• 0

    posted a message on Diabetes mod

    I'm well aware of that, but simply by adding aspects of realism to a game isn't making a joke of it. I assume the intent is meant to be similar to the food mods that punish you for eating too much of the same items

    Posted in: Minecraft
  • 0.960921843687375

    posted a message on A Mod to cancel world Creation or loading

    I like this idea. 

    Posted in: Minecraft
  • 1.32757308071055

    posted a message on Customizable Villages

    I know there's a lot of mods that currently allow for varying degrees of editing villages (Quark and BWM come to mind), but I'd like to see one that gives the most customization, in one place. 

     

    Smarter spawning- effort to remove villages that spawn on the edges of cliff biomes, water edges

    Compatible with mods that add buildings/villagers (like being able to customize the layout of the buildings)

    Altering the trade tables for villagers/compatible with the mod that does this

     

    Modification of current spawning:

    1. Location- within specific biomes, distance from other villages
    2. Size- number of buildings, initial villagers, area of layout
    3. Layout- a more natural layout for the village (rather than having paths crossing over each other, or buildings spawning immediately adjacent to each other

    4. Altered spawn rates per certain chunk radius- 0 for not spawning at all, to 100, spawning at maximum rate, with consideration of values selected in #1

     

    Addition of:
    5. Alternate religious buildings- chapel, church, cathedral, temple [greek/roman], mosque, synagogue, Heathen hof, Buddhist temple
    6. Buildings- (haven't figured out what types of buildings yet)
    7. All houses have a bed (if it's a business or community building, it wouldn't have a bed)
     

    Varying sizes-
    Isolated Dwelling, Hamlet, Village, Town, Large Town, City [With potential for Large City and Metropolis]

    Isolated Dwelling- one or two small huts with a fire pit in the middle
    Hamlet- one or two small buildings, farm shack and farms
    Village- 5-6 buildings, at least one or two buildings with special villagers- butcher shop, farm shack and farms
    Town- 8-10 buildings, at least 3 buildings with special villagers- a religious building, butcher shop, farm shack and farms
    Large Town- 11-13 buildings, at least 4 buildings with special villagers- a religious building, a library, butcher shop, farm shack and farms
    City- 15-16 buildings, at least 6 buildings with special villagers, a religious building, a library, blacksmith, butcher shop, farm shack and farms

    Posted in: Minecraft
  • 0.962195753495598

    posted a message on Openable Windows

    Recommendation from Darkosto's chat:

     

    [18:41] TheBowAndBullet: Mojang and modders made gates and doors, why not openable windows (swivel in/out, or slide up/down)?

    [18:42] TheBowAndBullet: even if these windows require their own recipes, e.g. wood frame with glass

    Posted in: Minecraft
  • 0

    posted a message on Double Wide Fences

    I think the intent is more like when you put two doors next to each other, and you get a double wide door. 

    Posted in: Minecraft
  • 0

    posted a message on Double Wide Fences

    Request from Darkosto's chat today.

     

    [18:03] SquidMango: I want a double wide gate for horses and cows

    Posted in: Minecraft
  • 0

    posted a message on Diabetes mod

    Via Darkosto's stream today:

    [18:53] $mobfarmer: eating too much sugar should cause diabetes...

    Posted in: Minecraft
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