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    posted a message on Tag respository
    Used to I'd commit a new change to my project and Curseforge would auto-generate a new revision... doesn't seem to do that anymore so I started to use the "tag" repository feature which worked once last week. Well, now that doesn't work. I'll tag to v1.9 and it'll process for a long time, flip me to the repository page and no new zipfile created to DL.

    Is there just a issue with the forge lately or am I just going about this incorrectly.
    Posted in: Need Help?
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    posted a message on abilityData/Cooldown timers
    Ended up going at it a different route. Doesn't seem to be a cooldown "tracking" on the ability itself, only the button it's on. So, I replaced the "ActionButton:UpdateCooldownAnimation" function with my own and was able to alert when the cooldown was up and the ability ready.

    I've posted the Ability Alert! addon.
    Posted in: Development Help
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    posted a message on abilityData/Cooldown timers
    As an update I was able to get the fields in the abilityData by running:

    I got a full dump using:

    /script DUMP_TABLE(Player.GetAbilityTable (GameData.AbilityType.STANDARD))

    then I did this to make it a bit easier to look at:

    /script DUMP_TABLE(Player.GetAbilityData (9265,Player.AbilityType.STANDARD))

    9265 is Walk Between Worlds.

    However I do not see any values that change for cooldowns. It lists the reuse and cooldown values but it doesn't appear there is a current cooldown counter value.

    I'm wondering if I will have to have my own trackers for this sorta thing. Surely these values exist somewhere because the button bars track cooldowns.
    Posted in: Development Help
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    posted a message on abilityData/Cooldown timers
    I am looking to write a simple mod that will alert when a cooldown is up. I've been looking at the events and found PLAYER_COOLDOWN_TIMER_SET. I did a test mod to see when this is triggered and it fires 3 times when the ability is triggered and once when it's cooldown is over.

    First question, anyone know a event that only fires when a cooldown is OVER.

    Second question, I am guessing I need to flip through the players abilityData for each ability but I don't know the structure of it to get the cooldown timer settings on each. Is there a breakdown of this or a example in the existing interface lua that will clear this up for me?

    Thanks for any assistance!
    Posted in: Development Help
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    posted a message on svn via tortosieSVN issues
    I am trying to add a folder for my Chat Alert! project and when prompted for login I use my curse login here and it doesn't work.

    I use TortosieSVN/vista 64 to try this.

    Am I doing something wrong?

    Basically just need to know how to create a login or what login I should use.
    ----------------------
    edit: figured it out, had to add in a repository auth for the profile page.
    Posted in: Development Help
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    posted a message on "Global" unit frame for group/scenario/warparty
    I would love to get a addon that would allow me to have the same UI for a group, scenario or warparty. If you've ever seen the Ace addon called "Grid" something like that would be perfect.

    I am a healer and having a standardized UI for this with some way to display "out of range" and debuffs I can remove and quickly select the person would make things easier.
    Posted in: Addon Requests & Ideas
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