip checks for disabled state and whether the tooltip is open, if it is, then OnTooltipUpdate is properly run.

    Much cleaner design this way.
    Posted in: FuBar AddOns
  • View ckknight's Profile

    0

    Aug 7, 2006
    ckknight posted a message on FuBar 2.0 in Trunk (Official thread)
    File a bug regarding the strata: http://www.wowace.com/flyspray/index.php?tasks=all&project=0
    Posted in: FuBar AddOns
  • View ckknight's Profile

    0

    Aug 7, 2006
    ckknight posted a message on Ace2 ParserLib thoughts
    Bad. Custom events should be in the form of "Parser_EventName"

    _only_ Blizzard events should be in CONSTANT_CASE.

    Don't make me put checks in to stop you from doing this.
    Posted in: Libraries
  • View ckknight's Profile

    0

    Aug 7, 2006
    ckknight posted a message on Subcategories
    Seems like a good idea
    Posted in: General AddOns
  • View ckknight's Profile

    0

    Aug 7, 2006
    ckknight posted a message on Drop in fps in raid with ACE2 mods enabled
    Ah yes, clad helped a bunch with the buckets, too.
    Posted in: AddOn HELP!
  • View ckknight's Profile

    0

    Aug 5, 2006
    ckknight posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Hey all, ckknight here. I designed the recent bucket system in AceEvent-2.0

    Basically, what happens is this:
    You register for a bucket event UNIT_HEALTH with a delay of 0.2 seconds.
    This causes (behind the scenes) for UNIT_HEALTH to be registered and every arg1 is added to a table.
    Every 0.2 seconds, that table is sent to agUF and then the table is recycled. (no evil memory churn)

    What this means:
    Instead of getting 20 events over the period of 0.2 seconds, agUF now gets 1 event, with all the affected units - a much more efficient solution.

    Also, through some form of magic, I got it so that you can register for multiple events with the same bucket (e.g. all 6 UNIT_ events). Thus leading to more efficiency.
    Posted in: Unit Frames
  • View ckknight's Profile

    0

    Aug 5, 2006
    ckknight posted a message on FuBar 2.0 in Trunk (Official thread)
    Documentation:

    http://wikiw.wowace.com/index.php/FuBarPlugin-2.0
    Posted in: FuBar AddOns
  • View ckknight's Profile

    0

    Aug 5, 2006
    ckknight posted a message on Drop in fps in raid with ACE2 mods enabled
    Hey all, ckknight here.

    I've been working with ag` to clear up that big CPU crunch.

    To allay the situation, a new feature was added to AceEvent-2.0: bucket events.

    Basically, it captures all the arg1's of an event (like UNIT_HEALTH) over the period of `delay` seconds (0.2 for agUF), then sends it to the addon in one big chunk, thus making it _much_ more efficient. Note, this isn't just for UNIT_HEALTH, either, it's for all 6 events at once. This should make things so much more efficient with no noticeable graphical difference (except an FPS boost)
    Posted in: AddOn HELP!
  • View ckknight's Profile

    0

    Aug 5, 2006
    ckknight posted a message on Combine: Guild/Raid management.
    Yes, this looks quite pimp.
    Posted in: General AddOns
  • View ckknight's Profile

    0

    Aug 1, 2006
    ckknight posted a message on New bug tracker (Flyspray)
    Ace has a new bug tracker that I recommend everyone (developers and users) to use.

    It is much more efficient than using the forums to track bugs.

    http://www.wowace.com/flyspray/index.php?tasks=all&project=0
    Posted in: General AddOns
  • View ckknight's Profile

    0

    Jul 31, 2006
    ckknight posted a message on FuBar 2.0 in Trunk (Official thread)
    Yea, the issue is that Jostle-2.0 conflicts with JostleLib-1.0. Make sure you only have 2.0 around.
    Posted in: FuBar AddOns
  • View ckknight's Profile

    0

    Jul 29, 2006
    ckknight posted a message on FuBar 2.0 in Trunk (Official thread)
    I'm not supporting 1.0 plugins because I don't feel like it. That's the reason. It is too much of a pain to support multiple paradigms.

    Really, if I could, I wouldn't even support 1.2 plugins, but that'd destroy the current userbase and I don't want to do that.
    Posted in: FuBar AddOns
  • To post a comment, please login or register a new account.
  • Prev
  • 1
  • …
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • Next
  • Creators
    • Build an App
    • Publish a mod
    • Why Overwolf
    • App documentation
    • Mod documentation
    • Creator services
    • Apply for funding
  • Gamers
    • Discover Mods
    • Discover Apps
    • Gameplay First
    • Download Overwolf
    • Suggest a feature
  • Company
    • About us
    • Our story
    • Careers
    • Blog
    • Brand Guidelines
  • Work With Us
    • Partners
    • Advertisers
    • Influencers
    • Game Developers
  • Support & Privacy
    • Help Center
    • Supported Games
    • Terms of service
    • Privacy Policy
    • Overwolf Alphas
    • Licenses
Overwolf 2021