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    posted a message on Strange in-game sound problem
    humm ... do I have to use a .wav editor or can I create a text.file that i will rename with a .wav extension ?


    if I use a .wav editor, then my .wav file got at least 1ko, the other way gives me 0k

    but I am not sur at all about the result as I am doing this while the server are down :))
    Posted in: AddOn HELP!
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    posted a message on !ClassColors - change class colors without tainting
    Thank you for your answers.

    I will ask Ckknight if it would be possible to have this with Pitbull
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    I had to use the GM Tickets today for an ingame problem.
    I use the BT4 function to fade the Micro Menu.

    I could type my ticket but then at the moment to confirm it I had a warning pop up telling me that Bartender was in infraction with WOW and would be stopped.

    Then I could choose with Terminate or Ignore.

    Not sur why and what causes that.

    I just decided to Ignore and keep my addon.

    But I thought to post in case somenone knows why this happened.
    Posted in: General AddOns
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    posted a message on !ClassColors - change class colors without tainting
    Do you think I can use it with Pb4 ?

    and does that mean that without your addon if I change or modify the class colors for the addons I have it may lead to a Taint error ?
    Posted in: General AddOns
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    posted a message on Scripting for Show and Hide panel on load
    ohhh then ... :D

    Thank you for the information

    I will just toggle the window off when I log in then or when I zone.
    Posted in: AddOn HELP!
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    posted a message on Scripting for Show and Hide panel on load
    After reading the numerous pages of KGpanels, and getting some example I adapted a script to simply hide Recount_MainWindow when I am not fighting and on getting in game, and showing when I start the fight.

    Thats a beginning to learn scripting with KGpanels.

    Script :

    On Load
    self:RegisterEvent("PLAYER_REGEN_DISABLED")
    self:RegisterEvent("PLAYER_REGEN_ENABLED")
    self:Hide()
    On Event
    if (event == "PLAYER_REGEN_ENABLED") then 
     Recount_MainWindow:Hide()
    elseif event == "PLAYER_REGEN_DISABLED" then 
     Recount_MainWindow:Show()
    end
    So far the window shows when I start fighting and hide when I stop.
    But if I take a portal, or simply log in game, then Recount shows.

    I tried also in Onload
    self:RegisterEvent("PLAYER_REGEN_DISABLED")
    self:RegisterEvent("PLAYER_REGEN_ENABLED")
    Recount_MainWindow:hide()
    So if I could get a little help to finalise my script I would appreciate.


    -----
    Also I was curious to understand and sorry if my question is silly but I thought that with the patch our Regen stopped at rest and start at fight.
    When we recall does the game register us as in fight as we regen once we drop ?

    If so that would mean that PLAYER_REGEN_ENABLED is now the beginning of the fight no ?
    I tried though to consider that in the script and its not working at all so I guess I am all wrong.
    Thank you
    Posted in: AddOn HELP!
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    posted a message on Recount
    Quote from Taryble
    She's using the kgPanels script to hide/show Recount while in combat.

    Eilenda, in your kgPanels script, OnLoad section, put "Recount_MainWindow:Hide()" or whatever the hide command is for Recount. This will hide Recount the moment your kgPanel loads, and after that it'll obey the OnEvent section of the kgPanels script.



    Thank you for answering me but in fact that is what I have actually.
    Script :

    On Load
    self:RegisterEvent("PLAYER_REGEN_DISABLED")
    self:RegisterEvent("PLAYER_REGEN_ENABLED")
    self:Hide()
    On Event
    if (event == "PLAYER_REGEN_ENABLED") then 
     Recount_MainWindow:Hide()
    elseif event == "PLAYER_REGEN_DISABLED" then 
     Recount_MainWindow:Show()
    end
    I tried to put what you said but that did not work either.

    In Recount the function binding to show the window is
    RECOUNT_SHOW_MAIN">Recount.MainWindow:Show();Recount:RefreshMainWindow()

    But KGpanels transform the name in Recount_MainWindow:Show()

    so I dont understant what I do wrong. If you have any idea it would be very welcome :)
    Posted in: General AddOns
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    posted a message on Recount
    Sorry to ask again if this is already done, but is there a way to log in game with Recount Hide and to show up only when you start a fight ?

    I dont speak of the toggle option.

    I made a script via Kgpanels, it works good as it shows when I start a fight and hide after its done but if I take a portal, or relogg then Recount is up showing.

    Thanks
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    After reading the numerous pages, and getting some example I adapted a script to simply hide Recount_MainWindow when I am not fighting, and showing when I start the fight.

    Thats a beginning to learn scripting with KGpanels.

    Script :

    On Load
    self:RegisterEvent("PLAYER_REGEN_DISABLED")
    self:RegisterEvent("PLAYER_REGEN_ENABLED")
    self:Hide()
    On Event
    if (event == "PLAYER_REGEN_ENABLED") then 
     Recount_MainWindow:Hide()
    elseif event == "PLAYER_REGEN_DISABLED" then 
     Recount_MainWindow:Show()
    end
    So far the window shows when I start fighting and hide when I stop.
    But if I take a portal, or simply log in game, then Recount shows.

    So if I could get a little help to finalise my script I would appreciate.


    -----
    Also I was curious to understand and sorry if my question is silly but I thought that with the patch our Regen stopped at rest and start at fight.

    If so that would mean that PLAYER_REGEN_ENABLED is now the beginning of the fight no ?

    Thank you
    Posted in: General AddOns
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    posted a message on Chinchilla - Minimap addon of awesomeness.
    Unfortunatly this new version does not work well for me.

    Can I keep the old one as it works without any problem ?

    I posted a ticket yesterday evening but seems that you dont considered it as some bugs as the version you released just now is about the same to the last I tested.

    I really did my best to make the new one working, testing in on new toons, actual toons, another server to have fresh start, nothing did it I still have the same errors of config.

    Sorry
    Posted in: Map/Minimap AddOns
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    posted a message on Grid2 - What it is, and what it's not
    Version Changelog-Grid2-r159.txt

    I just tested solo for my part before going further, and I was stopped by the frame that stays always black even if my life goes down.

    same for my pet.

    Though as I dont use the Class Color design, may be it is not ready now to use as I was doing it with Grid

    So I will wait and see later
    Posted in: Grid & Grid2
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    posted a message on Why is this 'Sub-Forum' named Grid2?
    Quote from kunda
    Okay. Why are admins create a 'Sub-Forum' that is named Grid2? and not Grid?


    Probably because Grid and Grid2 have different authors ? and even if Grid2 is inpired by Grid, by reading the whole thread about Grid2 (yes I did it), it appears to me that it will handle things differently, with different libraries.

    So ....
    Posted in: Grid & Grid2
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    posted a message on Grid
    Well I have only Grid basic, no plugins added.

    I have some addons of course but I did test before posting, and even without any other addons I still have this behavior.

    with my warlock its not so important but with my priest this is kinda hard when suddenly the health bar dont move anymore or i lost the name of members.
    Posted in: Grid & Grid2
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    posted a message on Grid
    Quote from eilenda
    Changelog-Grid-r1192.txt

    With that last version there is a problem with the Pet.

    1 - Teaming with a Druid, as a Warlock, my pet not summoned. He use his treants, then leave the party ........ I summon my pet that shows up on Grid as Treants (if you want I have a picture).

    2 - During a fight, my pet health is not correctly regenerated on grid. it can stay at half life even if my pet is full health.

    3 - Mounting and then starting to fight, makes my pet shows up with *Offline*

    I have the picture for all of those.

    Its only concern the Pet frame, not the players.


    I am sorry if I ask again.
    I deleted my savedvariable, made a fresh install, nothing is working correctly concerning my pet.

    If this is something coming from me then could you please explain ?
    Posted in: Grid & Grid2
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    posted a message on Skinner
    Thanks a lot for all the updates.

    Its working great now
    Posted in: General AddOns
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