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    posted a message on Cartographer_Herbalism
    fixed. Should turn "Herb (280)" into "Herb" now.
    Posted in: Map/Minimap AddOns
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    posted a message on PerformanceFu error with r18365
    ;-)
    Posted in: FuBar AddOns
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    posted a message on Library Management Solutions (Lets end DLL hell)
    He does _not_ mean LoadAddOn. The addons will be loaded automatically on request, if they are enabled. If you load em all at once, you are doing much more harm than good.
    Posted in: Libraries
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    posted a message on AceComm 2 bug - Datagrammed objects
    fixed.
    Posted in: Libraries
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    posted a message on !!!Libs not up to date?
    Hooray, !!!Libs will no longer ever be out of date again. It is gone. Forever. Never coming back.

    Use standalones or embeds instead.
    Posted in: Libraries
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    posted a message on Library Management Solutions (Lets end DLL hell)
    That's it. There has been too many issues with !!!Libs. People should not be using it anyway. It is coming off the SVN.

    Consider this a cleansing process.
    Posted in: Libraries
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    posted a message on map pinger
    Feel free to hack up FuBarPlugin-2.0 to work with the square SimpleMinimap. The relevant code should be near the bottom.

    Send me a patch when you're done.
    Posted in: General AddOns
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    posted a message on Cartographer_Herbalism
    Drgreen, update and try again. I need the appropriate line number.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer
    Fixed, Talyn.

    Also, Battlegrounds maps now have the outer parts seen as non-overlay and inner parts seen as overlay, so the transparencies are separate.

    Also added an option to make the player's POI bigger.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer
    Added module Battlegrounds. Allows you to see battlegrounds outside of the zone.

    I plan to add things to it later, for example, when you set your transparency to 0% (With Look 'n' Feel), the non-vital parts of the map would disappear, leaving just the important parts.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer
    Varuna, it already handles Herbs and Minerals modularly.
    Posted in: Map/Minimap AddOns
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    posted a message on TaintChecker
    TaintChecker - checks the taint of all objects, then allows a comparison between two times (e.g. before and after an addon loads).
    Usage: /taint { scan | rescan | diff | clear }

    Note: this does not depend on Ace2 or any other libraries (mostly because I wanted to use it to profile Ace2 and my other libs).
    Posted in: General AddOns
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    posted a message on Cartographer_Herbalism
    By having them be separate addons, it means that the database won't be loaded if you're not using it, which makes things much more efficient, as the database could reach up to a megabyte or so (just guessing).
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer
    Zidomo, can't seem to reproduce. Make sure everything is updated (including libraries).
    Nirek, added escape key option.
    Lewzephyr, that code doesn't exist, you need to update.
    SpUpUz, you seriously have got to stop spamming this thread for loot tables, it's getting seriously annoying.

    I renamed a few modules.
    AlphaScale => Look n' Feel
    MapUnhider => Foglight (a play on fog of war)
    RaidColors => GroupColors (because it handles both party and raid)

    Lots of recent bugfixing as well, as well as optimizations, especially in the Notes module.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer
    Fixed, chris152
    Posted in: Map/Minimap AddOns
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