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    posted a message on Cartographer Mining/Herbalism : rare spawns ?
    Seen with kergoth on #wowace, I think he is working on it. This topic is here for reference.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer Quests
    Er... I try not to bloat Quests too much and quests sequence/line will be too much I think.
    At best I can use active/available quests in gossips to guess if the NPC begins or ends the quest and then highlight the good NPC depending on character quest status.

    And well, I use the quest name as keys, as there is no other key avalaible. Furthermore, as notes must be ready to be shared as is, I'm quite restricted in what I can do.

    Now I'm concentrating on having current feature working fine. I still have some issue to refresh quest data when WoW closed unexpectedly (wow quest log and addon quest history become desynchronized).
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer Mining/Herbalism : rare spawns ?
    Rare spanws :

    - Silver, found at Tin spots,
    - Gold, found at Iron spots,
    - Truesilver, found at Mithril spots,
    - Dark Iron, found at Mithril and small Thorium spots,

    - Swiftthistle, found at Mageroyal and Briarthorn spots,
    - Wildvine, found at Purplelouts spots.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer Quests
    I may try to record who gives the quest and who ends it, but it wouldn't work for quest you are discovering, only for rerolls.

    At the moment, the main features are working.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer Quests
    With the permission of Kodewulf, I'm working on a new version of Cartographer_Quests. I think I'll be able to release it (i.e. merge it back into trunk) soon. For those who aren't afraid of losing their quest notes, you can find it on the SVN in the branches/Cartographer_Quests/filter path.

    Main features :
    - handle quest status (active, complete, avalaible, trivial, done, repeatable, ...) based on character quest history and current quest log,
    - filter out notes based on quest status,
    - display note icons based on quest status (exclamation or question marks, yellow or gray),
    - quest notes are faction specific,
    - quest history is character specific.

    Known bugs:
    - do not handle properly quests when the NPC that ends the quest is not the NPC that begins it, there's almost no way to fix it.
    - seems to have trouble remembering filter setup against sessions,
    - may register items that begins quests as quest givers with fixed location,
    - may put your computer in fire in rarely cases,

    TODO:
    - merge it into trunk,
    - customized note tooltip.

    This new version won't include search feature, as I think such thing should be a general Notes module and not restricted only to Quests.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer Mining/Herbalism : rare spawns ?
    Is there any plan to merge 'rare' spawns (Silver, Gold, Truesilver, ...) into regular ones (Iron, Mithril, ...) ? At the moment, two distinct notes are created, that ain't really pretty.
    Posted in: Map/Minimap AddOns
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    posted a message on Baggins - Official Thread
    Quote from nytekat »

    yeah I noticed that option a little while ago. for the life of me I didn't see it before then.


    I added this option some revisions ago and it was mistakely enabled by default, so people didn't noticed it and were complaining about not being able to change their bank bags.

    Then I changed it to be disabled by default, now people are annoyed with the bank showing up :)

    Quote from nytekat »
    Still curious about the skinner thing...


    I'll take a look on how skinner works and maybe I can try to make a "skinner-hooked" skin.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Quote from Nargiddley »
    Adirelle - that looks good for the layout of the menu, Although I'd prefer to have Edit bags and categories as top level options.


    Then I'll make the change soon.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    I was thinking of small changes. Tell me what you think about it :

    1) reordering the menu this way :

    Filtering
    	EditBags
    	EditCategories
    	-- spacer --
    	LoadProfile
    Bags
    	Columns
    	ShrinkWidth
    	Scale
    	Layout
    		Automatic
    		Manual
    		-- spacer --
    		SetLayoutBounds
    		Lock
    Sections
    	SectionTitle
    	SectionLayout
    	HideEmptySections
    	Sort
    		Quality
    		Name
    Items
    	HideDuplicates
    	Compress
    		CompressAll
    		-- spacer --
    		CompressStackable
    		CompressEmptySlots
    		CompressShards
    		CompressAmmo
    	QualityColor
    		Enable
    		Threshold
    		Intensity
    	-- spacer --
    	HighlightNew
    	ResetNew
    FubarText
    	ShowEmpty
    	ShowUsed
    	ShowTotal
    	Combine
    	-- spacer --
    	ShowAmmo
    	ShowSoul
    	ShowSpecialty
    -- spacer --
    Skin
    HideDefaultBank


    2) Adding modified clicks on FuBar plugin :
    - shift+click : (un)lock bags,
    - ctrl+click : reset new item highlights.

    3) Adding an option to not open empty bags when opening all bags.
    Posted in: General AddOns
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    posted a message on Babble-Spell-2.2.lua french fix
    Didn't see any change for now. I'm editing the file each time I update with aceupdater.

    Did I overlooked something in updating ?
    Posted in: Libraries
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    posted a message on Babble-Spell-2.2.lua french fix
    Another french change :

    ["Immolation Trap Effect"] = "Effet Pi\195\168ge immolation",
    ["Frost Trap Aura"] = "Effet Pi\195\168ge de givre",

    Reads now :

    ["Immolation Trap Effect"] = "Effet de Pi\195\168ge d'immolation",
    ["Frost Trap Aura"] = "Aura Pi\195\168ge de givre",
    Posted in: Libraries
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    posted a message on oRA2
    This evening I tried to put my pet in the MT list as an offtank (i'm not kidding ;)). oRA2 recorded it (I could see it in the tooltip) and I even got an alert when it was killed, but there was no way to show a bar for it in the MT list. Is it a bug ? Is it planned ? or isn't it planned because it would be too resource consuming ?

    BTW, this is the only "bug" I found about oRA2, keep it going. It is very usefull.
    Posted in: Raid AddOns
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