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    posted a message on Creature Comforts: easy hunter pet care
    #show
    /cast [mod:ctrl] Dismiss Pet; [mod:shift] Mend Pet; Feed Pet


    Is the macro that is generated...

    How does this call my pet? I logged in and was out of combat, yet the macro of course wanted to feed my non-present pet.

    I'm basing my expectations on the description given:
    "Out of combat, clicking the macro will revive your pet if it's dead, call your pet if it's alive but missing, dismiss your pet if you're holding Ctrl, mend your pet if you're holding Shift, or feed your pet if it's alive and present and you're not holding Ctrl or Shift. "
    Posted in: General AddOns
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    posted a message on Creature Comforts: easy hunter pet care
    [Raw Rainbow Fin Albacore]
    Posted in: General AddOns
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    posted a message on Creature Comforts: easy hunter pet care
    Quote from Phanx »

    Showing the "glowy hand" is intentional, but only if you don't have any food your pet can eat. If the addon did not detect your food item, please specify which food item you had that it missed.


    [Raw Longjaw Mud Snapper] are in my bags and my pet is a lvl 25 Lion
    Posted in: General AddOns
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    posted a message on Creature Comforts: easy hunter pet care
    A little disappointed that when I tried this mod - the macor was something I could write by hand. The feed pet did not specify any food at all resulting in a glowing hands when used.

    Also - it seems that the macro code is only modified by the addon during startup? Is that true? How do you call it to update the macro with new food you've just picked up?

    I hope I'm using this wrong - because it sounds great.
    Posted in: General AddOns
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    posted a message on Bollo - Customizable Modular Buff display
    I'd like to second the request for buffname on weapons instead of weapon name - or a configuration toggle to that effect.
    Posted in: General AddOns
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    posted a message on ClosetGnome - Wear it or lose it.
    I have to agree with MatadorBID. When riding and right clicking an herb node to gather from, I am stopped everytime after a dismount because CG is swapping my gear and stops the action I initiated. I think the user's input should be put at higher priority than any automatic response.
    Posted in: General AddOns
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    posted a message on Whisp - Makes chatting fun again!
    Can this be configured to retain one whisper log for all charaters? I often moniter LFG for my alts when I see an opening i will whisper the party lead. It would be nice when relogging to that alt to have the last person I whispered *on the other account* in my log for a quick invite request.
    Posted in: General AddOns
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    posted a message on Bongos3 - A main actionbar replacement
    Quote from Halarn »

    Ok, searched the net and whatnot to try finding my answer, but with no luck. I use Bongos3 but i got a big problem with it. When I enter combat the buttons locks so I can't move buttons while fighting. This for me is a very big problem on certain fights. Is this some built in function in Boongos3? Can i change so that I'm able to move buttons in combat??

    //H?larn



    Try holding the shift button down while dragging. I use Dominoes and this method works for me - even in combat.
    Posted in: General AddOns
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    posted a message on StatBlockCore v2: Make use of your broker plugins!
    I'm pretty sure Tekability works with SBC - I know that I am using it as a durability display for Fortress...
    Posted in: Data Broker AddOns
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    posted a message on Skillet - the lilsparky branch
    Right click the bag icon and three small icons drop from it for bag/bank/alts. as you click these this counts appear. Left click the bag toggles showall or show only what I can make.
    Posted in: General AddOns
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    posted a message on Dominos - A main actionbar replacement
    Quick testing of 1.2.5 indicates that my issue with key binds partially being applied to stance swapped bars (druid forms) has been resolved.


    I'd like to second the request for some kind of block hover functionality. I too have my bars clustered as Buio described a few posts above. Not sure how this would work, perhaps some kind of group designation applied to applicable bars that chains them together.
    Posted in: General AddOns
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    posted a message on Dominos - A main actionbar replacement
    Gave this a try for the first time tonight and noticed oddities with the keybinds on paged bars. Some of the keybinds transfer to the overlaid bars/ some don't. Noticed that ALL of the text for the keybinds do not show even if it is turned on (for a paged bar). This is for a level 36 druid with cat/bear/caster/stealth pages & states defined.

    I think I'm missing something in the configuration for quick paging... I'm not sure what that does so haven't messed with it.

    Version 1.2.2
    Posted in: General AddOns
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    posted a message on ZOMGBuffs Official Thread
    Quote from Ayindi »

    ZOMG cannot cast buffs in combat! This is related to the restrictions Blizz added with TBC. (I think it was around this time)


    How come SmartBuff can buff in combat? Granted - it can only remember one spell to buff with while in combat - but it does it still the same. On my Resto Shaman - earth shield was the default to enable in combat....
    Posted in: General AddOns
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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    When I lock my chat frames, the tabs disappear...
    Posted in: General AddOns
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    posted a message on Skillet - the lilsparky branch
    Feature request: I would like some way to queue-all of an item that I can make but don't have purchaseable components for. This is so that I can get tasks queued for auto-buy when I go to a tradesman. Perhaps SHIFT-click on the queue buttons would ignore missing purchaseables?

    Posted in: General AddOns
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