• 0

    posted a message on Cartographer_Trainers - Cooking?
    Yeah, yeah, see if I ever cook anything for you! ;)

    Thanks for looking into it. :D
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on RoguePowder for FuBar ?
    In case you want any other alternatives... NinjutFu shows this information as well and can notify you when your applied poisons expire.
    Posted in: FuBar AddOns
  • 0

    posted a message on Gold / Leveling Spam Messages Blocking Ability
    Aw, c'mon...I was trying to get him to do a little more work than that. ;)

    There's also SpamMeNot, off the top of my head.
    Posted in: Addon Ideas
  • 0

    posted a message on Gold / Leveling Spam Messages Blocking Ability
    So perhaps there aren't 452...but going to the addon listing or the download page and searching for spam will locate some options.
    Posted in: Addon Ideas
  • 0

    posted a message on Cartographer_Trainers - Cooking?
    I did try a forum search first, but didn't find any posts on this. All the same, my apologies if I am asking something that's already answered.

    Is there a particular reason why cooking trainers don't show up in Cartographer_Trainers? I do have filtering on, but I don't see cooking as one of the professions for which I can enable notes.

    I'm at rev 33409 for Cartographer_Trainers and rev 34817 for Cartographer. Cartographer [Professions] is loaded.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on auctioneer and enchantrix
    I find that Gazmik's Disenchant Predictor is precise enough for my uses. I generally just want a ballpark estimate of what I might get.

    As far as Auctioneer-type mods, I'm using the 'alpha' KCI2. It's working fine for me, though again that's just for my uses. I'm not interested in tons of stats, just a general idea of what to ask for my items.
    Posted in: Addon Ideas
  • 0

    posted a message on [Old] PitBull - official topic
    Quote from Cal »

    As posted in the other thread, there is an old mod called Pitbull_Portrait at http://files.wowace.com/PitBull_Portrait/

    When the package is split out, WAU is seeing this old mod and overwriting the new one.

    A temp fix is to manually download pitbull and copy the files in Portraits into the PitBull_Portrait folder, overwriting whats there.



    Hey, thanks for reposting this. I missed it in the other thread, and it solves that error like a charm.
    Posted in: Unit Frames
  • 0

    posted a message on [Old] PitBull - official topic
    I'm not intending to whine either. I've tested software in the past on jobs, and just take these things as they come. My posts are simply intended to say 'yes, I'm getting this error too', though I'm not entirely sure generally what info is needed that isn't already provided in another post. Then I just go back to default unit frames and try again periodically. Life goes on! Of course, if it eats my kitties and dogs (rl, not minipets), I might have a different viewpoint. ;)
    Posted in: Unit Frames
  • 0

    posted a message on [Old] PitBull - official topic
    Quote from Barracuda »

    no unitframes showup:

    is this pitbull or ace related ? Cyberoto posted the same error, but its still in the latest build

    [2007/04/12 23:10:51-1262-x1]: PitBull-r32484\PitBull.lua:286: attempt to index local 'unit' (a nil value)
    <in C code>: ?
    AceEvent-2.0-30806 (Ace2):251: in function `TriggerEvent'
    AceEvent-2.0-30806 (Ace2):997: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:990>



    I'm also getting this error on login as of r32492. (I wasn't before.)
    Posted in: Unit Frames
  • 0

    posted a message on [Old] PitBull - official topic
    Awesome work! I really like how everything is modular in this addon. There aren't a whole lot of extra features that I don't want.
    Posted in: Unit Frames
  • 0

    posted a message on FuBar - QuestsFu
    I noticed today that under the 'Blizzard Frames' option, there is one for 'Double-width quest log', but it's greyed out. I'm currently using DoubleWide for that functionality, but this option remains greyed out even if DoubleWide isn't loaded. Will this be enabled in QuestsFu later, or am I missing something else that would cause this to be an active option?
    Posted in: FuBar AddOns
  • 0

    posted a message on ag_UnitFrames got borked
    *whew* I'm glad to know it wasn't just me! I'll revert happily, and appreciate knowing it'll get fixed.

    Thanks for your work!
    Posted in: Unit Frames
  • 0

    posted a message on [aguf] 2d portraits?
    I've been wondering the same thing. I know those of us wanting 2d portraits are probably in the minority, but since the request is there and accepted, is there any kind of ETA?

    Thanks!
    Posted in: Unit Frames
  • To post a comment, please or register a new account.