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    posted a message on Shadowed Unit Frames [official]
    Quote from Shadowed
    Disable all your other addons and make sure it's not another addon causing it.

    All the same...:(
    Posted in: Unit Frames
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    posted a message on Shadowed Unit Frames [official]
    Hi,Shadowed!
    Blizzard player and target frames apear while changing spec without any errors... This begun from 5.0.4 patch with all new version of SUF.
    I`m playing shaman. This takes a place with another classes...
    Thanks.
    Posted in: Unit Frames
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    posted a message on Shadowed Unit Frames [official]
    Quote from Stanzilla
    because it tainted

    Nevertheless THAT WORKS.
    I don't really want to be messing with the parent like that. Given that most people don't seem to be complaining about it, I'm more inclined to blame another addon right now.
    I use the same set of addons. Before removal of this function from a code all worked perfectly. Why it is necessary to search for the reason somewhere, instead of in most SUF? Especially, my correction completely eliminates a problem.
    There is a saying: "The best is the enemy of the good".
    Be easier:)
    Posted in: Unit Frames
  • 0

    posted a message on Shadowed Unit Frames [official]
    I`m useing 3.4.1 version in my 10/25-man, and noticed that while using SUF, there would be a pop-out window on the left side of my screen when
    - creating raid
    -I change my spec.
    It was the default Blizzard window for doing role checks, placing the raid markers on the ground, etc. If I did a recheck any option in "Hide Blizzard frames" window in SUF options, it would disappear.
    To correct this problem I make some changes in ShadowedUnitFrames.lua:
    Before
    if( ShadowUF.db.profile.hidden.raid ) then
            local function hideRaid()
              CompactRaidFrameManager:UnregisterAllEvents()
                if( not InCombatLockdown() ) then
                  CompactRaidFrameManager:Hide()
                end
    After:
    if( ShadowUF.db.profile.hidden.raid ) then
            local function hideRaid()
              CompactRaidFrameManager:UnregisterAllEvents()
                if( not InCombatLockdown() ) then
                    [COLOR=Red]CompactRaidFrameManager.Show = self.noop[/COLOR]               
                    CompactRaidFrameManager:Hide()
                end
    and problem dissapeared.
    This problem was in 2 last versions of addon. And I don't understand, why You remove
    [COLOR=Black]CompactRaidFrameManager.Show = self.noop[/COLOR]
    from lua?
    Posted in: Unit Frames
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