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    posted a message on CooldownTimers2 - Official Thread
    I used to have a giant pre-made group of potions, but somewhere along the way this got lost.

    I decided this was a good thing and wrote an 'auto group' system to take care of this, it would just try to use whatever you used last as the cooldown name/icon.

    You can turn the old style back on and build your own groups (manually adding every potion/rune/etc) by unchecking the auto group system then making your own groups.

    There's no way to turn off the bars and just show %s is ready, unfortunately. The bars set off the announce and the pulse. The pulse can stay for as long as you want if you manually change the vars (I think it's CooldownTimers.db.profile.fadein and CooldownTimers.db.profile.fadeout).
    Posted in: General AddOns
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    posted a message on CooldownTimers2 - Official Thread
    Quote from Elsia »

    Is there a way to group shared cooldowns? Right now I get 3 bars for the shaman shock cooldowns, when one would be preferable.



    There's a feature that tries to do this automatically (called Auto Group or something, I forget). Is that turned on for you?
    Posted in: General AddOns
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    posted a message on CooldownTimers2 - Official Thread
    CDT2 doesn't have a standard AceOptions table. Please use /cdt menu, or the dropdown or the gui.

    Just hide the group and disable group cooldowns. There's no way to delete it permanently.
    Posted in: General AddOns
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    posted a message on SorrenTimers
    I changed it to display the bars in 2 columns, hope that helps.
    Posted in: General AddOns
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    posted a message on CooldownTimers2 - Official Thread
    No plans for that at the moment.
    Posted in: General AddOns
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    posted a message on CooldownTimers2 - Official Thread
    Really? It's not staying locked for you? How strange.

    Just set it's alpha to 0 if you don't want it, it doesn't do any work if that's the case (except start the announce text).

    Edit: It appears the locking is broken. Fixed on the SVN, should be up in ~20 minutes.
    Posted in: General AddOns
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    posted a message on SorrenTimers
    @HunterZ

    Astaldo is correct about #2. I don't know what to say about #1, I've yet to get to the point where my bartextures are flowing off the screen, but have you tried scrolling the mousewheel to try to scroll the dropdown?
    Posted in: General AddOns
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    posted a message on SorrenTimers
    @Evl

    I can't reproduce this behavior. I don't have a rogue, but I've tested with Freeze Trap and Fear, and neither of them vanish when I switch targets (in PvP).
    Posted in: General AddOns
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    posted a message on CooldownTimers2 - Official Thread
    There's a new build up.
    Posted in: General AddOns
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    posted a message on CooldownTimers2 - Official Thread
    Did you update since my post?
    Posted in: General AddOns
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    posted a message on CooldownTimers2 - Official Thread
    This is the latest build?

    NVM. I see it, hopefully it's fixed.
    Posted in: General AddOns
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    posted a message on CooldownTimers2 - Official Thread
    It'd be helpful if you posted the line #'s :/
    Posted in: General AddOns
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    posted a message on CooldownTimers2 - Official Thread
    This should be fixed on the latest svn.
    Posted in: General AddOns
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    posted a message on CooldownTimers2 - Official Thread
    JIM's mod and mine (the original CDT) came out at roughly the same time. Back then we were comparing how it worked and it turns out they worked totally differently, which was kind of cool. We had some interloping features too (JIM's would ignore cooldowns you disabled in my mod).

    But I can't find him, and it's apparently not been updated for a while now, so I may as well just add it in.
    Posted in: General AddOns
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    posted a message on CooldownTimers2 - Official Thread
    Ah, I made a stupid svn mistake and didn't add the silly embeds to it. Whoops.

    Sorry about that.

    Edit: I fixed this on the svn. Next time you update it should be back in working order (and you won't have to change the toc again).

    @TheBlinkingMan
    Looking over the code, it's totally borrowed from JIM's CooldownPulse. I've spoken to JIM before and didn't want to 'assimilate' his AddOn, so to speak. I haven't heard from him lately, but I don't know how I feel about borrowing his code like that.
    Posted in: General AddOns
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