In the game now i press the button PullTimer. Now it is in chat /pull 6and I would have to confirm with Enter. But I want if I click the button PullTimer the command /pull 6 is executed automatically.
It would be very very friendly if someone could help me.
Sorry for my Bad English.
Thats my Lua:
local frame = CreateFrame("Frame",nil,UIParent)
local L=QCL[GetLocale()];
if type(L)~="table" then L=QCL["enUS"]; end
local QC={};
local backdrop = {
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
function Open_chat(channel)
local editBox = ChatEdit_ChooseBoxForSend();
local txt = editBox:GetText();
local chatFrame = editBox.chatFrame;
ChatFrame_OpenChat(channel..txt, chatFrame);
ChatEdit_UpdateHeader(editBox);
end
function Add_Frame(w,h)
local CF = CreateFrame("FRAME","addcomentframe_frame",UIParent);
CF:SetMovable(true)
CF:EnableMouse(true)
CF:SetClampedToScreen(true)
CF:SetScript("OnMouseDown", CF.StartMoving)
CF:SetScript("OnMouseUp",function(self, event, ...)
self:StopMovingOrSizing();
local point, relativeTo, relativePoint, xOfs, yOfs = self:GetPoint(n);
QC_Point={pnt=point,x=xOfs,y=yOfs};
end)
local pad = QC_Point.pnt or "BOTTOMLEFT";
CF:SetWidth(w);
CF:SetHeight(h);
CF:SetPoint(pad,QC_Point.x,QC_Point.y );
CF:SetBackdrop(backdrop);
CF:SetBackdropColor(0.2,0.2,0.2,1);
CF:SetBackdropBorderColor(0.2,0.1,0.1,1);
CF:Hide()
return CF;
end
function Add_Button(text,command,x,y,parent,color)
local Button = CreateFrame("Button", nil, parent)
Button:SetWidth(80)
Button:SetHeight(20)
Button:SetPoint("CENTER",parent, "LEFT", x, y);
Button:SetNormalFontObject("GameFontHighlight");
Button:SetText(text)
Button:RegisterForClicks("AnyUp")
local textureFrame4 = Button:CreateTexture("ARTWORK")
textureFrame4:SetColorTexture(color[1],color[2],color[3],color[4])
textureFrame4:SetAllPoints(Button)
Button:SetScript("OnClick", function()
Open_chat(command);
end )
return Button;
end
function Add_Button_NOc(text,x,y,parent,color)
local Button = CreateFrame("Button", nil, parent)
Button:SetWidth(80)
Button:SetHeight(20)
Button:SetPoint("CENTER",parent, "LEFT", x, y);
Button:SetNormalFontObject("GameFontHighlight");
Button:SetText(text)
Button:RegisterForClicks("AnyUp")
local textureFrame4 = Button:CreateTexture("ARTWORK")
textureFrame4:SetColorTexture(color[1],color[2],color[3],color[4])
textureFrame4:SetAllPoints(Button)
return Button;
end
--background
function update_frame_btn()
if type(QC)=="table" and QC.F~=nil then QC.F:Hide(); QC={}; end
inInstance, instanceType = IsInInstance();
QC.F = Add_Frame(10,30); local W=50;
if type(QC_Settings)=="table" then
if QC_Settings.bt~=1 then for key, val in pairs(L) do L[key]=""; end end
end
--background
QC.b=Add_Button(L["S"],"/s ",W,0,QC.F,{0.5,0.5,0.5,1});W=W+81;
if IsInGuild() then QC.b7=Add_Button(L["G"],"/g ",W,0,QC.F,{0.3,0.6,0.4,1});W=W+81; end
QC.b=Add_Button(L["P"],"/p ",W,0,QC.F,{0.2,0.3,0.4,1});W=W+81;
QC.b=Add_Button(L["R"],"/raid ",W,0,QC.F,{0.5,0.0,0.4,1});W=W+81;
QC.b=Add_Button(L["I"],"/i ",W,0,QC.F,{0.9,0.5,0.3,1});W=W+81;
QC.b=Add_Button(L["RO"],"/roll",W,0,QC.F,{0.7,0.4,0,1});W=W+81;
QC.b=Add_Button(L["RC"],"/readycheck",W,0,QC.F,{0.1,0.2,0,1});W=W+81;
QC.b=Add_Button(L["PULL"],"/pull 6",W,0,QC.F,{0.7,0.7,0.2,1});W=W+50;
QC.F:SetWidth(W);
QC.F:Show();
end
function frame:ADDON_LOADED(arg1)
if (arg1 == "QC_Settings" and type(QC_Settings)~="table") or not QC_Settings then QC_Settings={bt=1}; end
if (arg1 == "QC_Point" and type(QC_Point)~="table") or not QC_Point then QC_Point={x=(GetScreenWidth()*0.5),y=(GetScreenHeight()*0.5)}; end
if type(QC_Point)=="table" and QC.F==nil then update_frame_btn(); end
end
function frame:GROUP_ROSTER_UPDATE(arg1)
if type(QC_Point)=="table" and QC.F~=nil then update_frame_btn(); end
end
function frame:CONSOLE_MESSAGE(arg1)
if type(QC_Point)=="table" and QC.F~=nil then update_frame_btn(); end
end
function frame:PLAYER_STOPPED_MOVING(arg1)
if type(QC_Point)=="table" and QC.F~=nil then update_frame_btn(); end
end
function frame:PLAYER_STARTED_MOVING(arg1)
if type(QC_Point)=="table" and QC.F~=nil then update_frame_btn(); end
end
function frame:CRITERIA_UPDATE(arg1)
if type(QC_Point)=="table" and QC.F~=nil then update_frame_btn(); end
end
frame:RegisterEvent("CONSOLE_MESSAGE");
frame:RegisterEvent("ADDON_LOADED");
frame:RegisterEvent("GROUP_ROSTER_UPDATE");
frame:RegisterEvent("PLAYER_STOPPED_MOVING");
frame:RegisterEvent("PLAYER_STARTED_MOVING");
frame:RegisterEvent("CRITERIA_UPDATE");
frame:SetScript("OnEvent",function(self, event, ...) self[event](self, ...) end)
0
In reply to Ketho17:
The Commands are:
/roll
/readycheck
/pull 6
0
In reply to Seerah1:
Exactly, that's what I mean.
I have only the problem that I am still a beginner in the matter lua.
For starters, I find my lua not so bad, but I just can not get on there.
It would be nice if someone could help me there.
0
In reply to Ketho17:
Iam new on this so i will make a video to show you my Problem Tomorrow.
0
Hi,
i have a little Problem, i make a Button with a /command, like this
QC.b=Add_Button(L["PullTimer"],"/pull 6",W,0,QC.F,{0.7,0.7,0.2,1});W=W+50;
In the game now i press the button PullTimer.
Now it is in chat /pull 6 and I would have to confirm with Enter. But I want if I click the button PullTimer the command /pull 6 is executed automatically.
It would be very very friendly if someone could help me.
Sorry for my Bad English.
Thats my Lua: