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    posted a message on Post useful/interesting DogTag-1.0 sequences here
    Man there's nothing I enjoy more than when people go changing things without good documentation as to how to get things working again.

    So suddenly difficulty color is showing for friendlies. How do I fix this? The changelog mentions [CanAttack] but when I use it all I get is errors.
    Posted in: Unit Frames
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    posted a message on Librameister - A libram switcher
    Just a comment about the Libram of Mending; the buff it provides is called "Light's Grace" and it has the same buff icon as SpellSurge.

    http://thottbot.com/s43742

    http://thottbot.com/s27996

    This could cause some trouble in identifying the buff if you're going off of the icon or the name - if anyone in your group has spellsurge and it procs you could get a false positive (not a HUGE deal, to be honest, but still...), and if you go by the name, what holy paladin doesn't have the Light's Grace talent.
    Posted in: General AddOns
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    posted a message on AGuf and possibly Pitbull issue with 2.3.2 and aura filtering?
    Quote from Hubris »

    I'm having the same issue as the OP, and it's frankly quite annoying.

    I've noticed this as well.

    Is there anything that can be done to 'fix' this, or do we need to wait untill a new release/Blizzard update?


    It's a problem with the Unitbuff() function built into the blizzard UI. It's returning buffs that are castable, instead of buffs that are castable by you. It will require a patch to fix, it's not an AG or Pitbull issue.
    Posted in: Unit Frames
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    posted a message on AGuf and possibly Pitbull issue with 2.3.2 and aura filtering?
    Well I don't see a fix up yet but I did see some strange behavior - the filtering started working when I was out visual range of my party.

    Edit:

    probably related to:

    http://www.wowace.com/forums/index.php?topic=10792.0

    So it's a blizzard problem.
    Posted in: Unit Frames
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    posted a message on AGuf and possibly Pitbull issue with 2.3.2 and aura filtering?
    Noticed last night that my buffs were no longer being filtered. Auras were, but it seemed that anything that was a buff castable by any class (including fel armor, priest, druid, mage buffs, etc) were visible on my paladin.

    Anyone have any idea why this is happening?
    Posted in: Unit Frames
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    posted a message on Grid
    Any chance of incorporating the timeLeft and count functions in SpecialEvents-Aura to the GridStatusAuras module so we can see debuff stacks and the time left until they expire?
    Posted in: Grid & Grid2
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    posted a message on VisualThemes
    I've been getting a taint message from visual themes since 2.3;

    11/21 01:05:15.959 An action was blocked in combat because of taint from VisualThemes - UIParent:SetAttribute()
    11/21 01:05:15.959   Interface\FrameXML\UIParent.lua:1469 UpdateUIPanelPositions()
    11/21 01:05:15.959   Interface\FrameXML\UIParent.lua:1180 SetUIPanel()
    11/21 01:05:15.959   Interface\FrameXML\UIParent.lua:1194 MoveUIPanel()
    11/21 01:05:15.959   Interface\FrameXML\UIParent.lua:1095 HideUIPanel()
    11/21 01:05:15.959   GameMenuButtonContinue:OnClick()
    Posted in: General AddOns
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    posted a message on [Grid] Important Debuffs?
    Seeing the timeleft and the stack of a debuff in grid would be especially handy. As would getting center icon support working for this module.

    I used this a little in hyjal tonight. Center icons didn't work on Rage, but did on Anetheron, Azgalor and Archimonde. We'll see how it goes in BT.

    Naj'entus spines worked for me but they were the wrong icon. Other than that it seems to be working in BT.
    Posted in: Grid & Grid2
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    posted a message on ItemBonusLib, an Ace2 version of BonusScanner
    Couldn't you just do:
    { pattern = "Increases healing done by up to (%d+) and damage done by up to (%d+) for all magical spells and effects%.", effect = {"HEAL","DMG"} },

    instead of
    { pattern = "Increases healing done by up to (%d+) and damage done by up to (%d+) for all magical spells and effects%.", effect = HEAL_AND_DMG },

    and insert the line I recommended before:
    ["Damage Spells"] = "DMG",

    To avoid all that true false nonsense?
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    In a raid setting I'm noticing Prat alone is using 10% of my CPU, which seems rather high for just one add-on. The only thing that comes close to it is the Ace framework itself which is using 14%.
    Posted in: General AddOns
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    posted a message on ItemBonusLib, an Ace2 version of BonusScanner
    I added:
    				["Damage Spells"] = "DMG",


    and it picked up my +damage from enchants.

    You'll need to add
    				["Spell Critical"] = "CR_SPELLCRIT",


    For the new meta.
    Posted in: General AddOns
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    posted a message on ItemBonusLib, an Ace2 version of BonusScanner
    Any chance this can be modified to pick up the stats on the new +heal and spell damage?
    Posted in: General AddOns
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    posted a message on Buffalo2
    Another thing - fishing lures weren't showing up last night as weapon buffs for me either.
    Posted in: General AddOns
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    posted a message on Buffalo2
    Quote from Nimbal »

    1. Try buff2.duration == false. I don't nil the entries out because they will be reused eventually.


    Thanks, will give that a go.


    2. I never played a paladin past level 5. Are these buff counts an unusual thing? I.e. are they 1 and shouldn't be shown?


    Correct. There are no charges on Divine Favor and Light's Grace, they're just buffs (from talents). What's odd is the previous (pre merging the version from trunk) version did not exhibit this problem.
    Posted in: General AddOns
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    posted a message on Buffalo2
    Buff sorting code worked nearly perfectly, though I cannot figure out how to make auras and other buffs with no duration show up at the end (it puts them at the beginning). I tried buff2.duration == nil but that didn't seem to work.

    Oh and I'm seeing a buff count on divine favor and light's grace, which I wasn't a few days ago.
    Posted in: General AddOns
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