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    posted a message on Scorchio! 2 - Official Thread
    Quote from mageroxx
    the "Grow Up" Option for the Bars doesn't work well. They always grow up, regardless which option is set for "Grow Up".

    This has now been fixed in the current commit, along with a few other bugs.
    Posted in: General AddOns
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    posted a message on Scorchio! Official Thread
    Heh, thanks Xinhuan! That's actually the URL I meant to post - not the project URL! I've edited the first post and my previous one to save confusion...
    Posted in: General AddOns
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    posted a message on Scorchio! Official Thread
    Further development for Scorchio! is taking place as Scorchio! 2.

    Please got to http://forums.wowace.com/showthread.php?t=15003

    Scorchio! is an Ace2 scorch debuff manager for fire mages with 3/3 Improved Scorch.

    Features include:
    * Moveable, scaleable, etcerable multiple candy bars for tracking the debuff on multiple mobs
    * In group/raid syncing (optional - why be notified when a mage at the other end of AV scorches up something?)
    * Combat log parsing so not all mages in the group need the add-on for your numbers to be accurate
    * Blacklist mages without Imp Scorch so their casts don't confuse your numbers
    * Fade warning and expiration messages sent via Sink-1.0 to your favourite output
    * Indication when someone else is scorching a particular mob

    21/08/07:
    Scorchio! can be now downloaded from files.wowace.com or accessed through the WowAce SVN server.
    Posted in: General AddOns
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    posted a message on Scorchio! 2 - Official Thread
    I've just committed an alpha version of Scorchio! 2, the (currently) mage debuff tracker.

    http://www.wowace.com/projects/scorchio2/

    Scorchio! 2 tracks Improved Scorch, Winter's Chill and Living Bomb on multiple mobs, as cast by multiple mages, and gives you warnings and notifications when the debuffs need reapplying, or have expired completely.
    It is the continuation of Scorchio! and replaces that addon.

    This is an alpha version and while it should work in most cases, there may be times when it lets your down. If you can't take that kind of emotional trauma, please don't install this yet!

    Major Differences
    Ace2 > Ace3
    LibSink-1.0 > LibSink-2.0
    "EnniBars-1.0" (Candbars-1.0) > LibBars 1.0
    No FuBar icon; configure through the Blizzard AddOns interface
    Blacklist completely removed
    Syncing completely removed
    Tracks Winter's Chill
    Tracks Living Bomb
    Only GUID now used for keys. This, coupled with no syncing, should mean localised versions will show correct mob names.

    Known Issues
    If you kill a mob within the last 0.25 seconds of a vulnerability time, the "Vulnerability Faded" message will be played.
    Recasting Living Bomb on the same target doesn't cause an event, although it does reset the game's timer. Thus, the bars
    will be wrong, though the explosion notification will actually be right. Anyhow, it's a silly thing to do - don't do it.

    Still To Do
    Track Slow.
    Add numerical icons.
    Add casting spark so you can see if someone else is casting to reapply the buff.
    Warn if Winter's Chill is on a mob when you start to cast Scorch.
    Look at tracking similar "collaborative debuffs" for other classes.
    Posted in: General AddOns
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    posted a message on Scorchio! Official Thread
    OK - I think I've fixed this in the latest commit. The situation arose when more than 5 scorches were put on the mob (ie: the scorch stack was replenished).

    Can you grab the latest commit when it makes it through packaging and let me know if it fixes the Rescorch Warning issues for you?
    Posted in: General AddOns
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    posted a message on Scorchio! Official Thread
    @secured2k & @zidomo:

    I'm not 100% sure what's causing that for you guys at the moment. I've been pretty busy with IRL recently, and inbetween times working on the new version of Scorchio! but I'll try and pin down why the older version isn't reporting correctly in some circumstances... Hopefully I can find an easy fix.
    Posted in: General AddOns
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    posted a message on Scorchio! Official Thread
    Quote from Zidomo »

    That blacklist really needs to be changed and/or taken out. As it is now, on a new install with no saved variables, it automatically blacklists your own character (with a full 3/3 Imp Scorch).

    That seems to be the fault of the GetTalentInfo() function, which seems to return "nil" (the wrong result) if called too early in the start-up process. Of course, Scorchio! calls it reasonably early to check whether the player has the right talents. I may just released a quick patch which hard codes that to "yes" - anyone who's currently running Scorchio! without have Imp Scorch can deal! (It won't affect the results any...)

    And yes, the BlackList will be gone entirely from the next version, I think. I see no reason for it now.

    Edit: OK, I've committed 0.80.3, which forces the player to be FALSE in the blacklist, no matter what.
    Posted in: General AddOns
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    posted a message on Scorchio! Official Thread
    It's not something I'd considered, to be honest. With the current architecture, it would be impossible - it's a mess, and inconsistent: for instance, the Rescorch warning timer is handled by Scorchio!, but the Fire Vulnerability Expired timer is handled by the bars library!

    That said - I'm not sure about the utility of breaking things down to a library - without the warnings and bars, tracking the debuffs is pretty much reproducing the functionality of something like EBB (or, at least, a subset of its functionality), and while it might be cool to be able to pull the Fire Vulnerability status of a mob out of DogTags and display it in PitBull, or CowTip - is that actually particularly useful without the warnings that scorch is about to fade? Do you get anything that you couldn't get from keeping one eye on the mobs debuffs anyhow?

    That said, I have been thinking whether Scorchio! should be expanded to track all these "stackable" debuffs, across classes as, with the new architecture I'm considering, it's merely a line of extra code (plus configuration code) per debuff. I think, for instance, druids have a similar "bleed" type debuff and warlocks have something too, but I think if that happens, it will remain a part of Scorchio!, merely expanding the potential users for the addon outside of the mage community...

    (And yes, Focus Magic will be tracked too - supporting mages first-and-foremost is the raison d'etre of Scorchio!)
    Posted in: General AddOns
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    posted a message on Scorchio! Official Thread
    OK - having woken up a little more, I've now realised that sync'ing really is still required, else you won't see bars for any mob you've not actually scorched yourself, and the bars won't update for anything other than your target! Silly Ennui!

    So, another question - along with Winter's Chill, is there anything else mages would appreciate being tracked by Scorchio! in the next version?
    Posted in: General AddOns
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    posted a message on Scorchio! Official Thread
    Don't worry! The Blacklist has always been overly complicated (particularly when I first released the addon, and it functioned the opposite way, like a Whitelist!)

    I'm thinking of completely removing it in the WotLK version - unless I'm missing something, I can't see that it's needed any more, now that I can get the scorch debuff status directly from the mob, so if a non-Imp Scorch mage scorches a mob, it just won't count and I don't need to actively ignore it, I think.

    Similarly, I don't think there's a need for the sync'ing code either, for the same reason. I'd like to restore the casting indication functionality, which requires that the add-ons talk to each other, but I don't think I need to actually exchange scorch information to keep track of the stack.

    The only downside of dropping the sync'ing code is that you won't see scorches from the other side of AV - only those within combatlog range, which was massively extended in 2.4.

    What do people think?
    Posted in: General AddOns
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    posted a message on Scorchio! Official Thread
    That sounds like you've accidentally blacklisted yourself - make sure that your name doesn't have a check-mark beside it in the BlackList...
    Posted in: General AddOns
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    posted a message on Scorchio! Official Thread
    Hmmm... That's an interesting one, and it's pretty obvious why it happens, but it's relatively fundamental to the way in which the add-on currently works at the moment.

    That said, I'm planning on releasing a new Scorchio! - pretty much a complete rewrite using Ace3 - for the expansion, so that will be the time to make deep changes like that... So hopefully you can live with the extra bars for a little while longer?
    Posted in: General AddOns
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    posted a message on Scorchio! Official Thread
    OK - I've tried Orionshock's embeds.xml (thanks!) and Scorchio! works both as the only addon in my AddOns folder, and with the rest of my addons installed.

    Part of the difficulty with snagging embeds issues is that most developers (myself included) run disembedded, so apologies if this has caused people a issues - hopefully we've got it sorted now!
    Posted in: General AddOns
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    posted a message on Scorchio! Official Thread
    @Felpe: I can't reproduce this. Can you give me some more information about your set-up? Has this just started happening, or is this the first time you've tried Scorchio!? What version are you using? Do you load the libraries embedded or not? If you disable all your addons apart from Scorchio!, does it still happen?

    The more information you can give, the easier it will be to try and track down the problem. Thanks!
    Posted in: General AddOns
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    posted a message on Scorchio! Official Thread
    @serzi: I've reordered the embeds.xml, moving SinkLib above AceOO - hopefully that will fix your problem.
    Posted in: General AddOns
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