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    posted a message on GridStatusMissingBuffs
    i don't have a svn account. so someone else has to change it.

    *note to self*: apply for svn account!
    Posted in: Grid & Grid2
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    posted a message on GridStatusMissingBuffs
    i found an error in line 711. the following line can not work correctly:
    local tex = spellIconList[settings.buffs[settings.icon or ""]]

    because for self made Buffgroups you don't have the icon in your spellIconList
    and the default buffgroups allready have the correct name in settings.icon so
    that settings.buffs[settings.icon] would return nil.

    to solve this problem you have to replace line 711 with the following:
    local tex = spellIconList[settings.icon] or GetSpellTexture(settings.buffs[settings.icon])
    Posted in: Grid & Grid2
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    posted a message on LittleWigs
    somehow the locales of gyro-kill and ironhand in mechanar got mixed up

    here is the correct deDe for Ironhand:
    L:RegisterTranslations("deDE", function() return {
    	hammer = "Hammer",
    	hammer_desc = "Vor Hammer Warnen",
    	hammer_trigger = "erhebt seinen Hammer bedrohlich",
    	hammer_message = "Hammer in 3 Sekunden!",
    	hammer_bar = "Hammer",
    
    	shadow = "Schattenmacht",
    	shadow_desc = "Warnen, wenn Eisenhand Schattenmacht bekommt",
    	shadow_message = "Schattenmacht in 2 Sekunden!",
    
    	shadowaura = "Schattenmacht bekommen",
    	shadowaura_desc = "Warnen wenn Eisenhand Schattenmacht bekommt",
    	shadowaura_message ="Eisenhand bekommt Schattenmacht",	
    }


    and here for Gyro-Kill
    L:RegisterTranslations("deDE", function() return {
    	shadow = "Schattenmacht",
    	shadow_desc = "Warnen, wenn Gyrotod Schattenmacht bekommt",
    	shadow_message = "Schattenmacht in 2 Sekunden!",
    
    	shadowaura = "Schattenmacht bekommen",
    	shadowaura_desc = "Warnen wenn Gyrotod Schattenmacht bekommt",
    	shadowaura_message ="Gyrotod bekommt Schattenmacht",	
    }


    its mixed up for the other locales as well, but i only speak german and english so i couldn't correct those too.
    Posted in: Raid AddOns
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    posted a message on Fubar_HonorFuPlus
    to remove the diminishing return from the tooltip you just have to change the text in the lua-file.

    the other problem is: honor is still calculated by the glory-lib, which still calculates
    with the diminishing return.
    Posted in: FuBar AddOns
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    posted a message on Chronometer for 2.4
    Thanks. I appreciate that, but before i try to get into GUID-tracking i will remove all babble-references and use GetSpellInfo. Since i have to do some other projects for school as well this could take some time. when it's done i will try to get an svn-account and upload it.

    PS: if the original author is reading this: try to use names with more than two letters for your variables. it would make it much easier to understand your code. :-)
    Posted in: General AddOns
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    posted a message on Parrot 1.0 Beta for the 2.4 combat log
    @Refindor: zhCN and koKR are the blizzard-abbreviation for chinese and kroatian localisation.
    what Prof_Albert meant was, that you should take a look at these in the Code/Parrot.lua (hopefully you have a lua editor, because notepad doesn't recognise the linefeeds) and try to make the same for deDE.

    I personally wouldn't mind if there was no German translation, but the error-messages should disappear
    Posted in: General AddOns
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    posted a message on BigWigs
    there is a problem with the german translation in the Solarian module.

    the german translation for "I will" unfortunately is the same as for "I become"
    so the Phase2 trigger is also called, when Solarian shouts "I will crush your delusions of grandeur!"

    please change the phase2_trigger to "^Ich werde eins" in the deDE locale.
    Posted in: Raid AddOns
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    posted a message on Fubar_HonorFuPlus
    I have edited the german translation a little because there were some mistakes in it (sorry for that). the new one is attached to this post.
    I have also renamed it to HonorFuPlusLocale-deDE.lua to match with the addon-name.

    Last but not least: the localisation still needs to be added to the Fubar_HonorFuPlus.toc
    simply add the following line:
    HonorFuPlusLocale-deDE.lua

    to tell WoW to load that file.
    Posted in: FuBar AddOns
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    posted a message on Fubar_HonorFuPlus
    you forgot to include the HonorFuPlusLocale-deDE.lua in the toc-file.
    please add it, so that it will work on German Clients
    Posted in: FuBar AddOns
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    posted a message on Chronometer for 2.4
    Hi.

    Since there wasn't much response to my post in the official Chronometer-thread
    i decided to make a new one. Basicly i only changed the methods, that were called
    by the parserLib with COMBAT_LOG_EVENT_UNFILTERED so you don't need the parserLib
    anymore. I couldn't do a lot of testing, but it seems to work on my Druid and on
    my Priest. I have not included GUID-tracking, so it will still use the name, to
    identify a unit (maybe i will add that later) and it still uses Babble-spell.

    Oh, and i updated the time for the nightelf-priest-spell Starshards.

    Special thanks go out to the guy who updatet SorrenTimers for 2.4. I stole...
    copied some of your code ;-)

    To use this simply copy the Chronometer.lua into your Interface/Addons/Chronometer/Core
    and the Priest.lua into Interface/Addons/Chronometer/Data
    Posted in: General AddOns
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    posted a message on Fubar_HonorFuPlus
    I did a German translation and some small tweaks to make it work on other languages as well:

    first change line 591 to 609 in the HonorFuPlus.lua to this:
    cat:AddLine(
    		'text', L["Arathi Basin Marks:"],
    		'text2', GetItemCount(L["Arathi Basin Mark of Honor"], true)
    	)
    	
    	cat:AddLine(
    		'text', L["Alterac Valley Marks:"],
    		'text2', GetItemCount(L["Alterac Valley Mark of Honor"], true)
    	)
    	
    	cat:AddLine(
    		'text', L["Eye of the Storm Marks:"],
    		'text2', GetItemCount(L["Eye of the Storm Mark of Honor"], true)
    	)
    	
    	cat:AddLine(
    		'text', L["Warsong Gulch Marks:"],
    		'text2', GetItemCount(L["Warsong Gulch Mark of Honor"], true)
    	)


    then add the following lines to the HonorFuPlusLocale-enUS.lua:
    ["Arathi Basin Mark of Honor"] = true,
    ["Alterac Valley Mark of Honor"] = true,
    ["Eye of the Storm Mark of Honor"] = true,
    ["Warsong Gulch Mark of Honor"] = true


    and finally put the attached file into the Fubar_HonorFuPlus folder.
    Posted in: FuBar AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Quote from Helfgrim »

    I finally found the perfect replacement in Sorren's Timers 2.4 over on wowinterface.com

    http://www.wowinterface.com/downloads/fileinfo.php?id=8635


    Thanks for the tip. Still isn't quite the same. so i looked through the code and tried to update
    Chronometer and i think i did it. i didn't have time for proper testing, but i will upload it
    anyway, so you can test it end tell me if it works as it did before 2.4

    The Chronometer.lua goes into the core-folder, the Priest.lua into the data-folder.

    PS: i only updated the time for starshards in the Priest.lua

    PPS: not much response here. so i made a new Thread here
    Posted in: General AddOns
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    posted a message on LittleWigs
    I just had the ultimate idea for triggering the Black Morass module: the guy you get the chrono-signal from.
    in deDE he is named Sa'at.
    Posted in: Raid AddOns
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    posted a message on LittleWigs
    Quote from yoshimo »

    And i had a problem with the Black Morass Module recently.
    Our team went there for heroic-daylie and the module got activated after we defeated the first portal mobs.. Now the timers were off and the boss modules didnT show up.
    Maybe we should check also if someone of your group is attacking /attacke by /targetting /targetted vy the corresponding mob/boss to activate the global module? and a sync if you attack a boss and the wave-count doesnt fit yet .
    I think hovering over a mob is not fail-safe for activating modules ;)
    Greetings Yoshimo


    same problem here.
    resync after bossfight would be very nice. i think the problem with the black morass module is, that it reacts to medivh, but you don't have to target him at all. maybe you should change the trigger to one of the trashmobs you have to kill befor the event.
    Posted in: Raid AddOns
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    posted a message on LibBabble-Spell-3.0 r56464
    unfortunatly i don't have access to svn.
    Posted in: Libraries
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