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    posted a message on Baggins - Official Thread
    Is that code checked in or released Elkano? I do miss ItemDB and would love to be able to download an update and turn it back on!
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    For those of you experiencing the Baggins crash, are you running Elkano's ItemDB? I manged to narrow my crashes down to Baggins & ItemDB running together. When I turn Elkano's ItemDB off, Baggins doesn't crash.

    As much as I like ItemDB, I don't use it nearly as often as Baggins. So Baggins wins and I'll wait for an update to ItemDB/Baggins to fix the issue, or maybe go poke around for a new itemDB mod.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    I'm having the same baggins crasher problem. I'm positive it has to do with a conflict of some sort with another mod, because my AH toon has a very slimmed down addon list and he can login and use baggins fine.

    Unfortunately, I have a large number of addons so it's going to take me a lot of time to nail down exactly which one it's conflicting with. Life without baggins is the suck.

    Here's to hoping Baggins is still being maintained and the author is having crashing problems as well and is busy working on a fix. :) If I find the conflicting other mod(s) I'll post back here.
    Posted in: General AddOns
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    posted a message on SpellReminder - Official Thread
    Hi Oridan,

    Just discovered this mod the other night, nice job.

    There's one thing I'd really love to see - the ability to set Alpha for a given bar. The reason is: I already have EBB for my buffs, so I've no interest in seeing my buffs repeated in SpellReminder. I don't see any option for disabling the tracking of a buff (which would be kinda nice for things I might not care to see, such as Rake). But for a buff like Paw, it actually would be kind of nice not to disable it, but rather to have it on an invisible bar, so that when it's about to wear off, it will jump to the Emphasis bar.

    For now my fix is I just made the scale really tiny on the bar and have it hidden away in the corner of my UI. But would love to make it disappear entirely. :)

    Thanks for listening and thanks for the great mod.
    Posted in: General AddOns
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    posted a message on ButtonFacade: Skins - Official Thread
    Running BT4 and ButtonFacade_Serenity. Looks great and I love it, but I notice the Serenity skin makes OmniCC not work (OmniCC displays your cooldowns with grey text, like an ability on 10 minute cooldown shows '10m' on the button face). I switched back to Blizzard or DreamLayout, OmniCC works fine with those, but not with Serenity. Any ideas?
    Posted in: General AddOns
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    posted a message on AEmotes
    Hey Zac, thanks for AEMotes. I was playing with it the other night and some friends and I were having a blast with it. :)

    I had a couple ideas for extending it, the first being allowing the user a preference to let it work across tells. I don't mind doing the work myself and am hoping you don't mind me checking some changes into the SVN.

    Thanks.
    Posted in: General AddOns
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    posted a message on Buffme
    SkyBoat, I was just asking about a mod to do this on #wowace today. So glad you've written it, I will be an avid fan. Looking forward to it showing up on SVN soon, thanks!
    Posted in: General AddOns
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    posted a message on ArcHUD 2.2 (2007-06-11)
    I *LOVE* this mod, been using it for a while now (~1year?) and am an avid fan. I love the combo point counter on my rogue. Is it possible to get a similar counter for Paladin's Seal of Vengeance? It stacks in much the same way (1-5 count) and I like to judge the seal with the 5th count. But with so many debuffs going on a target in a big fight, it's hard to keep track of my SoV one in the regular mobs debuffs counter. Would be awesome if it worked like rogue combo points and just filled up another bar on the side. :)
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Just wanted to comment that running tekSupport I see the same result that dafire saw. My 3 chatframes are at the top of the list. If I disable Prat (horror of horrors, it's so ugly without it!), then they go away. No screenshot attached since it's the same result as dafire.

    However, one difference is that I just pulled and am running the latest from SVN:

    21:02 [wowace] kenshin> svn update --ignore-externals Prat
    At revision 23064.
    21:02 [wowace] kenshin>

    So it doesn't appear to be fixed in the latest svn. :( I tried running without the buttons module and sure enough the chatframes drop off the teksupport list.

    Interesting that the Time/sec reported goes up the longer it stays running. It started around 2-3ms and after about 60 seconds climbed up to 5-8ms. Don't know if this is a teksupport reporting nuance or a characteristic of the slowdown.

    Thanks for the awesome mod. Extra cycles OnUpdate or not, this is one mod I can't live without!
    Posted in: General AddOns
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    posted a message on Automaton
    Quote from wobbles »

    Thanks for the support though, wish I could help you.


    First off thanks for the discussion and looking into this.

    I just wanted to follow up and say that despite the slightly higher load time for me (for whatever reason), Automaton has made it onto my list of "must-have" mods. I've tried living without it for a few days now, running a replacement for the majority of the functionality. But there's just no other mod out there that does all the great things that automaton does, and in only a few days of having used it I've become addicted to it's usefulness. :)

    Thanks again for the great mod.
    Posted in: General AddOns
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    posted a message on Automaton
    Quote from wobbles »

    I don't know why your load times are so high. It ranges from .175 to .220 or so on my machine.

    Are you using the embedded libraries, or do you have them standalone?


    I remove all the common Ace2 libs from all my addons, which of course are loaded and updated separately in the Ace2 package. So for Automaton, that leaves these dependencies:

    10:39 [Zautomaton] kyo> find Libs -name \*.lua
    Libs/Abacus-2.0/Abacus-2.0.lua
    Libs/Gratuity-2.0/Gratuity-2.0.lua
    Libs/SpecialEvents-Aura-2.0/SpecialEvents-Aura-2.0.lua
    Libs/SpecialEvents-Mount-2.0/SpecialEvents-Mount-2.0.lua
    10:39 [Zautomaton] kyo>

    All but the SpecialEvents* ones appear in other addons of mine, so in theory Zauto doesn't take a hit for Abacus and Gratuity, since they're already loaded by the time it gets to it.

    I figure this is a fair measurement since if Automaton is the ONLY one using some libraries (in this case, SpecialEvents*), then it is in fact part of it's load time since I would not be loading those libraries without it. I'll try moving 'em out separately, though, as I can certainly understand if one of the dependent libs was the "slow loader", I should be letting them know instead. :)

    It is interesting to note that the other addon I'm using in it's place doesn't have ANY external dependencies. Maybe for all of Ace2's coolness and great functionality, it brings with it some load time overhead. Many others of my Ace2 addons that I would think should have a lighter footprint actually take close to .4 sec to load also (whereas the really fast mods keep it under .2 sec).

    Thanks for the great responses so far to this issue. You guys are awesome.
    Posted in: General AddOns
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    posted a message on Automaton
    Just following up on my earlier comment about load times and Aeyan's suggestion that it was related to load order and Ace2 libs obfuscating Warmup times. It turns out that while there is some truth to this, it's not entirely the problem.

    I renamed 'automaton' to 'Zautomaton' so it would load later. Doing this shaves Warmup times from .85 sec down to .4 sec. In addition, I did many /reloadui test with a stopwatch (I did lots to validate the consistency of the numbers). Repeatedly, even after renaming the mod to Zautomaton, the inclusion of Automation adds a full second to my reload times. My reload times are consistently in the range of 37.04 to 37.39 seconds without it. They are consistently in the range of 38.37 to 38.48 seconds with Zauto. By comparison, the competing mod I tested consistently adds ~.35 seconds to my reload times. Interesting that both add almost exactly double real clock time that Warmup reports, but at least it's consistent.

    You can ignore this comment if you like, I know from professional life that the art of profiling can be a significant undertaking and I also understand this is something done on your free time as a gift to the community. :) I wish there were better tools/docs/etc to help WoW mod devs understand what makes the difference between a .008 loading mod and a .800 mod (if I had such tools/docs, I might even offer my time to help out :). In any case, for some of us out here, it does make or break whether we use one mod or another.

    So hopefully someone does care and there are easy ways to improve the load performance. I'll keep checking back every couple of weeks in the Automaton change logs and try it out every now and then in the hopes that it will get better. :)

    And again, thanks so much for creating such a great mod. For those people out there who don't run as many mods as I and aren't as concerned about load times, they get to use one helluva nice mod. :)
    Posted in: General AddOns
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    posted a message on Automaton
    Hi there,

    I really love this mod. When I first installed it, I was blown away by the amount of tedious clicking I no longer had to do.

    However, I have a LOT of mods installed, and my login times had gotten atrocious (30-45 seconds added everytime I login, switch toons, etc). So I've used Warmup to do some profiling and have started paying very close attention to the slower mods, most often replacing them with competing mods which load faster.

    I have no idea what causes a mod to load slow or fast - there some mods that I would think would be very big and slow that actually load incredibly fast and vice versa. Automation is one of the vice versa - it seems to be small and lightweight, yet it's one of my slower loading mods. Warmup records it's load time in the neighborhood of .67 seconds. I consider anything over > .2 to be very slow. 50 mods at .2 seconds is an extra 10 seconds of load time. 50 mods at .67 each would be 33 seconds! Oof.

    The reason I'm writing this note is to ask if there is anything that can be done about it. I've found a few competing mods, one of which I'm currently using (name withheld) which loads in .189 seconds. It provides almost the same functionality, but not entirely. I'd much rather use automaton, but I can't really justify a 300% difference in load time for the extra 10-15% of functionality automaton provides. If it loaded just as fast as the other mods, I'd switch back in a heartbeat. :)

    Thanks for listening. And thanks for providing such a great mod by which I measure all others of this genre by. :)
    Posted in: General AddOns
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