He does _not_ mean LoadAddOn. The addons will be loaded automatically on request, if they are enabled. If you load em all at once, you are doing much more harm than good.
Added module Battlegrounds. Allows you to see battlegrounds outside of the zone.
I plan to add things to it later, for example, when you set your transparency to 0% (With Look 'n' Feel), the non-vital parts of the map would disappear, leaving just the important parts.
TaintChecker - checks the taint of all objects, then allows a comparison between two times (e.g. before and after an addon loads).
Usage: /taint { scan | rescan | diff | clear }
Note: this does not depend on Ace2 or any other libraries (mostly because I wanted to use it to profile Ace2 and my other libs).
By having them be separate addons, it means that the database won't be loaded if you're not using it, which makes things much more efficient, as the database could reach up to a megabyte or so (just guessing).
Zidomo, can't seem to reproduce. Make sure everything is updated (including libraries).
Nirek, added escape key option.
Lewzephyr, that code doesn't exist, you need to update.
SpUpUz, you seriously have got to stop spamming this thread for loot tables, it's getting seriously annoying.
I renamed a few modules.
AlphaScale => Look n' Feel
MapUnhider => Foglight (a play on fog of war)
RaidColors => GroupColors (because it handles both party and raid)
Lots of recent bugfixing as well, as well as optimizations, especially in the Notes module.
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Use standalones or embeds instead.
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Consider this a cleansing process.
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Send me a patch when you're done.
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Also, Battlegrounds maps now have the outer parts seen as non-overlay and inner parts seen as overlay, so the transparencies are separate.
Also added an option to make the player's POI bigger.
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I plan to add things to it later, for example, when you set your transparency to 0% (With Look 'n' Feel), the non-vital parts of the map would disappear, leaving just the important parts.
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Usage: /taint { scan | rescan | diff | clear }
Note: this does not depend on Ace2 or any other libraries (mostly because I wanted to use it to profile Ace2 and my other libs).
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Nirek, added escape key option.
Lewzephyr, that code doesn't exist, you need to update.
SpUpUz, you seriously have got to stop spamming this thread for loot tables, it's getting seriously annoying.
I renamed a few modules.
AlphaScale => Look n' Feel
MapUnhider => Foglight (a play on fog of war)
RaidColors => GroupColors (because it handles both party and raid)
Lots of recent bugfixing as well, as well as optimizations, especially in the Notes module.
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