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    posted a message on Where are the favorites now?

    My only wish is that every addon author that Curse / Curseforge pisses off moves their addon somewhere else. When all of my addons can be obtained somewhere else, I'm going to say good bye to Curse and never look back.

    Posted in: General Chat
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    posted a message on Getting server error 500 when trying to browse my repository

    I'm not sure Curse Support is monitoring this forum, at least not as well as they monitor the support@curse.com mailbox. I sent them a copy of this error and got a reply within 15 minutes that someone would look into it.

    Posted in: WoW Sites Feedback
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    posted a message on How do author updates get processed

    Was this the policy on the old Curse / Curseforge / WowAce sites? If so, then I must have been white-listed on the old sites.

    Posted in: WoW Sites Feedback
  • 0.962075848303393

    posted a message on How do author updates get processed

    Using a package manager (In my case: SVN, Skillet, WowAce), I commit a change. On the Files page, I see the update marked as New (and the size of the file is too small). Sometime later, it will move to Approved (with the file size as expected). In some cases, it moves from New to Under Review.

     

    I'd like to know how the Status changes from state to state for alpha builds, beta builds, and releases. Is the change automatic, artificially delayed by x minutes, requires manual (human) intervention, etc.

     

    For alpha versions, can you explain the rationale for anything other than automatic progression from New to Approved?

     

    As a side issue, can you explain why Curse.com shows a project as updated when the results of that update are NOT available on Curse?

    Posted in: WoW Sites Feedback
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    posted a message on PeriodicTable-3.1
    I have the following .pkgmeta file for Skillet. I just built a new alpha release and when I compare the files in the alpha package with the files in the last released version (2.86), I see that the LibPeriodicTable-3.1 .toc files are updated but the .lua files are not. Have I done something wrong? If so, how do I fix it?

    package-as: Skillet
    
    externals:
        Libs/LibStub:                svn://svn.wowace.com/wow/libstub/mainline/trunk
        Libs/CallbackHandler-1.0:    svn://svn.wowace.com/wow/callbackhandler/mainline/trunk/CallbackHandler-1.0
        Libs/AceAddon-3.0:           svn://svn.wowace.com/wow/ace3/mainline/trunk/AceAddon-3.0
        Libs/AceConfig-3.0:          svn://svn.wowace.com/wow/ace3/mainline/trunk/AceConfig-3.0
        Libs/AceConsole-3.0:         svn://svn.wowace.com/wow/ace3/mainline/trunk/AceConsole-3.0    
        Libs/AceLocale-3.0:          svn://svn.wowace.com/wow/ace3/mainline/trunk/AceLocale-3.0
        Libs/AceDB-3.0:              svn://svn.wowace.com/wow/ace3/mainline/trunk/AceDB-3.0
        Libs/AceDBOptions-3.0:       svn://svn.wowace.com/wow/ace3/mainline/trunk/AceDBOptions-3.0
        Libs/AceGUI-3.0:             svn://svn.wowace.com/wow/ace3/mainline/trunk/AceGUI-3.0
        Libs/AceHook-3.0:            svn://svn.wowace.com/wow/ace3/mainline/trunk/AceHook-3.0
        Libs/AceEvent-3.0:           svn://svn.wowace.com/wow/ace3/mainline/trunk/AceEvent-3.0
        Libs/AceTimer-3.0:           svn://svn.wowace.com/wow/ace3/mainline/trunk/AceTimer-3.0
        Libs/LibAbacus-3.0:          svn://svn.wowace.com/wow/libabacus-3-0/mainline/trunk
        Libs/LibDialog-1.0:          http://hg.wowace.com/wow/libdialog-1-0/mainline
        Libs/LibWindow-1.1:          svn://svn.wowace.com/wow/libwindow-1-1/mainline/trunk/LibWindow-1.1
        Libs/LibPeriodicTable-3.1:   svn://svn.wowace.com/wow/libperiodictable-3-1/mainline/trunk/LibPeriodicTable-3.1
        Libs/LibPeriodicTable-3.1/LibPeriodicTable-3.1-Tradeskill:   svn://svn.wowace.com/wow/libperiodictable-3-1/mainline/trunk/LibPeriodicTable-3.1-Tradeskill
        Libs/LibPeriodicTable-3.1/LibPeriodicTable-3.1-TradeskillLevels:   svn://svn.wowace.com/wow/libperiodictable-3-1/mainline/trunk/LibPeriodicTable-3.1-TradeskillLevels
        Libs/LibPeriodicTable-3.1/LibPeriodicTable-3.1-TradeskillResultMats:   svn://svn.wowace.com/wow/libperiodictable-3-1/mainline/trunk/LibPeriodicTable-3.1-TradeskillResultMats
    
    ignore:
        - Old # old classic skillet files
    
    Posted in: Libraries
  • 0

    posted a message on lib-st (ScrollingTable)
    Is lib-st still supported? Is there anyone around to answer (novice) questions?
    Posted in: Libraries
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    posted a message on Postal (was GMail2): Updated
    I would like to keep track of the (non-AH) attachments sent to me by others. I'd like both a log and a summary.

    I downloaded MailOutbox and discovered Postal and MailOutbox interfere because MailOutbox uses the wasRead flag from GetInboxHeaderInfo() to prevent logging the mail more than once and Postal processes the Inbox before MailOutbox sees it.

    I've only found one place that Postal checks the wasRead flag and that is when the MAIL_CLOSED event fires. If this is the only place, then if I can get MailOutbox to process the inbox first, it should not effect the functioning of Postal.

    Any ideas on how to get MailOutbox to see mail first?
    Posted in: General AddOns
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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    I'm new to BadBoy. I switched from SpamMeNot because it is not being updated.

    One thing I miss is the ability to see the actual spam message that was blocked/reported. For me, this helps to build confidence in the addon. Is this possible with BadBoy?

    After a quick look at the code, is BadBoyLogger available? If not, can it be?
    Posted in: General AddOns
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    posted a message on Shopping for Gems
    siena's Gem Viewer is alive and well as of the 1st of February, 2011! The name has been changed to just Gem Viewer (it was confusing to me that the addon name, addon title, and filenames didn't match).

    I have also added the ability to filter by Required Item Level. Not all of my toons are 85 and I still need gems for item levels below level 285.

    Regards,

    Brad
    Posted in: Addon Ideas
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    posted a message on Specialty Bag Checker
    Has anyone coded up something using the new 2.4 function:

    bagType = GetItemFamily(itemID | "name" | "itemLink")

    that would tell you how many items you have in your inventory or your bank that would fit into a specialty bag?

    I'm trying to figure out if my engineer's bank would be better off with bigger bags or with an engineering bag.

    Posted in: Addon Ideas
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    posted a message on Code to parse a player tooltip
    Here's what I'm doing in a bit more detail. I'm the author of an addon called PvPLog (hosted at http://www.wowroster.net). When attacked (I know this from the combat log), I'm interested is finding out more about this attacker but since addons can't target anymore (since WoW 2.0), I have to rely on the player either "target"ing or "mouseover"ing to capture data.

    Since the 2.4 combat log now provides the GUID of the attacker and GameTooltip:SetHyperlink("unit:" .. GUID) provides the tooltip, I can gather (limited) data about the attacker without them being the "target" or the "mouseover" (who was that rogue that one-shoted me from behind and then vanished?). This limited tooltip data is all that I need at the moment (level, race, class, guild, title, owner of pet/minion).

    I've written my own "parser" for the enUS tooltip but this isn't going to work for my international users. I was hoping to find some code that had already been written and localized.

    Regards,

    Brad
    Posted in: AddOn HELP!
  • 0

    posted a message on Code to parse a player tooltip
    Quote from Ellipsis »

    You don't need to parse the tooltip for that information, you can just use e.g. UnitName("mouseover"), UnitClass("mouseover"), and others listed at http://www.wowwiki.com/World_of_Warcraft_API#Unit_Functions


    Unless you didn't get the tooltip from a mouseover...

    I got mine from "GameTooltip:SetHyperlink("unit:" .. guid);"

    Regards,

    Brad
    Posted in: AddOn HELP!
  • 0

    posted a message on Code to parse a player tooltip
    I'm looking for some code that parses the tooltip you get when you mouseover or select another player. In particular, I'd like to get the name, title, guild, level, race, and class from the tooltip.

    Can anyone point me to some existing code or library that does this?

    Thanks,

    Brad
    Posted in: AddOn HELP!
  • 0

    posted a message on PallyPower - Official Thread
    Quote from Aznamir »

    PallyPower r59082:
    - Added PallyPower:SavePreset("name") and PallyPower:LoadPreset("name") functions to save and restore greater blessing setups. You must be a leader to load a preset.

    I had to time to write any fancy GUI or anything like that, so for now you can use macros like
    /script PallyPower:SavePreset("trash");
    /script PallyPower:LoadPreset("trash");

    to save and restore presets.

    If someone feels like it, please add some nice menu to the assignments window.

    There's already some profile stuff in the options menu but I didn't understand it and could never get it to work. Should these menu items be used to point to this new code?

    Brad
    Posted in: General AddOns
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