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    posted a message on FuBar_tcgTradeskills & Salt Shaker...
    Using UNIT_SPELLCAST events instead of looting events could probably solve this.
    Posted in: FuBar AddOns
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    posted a message on RatingBuster
    The iLevel displayed in the tooltip is just the value that the ingame API is returning, theres no calculations being done on it by ratingbuster and since we don't even know if that item value formula is still correct it wouldn't be a good idea to mess with the ilevel value before displaying it.
    Posted in: General AddOns
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    posted a message on TauntWarn
    Also support some form of this option because of BossBlock.
    Posted in: General AddOns
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    posted a message on EQCompare: mod for QuickCompare/EquipCompare replacement.
    After I did a bit of diging to find the source of the tainting isuse with macro conditionals using [equipped] I found that EQCompare is flawed in its current design. Currently EQCompare scans the item tooltip for a string to determain which slot the item goes in but some of the strings it checks for are nil in the default UI. So the EQCompare localization files overwrote them, then 2.0 came around and tainting was introduced... yada yada yada... and now because somebody tainted a few INVTYPE_* variables when you put [equipped:*] in a macro you get an error message. In conclusion, teks new mod is much much better so everybody just use that instead.

    (where did the spellchecking option on the forums go? its too damn earlyer in the morning to be checking my own spelling....)
    Posted in: General AddOns
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    posted a message on LuckyCharms
    Love the idea but it looks like the code has a few stray globals, the variable target, and a missing = near the end. Also the RAID_TARGET_# variables look unneeded since those are already defined by the default UI and maybe localized. Only feature request I have is the ability to either only mark a target if its unmarked or mark a target even if it already has a different mark on it.

    I just learned of the SecureCmdOptionParse() function from looking at this addon and just wrote my own mini addon to make /dismount work with the macro conditionals.
    Posted in: General AddOns
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    posted a message on ColaLight - Adds value to your tool tip (and ColaMachine)
    Still working on how to get quantity count using OnTooltipSetItem but in the mean time I've got some code to add to make the mailbox tooltips work.

    local getLinkFunctions = {
    	SetInboxItem	= GetInboxItemLink,
    ...
    }
    local getQuantityFunctions = {
    	SetInboxItem	= function(id) local _,_, count = GetInboxItem(id); return count; end,
    ...
    }
    Posted in: General AddOns
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    posted a message on Automaton
    An auto Dismount() when talking to the dragon just inside CoT would be nice, along with Dismount() for the dragon just inside Old Hillsbrad, and maybe even auto accept the flight when talking to the dragon just inside CoT. All added to Ghosip module ofcourse.
    Posted in: General AddOns
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    posted a message on Fishing Ace! Discussion
    Small suggestion for your IsFishingPole() function, one of the returns from GetItemInfo() is "Fishing Pole" for well fishing poles, not sure if its localized though but I'm sure somebody could find that out easyly.
    Posted in: General AddOns
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    posted a message on ColaLight - Adds value to your tool tip (and ColaMachine)
    OnTooltipSetItem gives a way of hooking all items displayed in a tooltip nomatter how they get displayed vs the current method ColaLight uses of hooking multiple methods of displaying tooltips in GameTooltip and ItemRefTooltip. And it should work with tooltips caused by some other mods that ColaLight currently doesnt work with, AtlasLoot comes to mind as one of them. I could come up with some example code if you want, I'm actually working with it right now for another addon I'm creating.
    Posted in: General AddOns
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    posted a message on ColaLight - Adds value to your tool tip (and ColaMachine)
    Just noticed it looks like ColaLight could use an update to use OnTooltipSetItem. Oh and I think my SavedVars has grown to have over 1000 items in it again. I'll have to post it up later.
    Posted in: General AddOns
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    posted a message on Flip - a collection of my statusbar textures
    Or you could I don't know maybe add your textures to Surfaces on the SVN or get somebody else to do it for you if you don't have an SVN account.
    Posted in: General AddOns
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    posted a message on ColaLight - Adds value to your tool tip (and ColaMachine)
    Ok going to try attaching it to this post. Edit the DumpItemCache.bat to point to your WoW directory and run it to make a new items.lua. If your wondering why I used a schuduled event for the chatframe message, its a lazy hack to not get it filtered by !StopTheSpam.
    Posted in: General AddOns
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    posted a message on ColaLight - Adds value to your tool tip (and ColaMachine)
    I've taken the DumpItemCache.exe from http://capnbry.net/wow/ and fixed it to work with WoW 2.0.5 and output using itemids instead of names. With a small addon I wrote to then import any new items and update any items with different sell values, my ColaLight savedvars now has 2417 items in it and growing each day as more items enter my itemcache. I can provide any of these if anybody is interested.
    Posted in: General AddOns
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    posted a message on HonorFu counting HK honour twice
    Do me a favor and search your addons folder for Glory-2.0.lua and see if any of them are older than rev 24786 because I think I fixed that bug the other day but the fix only works if all your Glory-2.0 embeds are 24786 or newer.
    Posted in: FuBar AddOns
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    posted a message on TrainerSkills
    Haven't had time to check it out yet but thanks, this should help a lot in TBC with the new skills trainable at odd levels too instead of only even (I know I'm going to forget it a few times while leveling).
    Posted in: Addon Ideas
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