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    posted a message on [In development] GuildPanel: A better guild management window
    Much Needed addon. I can't wait to download a stable version.

    And don't listen to those folks saying they won't use it just because of the way the UI looks. :p I think it looks just fine. :D

    If all you do is alt management that would be awesome!

    Here are a few things off the top of my head....


    - Keep alts together even if someone removes their main from the guild.
    - When shift clicking someones name in the chat frame, inject alt names into the /who info return string.

    * Are you going to try and include Guild Master functions?
    - Rank promote / demote
    - Batch rank promotion / demotion. (all alts at once)
    - Guild permissions UI? (blizzards' is currently horrid)


    Cheers!
    Posted in: Addon Ideas
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    posted a message on Guild Management Tools
    Yipes!@ I hope you get well soon. =-)
    Posted in: General AddOns
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    posted a message on Guild Management Tools
    I am the GM of a casual guild that raids. I would love to be a part of the beta test effort for this addon.
    Posted in: General AddOns
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    posted a message on Recount
    Elsia: Thanks for your efforts on this great addon! :-)

    Anyone: Is there a way to view "effective healing"? Effectively, amount healed minus amount overhealed.

    thanks
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Enhanced Baggins_Outfitter for me, posted here:
    http://www.wowace.com/forums/index.php?topic=11116.0
    Posted in: General AddOns
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    posted a message on Baggins_Outfitter
    I didn't see a thread about this one specifically, so here is a new thread.

    I've had trouble getting Baggins_Outfitter to filter a Baggins category based on what is Not in an outfit. Maybe I'm missing something easy. If so, please point it out to me.

    In the mean time, I've edited my Baggins_Outfitter.lua to look like this, giving me a "None" option that works great for me.

    Baggins_Outfitter = AceLibrary("AceAddon-2.0"):new("AceConsole-2.0","AceEvent-2.0")
    
    local Baggins_Outfitter = Baggins_Outfitter
    
    local dewdrop = AceLibrary:HasInstance("Dewdrop-2.0") and AceLibrary("Dewdrop-2.0")
    
    local function Matches(bag, slot, rule)
    
    	local sTest = rule.test
    	if not sTest then return end
    
    	local pItemInfo = Outfitter:GetBagItemInfo(bag, slot);
    	if not pItemInfo then return end 
    
    	local vOutfits = Outfitter:GetOutfitsUsingItem(pItemInfo);
    	
    	if not vOutfits then 
    		if sTest == "None" then
    			return true
    		else
    			return false
    		end
    	else
    		if sTest == "All" then
    			return true
    		else
    			return false
    		end
    	end
    
    end
    
    local function GetName(rule)
    local sTest = rule.test or "???"
    	if sTest == "All" then
    		return "Outfitter: All"
    	elseif sTest == "None" then
    		return "Outfitter: None"
    	else
    		return "Outfitter: ???"
    	end
    end
    
    local function CleanRule(rule)
    	rule.test = "All"
    end
    
    local function DewDropOptions(rule, level, value)
    	if level == 1 then
    		dewdrop:AddLine("text", "Outfitter", "isTitle", true)
    		dewdrop:AddLine("text", "Outfitter: All", "checked", rule.test == "All", "func", function(k) rule.test = "All" Baggins:OnRuleChanged() end, "arg1", "All")
    		dewdrop:AddLine("text", "Outfitter: None", "checked", rule.test == "None", "func", function(k) rule.test = "None" Baggins:OnRuleChanged() end, "arg1", "None")
    	end
    end
    
    function Baggins_Outfitter:OnEnable()
    	Baggins:AddCustomRule("Outfitter", {
    		DisplayName = "Outfitter",
    		Description = "Filter by used in Outfitter set.",
    		Matches = Matches,
    		GetName = GetName,
    		CleanRule = CleanRule,
    		DewDropOptions = DewDropOptions
    	})
    end



    If this code edit is actually valuable, I hope the original author sees this thread. :-)
    Posted in: General AddOns
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    posted a message on Guild Bank Log Meter
    I've been goofing around with the XML from the armory, and am making a windows app that I hope will generate HTML table reports for easy web posting. I was wondering if the idea would interest anyone for an in-game addon, but the data radius thing is kind of a bugger.

    The offline thing seems like it's going to be a very manual process. Navigating to the armory, entering my password, saving out the XML, etc..

    Does anyone know an easier method of extracting that XML?



    Quote from Starinnia »

    .... Additionally it adds info to item tooltips based on the last scan info. Nice for seeing if the Guild Bank has some mats you need.


    Does your mod include banked item aging? If so, you get Cookies!! :-)

    Posted in: Addon Ideas
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    posted a message on Guild Bank Log Meter
    Shows reports on bank log data similar to Damage Meters etc.

    - Imports bank log data
    - Display bar graph similar to Damage Meter like addons
    - Feature to announce in chat channel

    Potential Reports:
    - Top Gold depositors
    - Top Gold withdrawers
    - Top Armor repair users
    - Top positive cash flow (deposit - (withdraw + repair)) sort Descending
    - Top negative cash flow (deposit - (withdraw + repair)) sort Ascending
    - Top item depositors by volume
    - Top item depositors by value (hook to vendor sell price?)
    - Top item withdrawers by volume
    - Top item withdrawers by value (hook to vendor sell price?)
    - Top overall depositors ((deposit + dep items by value) - (withdraw + repair + widrw items by value)) sort Descending
    - Top overall withdrawers ((deposit + dep items by value) - (withdraw + repair + widrw items by value)) sort Ascending
    - Top low value item depositors (deposit by volume DESC & deposit by value ASC)
    - Top high value item depositors (deposit by volume DESC & deposit by value DESC)

    Posted in: Addon Ideas
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    posted a message on Help me tweak Fishing Ace
    Thortok2000, this is a wonderful idea to improve an already great addon.

    - The name "Fishing ACE" is fine.
    - The name "Smart Lure" is fine too.
    - Bilbo Baggins Rocks

    Kagaro's post is a great place to start for triggering the features you outlined.

    And I believe that the terminology you are looking for is 'table'. I know enough LUA to be dangerous, and I bet I could hack something together that would capture the desired triggers and store the data in a table.

    However, I wouldn't know how to save such a table in the saved variables file, and i wouldn't know how to also re-load it when logging in. However I think there is an ACE library that does some of the heavy lifting for saved variables. Hopefully, FishingAce is already referencing that library and using it. Perhaps I'll poke at it later and see what I can break. ;-)

    Best of luck with this effort!
    Posted in: Addon Ideas
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Quote from pfooti »


    Also, I want to lend my support for the feature request to have addressable action bars. Having a bar that casts everything on it on the target-of-target or focus or whatever can be really handy in places like arenas and raids. Heck, for party healing, having four bars that were addressed to party1-party4 would be really handy, go back oldschool-style like with GroupButtons from Discord.


    Another way to approach this is to use click casting with an addon like "Clique". I have a 5 button mouse and have set up all my heal spells with multiple down rankings to different clicks and (Shift/Alt/ctrl + click) etc... And then my harmful spells are also set up similarly for easy clicking on Focus or target of target or whatever.

    Sure, it's a different approach than an addressable action bar, but I think it accomplishes the same goal pretty nicely. And there are less button bars clogging the screen, which is a personal perk for me. :-)
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from sylvanaar »

    Not through the UI. You would have to edit the xml file for that popup frame.


    Fair enough. :-) I think I found it:

    <Frame name="Prat_PopupFrame" hidden="true" toplevel="true">
      <Anchors>
       <Anchor point="CENTER">
    		<Offset>
    			<AbsDimension y="84"/>
    		</Offset>


    I'm betting that if I change that 84 to a lesser number, the frame will render higher up on the screen.

    Anyway, I'm sure it's a low priority, but I would like to request a feature to make the popup-frame dragable. Thanks. :-)
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Just found the popup feature, and love it.

    Is there any way to move the position of the popup frame?
    Posted in: General AddOns
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    posted a message on Recount
    Elsia, Thanks so much for picking up this project!

    I've started using Assessment, but am definitely renewing my subscription to Recount now. ;-)

    One feature request: Key bindings for the < > buttons? thanks!
    Posted in: General AddOns
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    posted a message on RPHelper2 - automatically roleplay on certain events
    Quote from Duerma »

    8< ------snip-----
    As for the RPHelper GUI thing - are you guys using the WoW Ace Updater or just downloading the zip? I know it extracts OK with the WoW Ace updater. I guess that's another stupid thing I need to figure out about the SVN. ARG.
    8< ------snip-----


    I use the Ace Updater, and observed the GUI folder in folder issue. However, mine is the Macintosh version of the Ace Updater.
    Posted in: General AddOns
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    posted a message on RPHelper2 - automatically roleplay on certain events
    @Noyl

    I think, I noticed this too. If it's the same thing... The problem is that when this addon is downloaded from wowace it comes in one folder.

    There are really 2 folders that need to be installed. One is the RPHelper folder, and the other is the RPHelperGUI (or similar spelling).

    With the wowace download this RPHelperGUI comes inside the RPHelper folder, and that was causing similar problems for me. Once I pulled the RPHelperGUI folder out separately as if it were a separate addon, all worked a-ok.
    Posted in: General AddOns
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