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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    With v6.634
    <>
    Posted in: General AddOns
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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    What is your view on non-english recruitment spam? If strings are provided would you be willing to include them?
    I'm playing on a server with a large finnish population. The current recruitment filter appears to filter out all english recruitment spam but I'm really getting annoyed by all the finnish spam instead.

    Also, I'd like to request an improvement to the spam throttle. Currently it only filters out a message if the previous message was identical. It doesn't consider how long ago the identical message was posted

    [2][PlayerX]:[MessageA]
    [2][PlayerX]:[MessageA] -- filtered
    [2][PlayerX]:[MessageA]
    [2][PlayerY]:[MessageB]
    [2][PlayerX]:[MessageA] -- not filtered, even though previous message was posted less than 3 seconds ago
    I would appreciate an option to allow users to choose for how long identical messages should be filtered, regardless of how many other messages has been posted inbetween. For a working example take a look at ElvUI_ChatTweaks's Spam Throttle module.
    If you dislike the idea of having an option, I wouldn't mind a static value of 30-60 seconds. Just enough to prevent the chat from being flooded by 2-3 persons trying to win a spam war.
    Posted in: General AddOns
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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    <>
    Posted in: General AddOns
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    posted a message on HeadCount - Raid attendance and loot tracker
    From what I can tell HeadCount doesn't currently show normal / heroic tag on bosskills in ICC. Since you can switch back and forth between heroic and normal from boss to boss it isn't enough just getting the difficulty tag from the zone instance. We would need to have headcount get difficulty setting upon each actual bosskill.

    In order to utilize the eqdkp format export string properly would this be something we can look forward to?
    Posted in: Raid AddOns
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    posted a message on HeadCount - Raid attendance and loot tracker
    For Sindragosa / Putricide encounter, the boss are tagged as "elite" and not "boss" like DeathWhisper.

    So to track them you have to add them in the WhiteList :

        HeadCount:addHashValue(HeadCount.BOSS_WHITELIST, L["Professor Putricide"], true)
        HeadCount:addHashValue(HeadCount.BOSS_WHITELIST, L["Sindragosa"], true)

    Thanks for this. Now I just need Gunship and Dreamwalker to work (perhaps Sindragosa aswell, can't remember if there are any problems with that encounter).
    Posted in: Raid AddOns
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    posted a message on HeadCount - Raid attendance and loot tracker
    Using en_US.

    I wish I knew of any ways to test encounters without having to wait 1 week for each set of tests. I will try to investigate it and see if I can find anything.
    Posted in: Raid AddOns
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    posted a message on HeadCount - Raid attendance and loot tracker
    Dreamwalker 25 man did not work either.

    Putricide doesn't get recorded on 25 man as you mentioned. Going on Sindragosa in 5 minutes, will get back to you with that when she's dead.

    Edit: Sindragosa didn't work either :(
    Posted in: Raid AddOns
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    posted a message on HeadCount - Raid attendance and loot tracker
    Heroic Gunship 25 man did not work.
    Posted in: Raid AddOns
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    posted a message on HeadCount - Raid attendance and loot tracker
    I will test if HeadCount properly records bosskills for these bosses tonight.

    Thanks JerryBlade.
    Posted in: Raid AddOns
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    posted a message on HeadCount - Raid attendance and loot tracker
    Hi. I recently decided to start using HeadCount again and as such I have a few questions.

    1. How does the eqdkp export string tell you if a raid is on normal or heroic difficulty?
    2. Since you can switch difficulty in ICC "on the go" will boss kills reflect if it was killed on normal or heroic difficulty?

    Thanks in advance.

    Edit:
    Looks like the answer to question 1 is "It doesn't". I used the code from the XML export which makes use of the <difficulty> tag and included it in the eqdkp export code. It will now look something like this
    <zone>Trial of the Crusader (25)</zone><difficulty>25 Player (Heroic)</difficulty>
    From what I can tell the eqdkp export format doesn't tell if a boss was killed on normal or heroic difficulty. I borrowed some code from the XML export function in order to enable the difficulty tag for bosskills aswell. It now looks like this
        -- <BossKills>
        --     <key1><name>%bossname%</name><difficulty>%bossdifficulty%</difficulty><time>%date%</time><attendees><key1><name>%playername1%</name><name>%playername2%</name></key1></attendees></key1>
        --     <key2><name>%bossname%</name><difficulty>%bossdifficulty%</difficulty><time>%date%</time><attendees><key1><name>%playername1%</name><name>%playername2%</name></key1></attendees></key2>    
        -- </BossKills>    
    Could you please consider looking over the eqdkp export code and perhaps enable the difficulty tag in order to be more in line with other Raidtracker addon's eqdkp export format?

    You can see my changes here: http://paste.wowace.com/1804/ (-- Difficulty patch)
    Thanks
    Posted in: Raid AddOns
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    posted a message on PallyPower - Official Thread
    I'm playing in Europe so I guess I'm using enUS. Neither of the translations missing has anything to do with PallyPower, but the errors only pop up with PallyPower b3.2.11 installed. If I revert back to the latest release version I don't get any of those errors. That's why I thought it had something to do with PallyPower. In total there are 89 errors upon logging in and then another 5 errors when mousing over various addons in my TitanPanel bar making it a total of 94 errors.

    Ps: FrameXML.log shows nothing with PallyPower.

    Edit: If I disable the addon AllPlayed the errors disappear. If I activate AllPlayed and deactivate PallyPower b3.2.11 the errors disappear. Both addons enabled = 89 errors on login.

    Since the missing translations all seem to be connected to AllPlayed I will just make a ticket for that addon instead. Thanks for your time.

    Edit2: I found this in an alpha version of AllPlayed "- Make L private to prevent AllPlayed from polluting (and being polluted) by other addons. That was a very dum mistake of my part." Using that latest alpha version seem to have solved whatever issue I had. Sorry for pointing my finger at your addon :)
    Posted in: General AddOns
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    posted a message on PallyPower - Official Thread
    For some reason I am getting spammed by translation errors. Some of them look alike but here is one example:
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ...ace\AddOns\Grid\Libs\AceLocale-2.2\AceLocale-2.2.lua line 487:
       AceLocale(PallyPower): Translation "AllPlayed Configuration" does not exist.
    Debug:
       (tail call): ?
       (tail call): ?
       ...ace\AddOns\Grid\Libs\AceLocale-2.2\AceLocale-2.2.lua:488:
          ...ace\AddOns\Grid\Libs\AceLocale-2.2\AceLocale-2.2.lua:485
       ...ace\AddOns\Grid\Libs\AceLocale-2.2\AceLocale-2.2.lua:46:
          ...ace\AddOns\Grid\Libs\AceLocale-2.2\AceLocale-2.2.lua:44
       AllPlayed\Config.lua:50:
          AllPlayed\Config.lua:46
       AllPlayed\Config.lua:716: InitConfig()
       AllPlayed\AllPlayed.lua:266:
          AllPlayed\AllPlayed.lua:257
       (tail call): ?
       [C]: ?
       [string "safecall Dispatcher[1]"]:9:
          [string "safecall Dispatcher[1]"]:5
       (tail call): ?
       ...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:539: EnableAddon()
       ...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:629:
          ...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:615
       [C]: LoadAddOn()
       ..\FrameXML\UIParent.lua:234: UIParentLoadAddOn()
       ..\FrameXML\UIParent.lua:257: CombatLog_LoadUI()
       ..\FrameXML\UIParent.lua:481:
          ..\FrameXML\UIParent.lua:453


    Some of the errors differ a bit but one thing they all have in common is "AceLocale(PallyPower): Translation "[Insert different value here]" does not exist."

    This started happening with latest beta release b3.2.11. I'm not sure if this is a fault in PallyPower or perhaps an outdated library so I thought I would ask here before making an official ticket.
    Posted in: General AddOns
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    posted a message on bEQL
    Just wanted to draw some attention to the conflict between beql and QuestHelper. I made a ticket here: http://www.wowace.com/addons/bayis-extended-questlog/tickets/64-beql-breaks-quest-helper/
    Posted in: General AddOns
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    posted a message on HeadCount - Raid attendance and loot tracker
    Quote from UKSawkins
    Just wondered if anyone could help.
    I understand I can add event triggers to my EQDKP site so when we kill a boss, the drops will be added to that event.

    My problem is, we have DKP for 25 man raids, and UKP for 10 man raids. Currently we have a seperate boss event for both the 10 man and 25 man. (So we have 2 DKP pools)

    Can we specify what the event it is in Headcount, so Freya 10 man does "Freya 10 man" event, and "Freya 25 man" does Freya 25 man event.
    ( or do i have to manually edit the log >< )

    Other than that, I love it!


    Rightclick the HeadCount icon, Export -> EQdkp -> check "Difficulty label"
    Posted in: Raid AddOns
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    posted a message on HeadCount - Raid attendance and loot tracker
    Have anyone else but me experienced problems using HeadCount and WIM at the same time?
    Posted in: Raid AddOns
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