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    posted a message on simpleMinimap, now with Ace2 goodness
    welp, just canceled my WoW account. time to move on. good luck folks.
    Posted in: Map/Minimap AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    Quote from Terefen »

    Quote from arjuna »

    Quote from Terefen »

    Speaking of movers, can one be added for the "You have an open GM ticket" frame?


    this mod will never touch anything not part of or anchored to the minimap.

    Blizzard's quest tracker frame? The Armoured man durability indicator? I didn't realise they were part of/anchored to the minimap.


    check again.
    Posted in: Map/Minimap AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    Quote from Terefen »

    Speaking of movers, can one be added for the "You have an open GM ticket" frame?


    this mod will never touch anything not part of or anchored to the minimap.
    Posted in: Map/Minimap AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    Quote from Shabazza »
    i cant see the movers anymore. When i unlock the option, nothing is gonna happen....

    make sure you have the module enabled.


    Farook, glad you found the problem =).
    Posted in: Map/Minimap AddOns
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    posted a message on Reasons to use sct over blizzards sct.
    i too try to minimize my mods. however, i did miss some things from SCT, so i modded Blizz's version for the things i wanted...
    http://www.wowace.com/forums/index.php?topic=4872
    Posted in: General AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    Quote from Arsenal »

    Have had a bug as of late, not sure if itssimpleminimap or a library for it that's causing it, but the error i'm getting is as follows

    "simpleMinimap-20003-4\\simpleMinimap.lua:361: attempt to perform arithmetic on field '?' (a nil value)\n<in C code>: ?\nAceEvent-2.0-25921 (Ace2):251: in function `TriggerEvent'\nAceEvent-2.0-25921 (Ace2):962: in function <Interface\\AddOns\\Ace2\\AceEvent-2.0\\AceEvent-2.0.lua:955>\n\n ---"


    is this only on initial logging maybe? line 361 does some math on the position of the minimap and the scale of your UI, is your minimap moving?
    Posted in: Map/Minimap AddOns
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    posted a message on ColaLight - Adds value to your tool tip (and ColaMachine)
    Quote from Murazorz »

    Quote from arjuna »

    i have one suggestion, would it be possible to add an option to scale down the 'coins' display type? the current size is a bit overstated in the tooltip (imho).

    I'm sorry but I'm gonna have to say no to these, I don't want a million options in this mod, I want it to be as lightweight as possible. And there are already to many option in it as far as I'm concerned. These are only cosmetics and don't add any value to the mod.


    of course, it's your mod and i the issue isn't very important so i won't press it. however, if your intent is to make it as absolutely lightweight as possible and not offer any 'cosmetic' options then why are there 5 different 'styles' available?
    Posted in: General AddOns
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    posted a message on Mendeleev [PT3]
    Quote from arjuna »

    Quote from Gandharva »

    works fine for me with disembedded libs. do you get errors?


    i'm not home right now, so i can't be verbose but i get nil errors on variable PT in bugsack when i try to load using no internals and the PT or PT3 libs. at one point i tried loading all 3 PT externals and still received the error.

    i'll check again tonight and be more explicit.


    [2007/03/07 18:55:04-147-x1]: Mendeleev-1.0\Mendeleev.lua:101: attempt to index global 'PeriodicTableEmbed' (a nil value)
    AceAddon-2.0-28672 (Ace2):455: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:432>
    <in C code>: ?
    AceEvent-2.0-25921 (Ace2):320: in function `TriggerEvent'
    AceEvent-2.0-25921 (Ace2):962: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:955>
    
     ---


    ...but i just realized i'm grabbing the version from files.wowace (via WAU) and i'm guessing this isn't the current version.
    Posted in: General AddOns
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    posted a message on Mendeleev [PT3]
    Quote from Gandharva »

    works fine for me with disembedded libs. do you get errors?


    i'm not home right now, so i can't be verbose but i get nil errors on variable PT in bugsack when i try to load using no internals and the PT or PT3 libs. at one point i tried loading all 3 PT externals and still received the error.

    i'll check again tonight and be more explicit.
    Posted in: General AddOns
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    posted a message on ColaLight - Adds value to your tool tip (and ColaMachine)
    i have one suggestion, would it be possible to add an option to scale down the 'coins' display type? the current size is a bit overstated in the tooltip (imho).

    very nice mod, thanks for your effort.
    Posted in: General AddOns
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    posted a message on Mendeleev [PT3]
    nice addon. this and ColaLite have replaced Auctioneer's Informant for me now (yay!). i do have a question and a suggestion...

    is there some reason why this mod won't work with outboard externals? i can't seem to get it to recognize any of the stand-alone PT libraries. this is the one mod i need to update with externals (the rest of mine i update without externals).

    more options for display would be nice, maybe changing the font color or adding a blank line between the Blizz tooltip info and what Mendeleev adds. this would help it to be more readable.

    thanks for this mod.
    Posted in: General AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    MoveAnything and MobileFrames are suggestive. not sure what alot of those mods do. make sure in MoveAnything the minimap frames are not touched (hit the 'reset' button next to them, make sure the box is unchecked).
    Posted in: Map/Minimap AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    Quote from tzirean »

    Just happened again with Nurfed disabled. I am at a loss.


    maybe a list of mods your using would help?
    Posted in: Map/Minimap AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    does it happen with 'lockdown' enabled? does it happen with your other mods disabled? if not, what combination of mods causes it?
    Posted in: Map/Minimap AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    Quote from tzirean »

    2. In-game, I create a new profile for the character. I remove the location bar and text, hide the map and zoom buttons, and change the skin to square/dark. I scale it to 0.85 and move it.
    3. I log out, reload my UI, or exit the game entirely.


    i tried this twice; with all of my normal mods enabled and with only SMM running. both times i got the same result which was that the minimap stayed where i moved it and showed fine...
    Posted in: Map/Minimap AddOns
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