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    posted a message on Deus Vox Encounters
    dxe isn't always starting for me too

    this often happens after i switched speccs and made a ui reload(have to do this combination quite a lot because of range check issues with grid and changing spell ranges)
    strangely though another ui reload fixes it for me
    Posted in: Raid AddOns
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    posted a message on Quartz: Modular Casting Bar
    First off thanks for picking this up.
    i tried the newest beta today and while it works fine, there are some minor things i noticed:
    if you channel a spell the name of the spell isn't shown, it just says channeling, however the spell rank is displayed correct
    the seconed thing is the spell rank, at this pint the option to change the style of the spellrank seems to do nothing, if you activate the option spell rank is always shown in what i think was formerly the "roman full text" style
    i noticed both things while playing around with the player bar an haven't tested on the other ones so i can't say if it's affecting the other bars as well
    Posted in: General AddOns
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    posted a message on GridStatusMissingBuffs
    grid was changed so that there is no need for LibBabble-Class-3.0
    gridstatusmissingbuffs still uses it
    for me grid was the only addon that had the lib so i got an error about a missing lib today
    you might want to take a look at this and include the lib or change the addon accordingly
    Posted in: Grid & Grid2
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    posted a message on RaidBuffStatus
    ok, there was an error with people that had xperl and no ora on de_de clients a combination that must be quite popular in my raid,

    there is a fix for this in the latest xperl and although i haven't tested this it is most likely the reason because everyone with the problem who gave me an addon list had the combination of xperl no ora and a de_de client

    thanks again for your help even if this wasn't directly caused by rbs
    Posted in: Raid AddOns
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    posted a message on RaidBuffStatus
    Thanks a lot for the button, unfortunately when i compared r265 and 266 i found out that by disabling the durability check the problem goes away

    now people think that the problem is gone and are somewhat unwilling to cooperate in finding the addon that can't handle the durability check :(

    if i get someone to help me i will post the result here
    Posted in: Raid AddOns
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    posted a message on RaidBuffStatus
    from what i've heard so far i only know that somehow rbs triggers it
    but i don't think that rbs is doing something wrong because this is not happening when there are no addons active on the other side

    i'm just trying to figure out what other addon is messing things up and can't handle or interferes with rbs

    testing this has become quite a challenge, because i don't exactly know what triggers it and the only time i can be certain is when in a 10+ raid and usually people don't like to wait and test addons in ulduar

    as for the screenshot, the only thing you could see there is the tooltip of the head slot item(with all modifications from whatever addons modifies the tooltip) with anchorpoint set to to upper right corner

    i posted this here because if i know how to trigger it, it would be easier to test and find a solution for this
    that's why i asked if there is a command to run the rbs checks manually
    Posted in: Raid AddOns
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    posted a message on RaidBuffStatus
    Hi,
    I've been using rbs for a while now and it works perfectly fine for me but there seems to be an issue with other raidmembers.

    Whenever i join a raid with rbs active i get complains that some people are having their head slot tooltip popping up quite frequently.

    with a little bit of testing i found out that the issue first appeared with r266 and hasn't gone since
    the thing is, i haven't been able to pinpoint the corresponding addon(there has to be something on the other client because not everybody gets the tooltip)

    our first suspicion was xperl but when i brought this up with the developer he said that both addon work together just fine

    so I'm back to square one in finding out what causes this and keeps me from using rbs

    Any hint you can give me about what changed in r266 and maybe if there's a way to run rbs checks manually so i can test which check or if its one that causes this ?
    Posted in: Raid AddOns
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    posted a message on GridStatusRaidDebuff
    hi,
    it seems like checking this out of the repository isn't giving you a working addon at all.
    Since you changed the structure to sepereat wotlk and bc stuff there is no reference to the wotlk/bc stuff anymore and there are no debuffs shown at grid->status->raiddebuff or in grid itself

    normal downloads works fine, just wanted to let you know
    Posted in: Grid & Grid2
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    posted a message on ButtonFacade: Skins - Official Thread
    Hi,
    I'm a little desperate now, i'm trying to change the serenity skin so that when you have an item that you equipped in a bar instead of the green glow inside the ring the color of the ring itself changes.

    To accomplish this, i gave the Borderlayer the same texture as the the normal on. Since my normal ringcolor is a dark green and the equipped border should be red i set the blend mode to disable.
    However that doesn't work if i have something equipped instead of replacing the green border with the red it still uses a different blend mode (looks like add). I've tried different bar mods but the result stayed the same.

    The next thing is pure speculation, since i dont know enough about this:
    While trying this and that it seems to me that there is an issue with blocking the standard blizzard green glow when recycling the standard buttons in a barmod. Colors that aren't green for the border layer are always mixed with green(no this has nothing to do with green as my standardcolor, i changed it to white for testing). The only explanation for me is that the standardbuttons always have the blend mode activated and the the green equip glow is always there.

    Can anyone show me a way to set things up the way i want or is this just the way it is ?
    Posted in: General AddOns
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    posted a message on SexyMap - A tiny bundle of minimap awesomeification
    Very cool addon, the only thing thats missing (at least for me) is a way to change the border of the minimapbuttons, maybe some buttonfacade support(not sure if this works) would do the trick
    Posted in: Map/Minimap AddOns
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    posted a message on Fortress (unofficial thread)
    hi, i've recently switched from fubar to fortress.
    i noticed a different behavior when it comes to tooltips. with almost all fubar addons i had the tooltips were dissapearing the moment you left the icon/text With Fortress its like this: if you leave the block, but you're still hovering over the tooltip the tooltip keeps on showing.
    What i'd like to know is if this is the standard behavior with fortress or does this even have something to do with fortress or rather the brokermod itself and how it handles tooltips ?
    Posted in: Data Broker AddOns
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    posted a message on Dominos - A main actionbar replacement
    i became a zombie today and noticed some strange behavior.
    i have my pet bar act as the possess bar and when i turned, it didnt show the zombie abilities.
    however, when i changed the settings so that bar 1 would act as the posess bar everything worked fine, same for all 10 normal bars. As far as i can remember i never had any concern with my pet bar being the posess bar.
    That happened using version 1.7.1
    Posted in: General AddOns
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    posted a message on Dominos - A main actionbar replacement
    Hi,
    i think the vehicle bar while it works fine in beta in its current state is a bit difficult to use.

    Maybe its just my playstyle, but if you control a turret or such the only effective method of aiming is with the right mouse button clicked, which makes clicking the vehiclebuttons not possible.
    Setting keybindings seems not possible or i'm too dumb to manage that.
    Maybe you could use the vehicle bar only for the exit vehicle button and set the rest up like the posses bar.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames Status (What's going on?)
    hi, thanks for your work on this

    i'm getting 2 errors after updating today:

    [2008/08/19 17:34:30-2585-x15]: ag_UnitFrames-2008-08-06\modules\powerbar\powerbar.lua:28: attempt to call method 'UpdatePower' (a nil value)

    [2008/08/19 17:37:10-2585-x4]: ag_UnitFrames-2008-08-06\modules\healthbar\healthbar.lua:29: attempt to call method 'UpdateHealth' (a nil value)

    and theres one thing, on my targetframe i'd like my rigfht healthbartext to show absolutehp and then percenthp however when checking both things the order is always percent then absolute. Is the order hardcoded somewhere or is this because of something else ?
    i know that editing the save variables easily solves this, however i'd like to know where to make an adjustment so i don't have to do this everytime i change something.
    Posted in: Unit Frames
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    posted a message on ButtonFacade (was LibButtonSkin-1.0)
    i'm using a customized serenity skin, but the problem is the same with the blizzard and normal serenity skin
    Posted in: General AddOns
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