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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from kagaro
    quick fox for malygos is to comment out the class check of modules/combopoints.lua


    I thought I said that... basically. ;)
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from CrazyGreggy
    Latest version sadly did not display the combo points during our Malygos fight on Monday. Will fiddle with settings etc before we fight him next to see if that gets it working.


    Correct me if I'm wrong, but as long as:

    local eClass = select(2, UnitClass("player")) 
    if eClass ~= "ROGUE" and eClass ~= "DRUID" then
        -- Non-Rogue/Druid suck and cannot stand the awesomeness of this module.
        return
    end
    exists in the combpoints.lua module and you are not a rogue or druid, the module will never load meaning the vehicle combo point code won't do anything for any class besides those two.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    You may want to remove the rogue / druid restriction on the combo point module.

    The Malygos fight requires you to build combo points on him with your drake / vehicle / pet / thingy in phase 3. As a paladin, I cannot see them with AGuf which can cause issues.
    Posted in: Unit Frames
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    posted a message on Grid
    Quote from Roggz »

    Can we have an option to turn this off? It's very distracting and I don't like it at all.


    Not to have a worthless /seconded post, but I was searching for this option myself. The border really doesn't do much for me and takes up even more real estate on the already smallish grid frame.
    Posted in: Grid & Grid2
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    posted a message on Help me fix these DogTag lines please!
    I'm really not sure I understand the logic behind the lack of backwards compatibility or the complete rewrite of the dogtag syntax which guarantees failure on patch day. It adds unnecessary stress and frustration to a day that is already tumultuous.
    Posted in: AddOn HELP!
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    posted a message on Librameister - A libram switcher
    I modified librameister to switch if it detects the 2.4 libram of mending buff on you. Note that this is (a) sloppy as hell (b) will only work on the PTR or when 2.4 goes live (c) requires you have a libram of mending.

    First off, add a line below the bolitem around line 73
    	manaItem = "Libram of Mending",


    then head on down to the Librameister:onSpellcast function and replace the body with this:
    function Librameister:onSpellcast(unit, spell, _,targ)
    	if unit == "player" then
    	--self:Print("onSpellcast: unit = " .. unit)
    	--self:Print("onSpellcast: spell = " .. spell)
    	--self:Print("onSpellcast: targ = " .. targ)
    	local hlcast = 0
    	local hlmana = 0
    	local spellTexture = GetSpellTexture(spell, _, BOOKTYPE_SPELL)
    	if spellTexture ~="Interface\\Icons\\Spell_Holy_Heal" and spellTexture ~= "Interface\\Icons\\Spell_Holy_DivineIllumination" 
    	and spell ~= "Interface\\Icons\\Spell_Holy_AvengineWrath" and spellTexture ~="Interface\\Icons\\Spell_Holy_RighteousFury" then
    		if(	
    			(spellTexture == "Interface\\Icons\\Spell_Holy_FlashHeal" and ( (self.db.profile.checkForFoL and self.db.profile.folItem) or (self.db.profile.checkForBoL and self.db.profile.bolItem) ))
    			or
    			(spellTexture == "Interface\\Icons\\Spell_Holy_HolyBolt" and ( (self.db.profile.checkForHL and self.db.profile.hlItem) or (self.db.profile.checkForBoL and self.db.profile.bolItem) ))	) then	
      				if spellTexture == "Interface\\Icons\\Spell_Holy_HolyBolt" then
    					hlcast = 1  	
      				if hlcast == 1 then
    					local i = 1
    					while (UnitBuff("player",i)) do
    						if(string.find(UnitBuff("player",i),"Grace of the Naaru")) then
    							hlmana = 1
    						end
    					i = i + 1
    				end
     				if self.db.profile.checkForBoL and ((FindABuff(targ, "Spell_Holy_PrayerOfHealing02") or FindABuff(targ, "Spell_Holy_GreaterBlessingofLight"))) and not (spellTexture == "Interface\\Icons\\Spell_Holy_HolyBolt") then
      					-- self:Print("BOL found on target")
      					EquipItemByName(self.db.profile.bolItem)
      				elseif hlcast == 1 and hlmana == 1 then
    								EquipItemByName(self.db.profile.hlItem)
    							else
    								EquipItemByName(self.db.profile.manaItem)
    							end  					
    					end
      				else
      				--else
      					EquipItemByName(self.db.profile.folItem)
      				end
      		elseif self.db.profile.defItem then
      			EquipItemByName(self.db.profile.defItem)
      		end
      		
      		
      	end
      	end
    
    end


    YMMV, but it worked for me (so far).
    Posted in: General AddOns
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    posted a message on Librameister - A libram switcher
    It still shares the spellsurge icon though, which could be an issue. Plus I haven't seen Librameister updated in over 2 months.
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    Quote from Makershot »

    I'm having an issue with the TinyTip "theme" code that nexus6 created back in the original thread. It only started happening after I installed/reinstalled CowTip, and to my knowledge I haven't altered the original lines.


    I should probably update the original post, but here's what I'm using now:

    [IsPlayer ? [CanAttack ? Name:HostileColor ! Name:ClassColor] ! [IsPet ? [Status ? Name:StatusColor ! [CanAttack ? Name:HostileColor ! Name] ] ! [Status ? Name:StatusColor ! Name:HostileColor] ] ][Realm:Prepend(-)] [Target ? Text(:)] [IsPlayer#mouseovertarget ? [IsUnit#player(MouseOverTarget) ? Text(YOU):Bracket:Fuchsia ! Target:ClassColor#mouseovertarget] ! Target:HostileColor#mouseovertarget]
    [Guild?Text([Guild:IsEqual([Guild#player])?Color(0076EC)!Green][Guild])]
    [Status ? StatusColor ! [CanAttack ? DifficultyColor] ][Classification:Contains(Boss) ? Text(Level 73) ! Level:Prepend(Level )] [Classification] [~Status ? Color(FEF2C5)][SmartRace:Hide(Not specified):Hide(Unknown)][SmartRace:Contains(Not specified) ? Text(Creature)] [TalentSpec ? TalentTree:Hide(None):ClassColor] [~Status ? ClassColor][PlayerClass]
    [~IsPlayerOrPet ? Faction:Hide(Alliance):Hide(Horde):HostileColor]
    [IsPlayer ? PvP:Red] [~IsPlayer ? Status:StatusColor ! Status] [AFKDND:Color(FEF2C5)]
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    Quote from Ellipsis »

    It should work transparently - any opposite-faction player whose level would be "??" will get talent inspected and then [Level] will return the estimated level based on talent points spent.


    I'm getting ?? for higher level enemy players, and yet I can see their talent spec.
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    Did we drop the level revision for bosses? ?? is being displayed again instead of your level +3.
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    Is it possible to assign a different them to different addons? I'd like dreamlayout on my buff frames but onyx on my bartender bars, and cannot figure out how to do that.
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    Quote from Gilgallad »

    Hi. :)
    I'm looking of a [Faction] tag that hides when I mouseover a player.

    I was thinking something like
    [[Faction] ? Hide(IsPlayer("true"))]


    Any ideas? :)


    [~IsPlayer?Faction]
    Posted in: General AddOns
  • 0

    posted a message on agUF not filtering buffs on priest
    Blizzard UI bug with UnitBuff that cropped up in 2.3. Hopefully they'll fix it in 2.4.
    Posted in: Unit Frames
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    posted a message on CowTip 2.0
    Quote from Ellipsis »

    This is a known issue due to the way the Fade module works with the Line Texts module. As a workaround, you can enable immediate hide on player tooltips so that the "Mouse-over" text is not shown.


    Except this didn't happen before yesterday. "Known issue" or not something changed, and something broke, in the changes that went in yesterday.
    Posted in: General AddOns
  • 0

    posted a message on Post useful/interesting DogTag-1.0 sequences here
    Quote from Phanx »

    I haven't actually tried [CanAttack] yet, but I imagine it just returns a true or false, so if you want to use it to get back default white text for all friendly targets regardless of level, you'd use something like:
    [CanAttack?Level:DifficultyColor!Level]



    Gives me an error. Believe me I've already thought of that and tried every use of [CanAttack] that I can possibly think of, it doesn't work for me. It was fine before the way it was, it only showed level difficulty for targets you could attack, I'm not sure what prompted the change.

    [2008/01/26 16:16:51-6392-x9]: LibDogTag-2.0.59452: Error with code "[CanAttack?Level:DifficultyColor!Level]" on "mouseover". [string "local DogTag = LibStub("LibDogTag-2.0");loc..."]:1: Usage: UnitCanAttack("unit", "otherUnit"):
    CowTip-r59443\Text\Text.lua:224: in function `RefixLines'
    CowTip-r59443\Text\Text.lua:314: in function <Interface\AddOns\CowTip\Text\Text.lua:287>
    <in C code>: ?
    LibRockModuleCore-1.0-50835 (LibRockModuleCore-1.0):398: in function `CallMethodOnAllModules'
    CowTip-r59443\CowTip.lua:166: in function <Interface\AddOns\CowTip\CowTip.lua:156>
    CowTip-r59443\CowTip.lua:180: in function <Interface\AddOns\CowTip\CowTip.lua:173>
    (tail call): ?:
    (tail call): ?:
    (tail call): ?:
    Posted in: Unit Frames
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