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    posted a message on FuBar - QuestsFu
    Hi Kemayo,
    this is a wonderful and useful addon, yet I have a simple request :) It would be possible to show the quest level on the quest description inside default quest book? I hope I explained my request well enough, this is basically the only place where the level doesn't show up in-game but it's useful to know before accepting a quest. Of course I can accept it and then eventually dismiss it.
    Thanks!

    And :)
    Posted in: FuBar AddOns
  • 0

    posted a message on Decursive 2.0 (official thread)
    Hi Archarodim,
    it would be possible to save the curing order if you change it? I prefer to prioritize different spells on left/right clic than the default.
    Thanks (Great addon BTW)!

    And :)
    Posted in: General AddOns
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    posted a message on IceHUD
    Quote from Shabazza »

    Hi,

    i tested the new version today. The filling for the castbar sometimes goes over the edge of the bar. Its a little bit strange....

    regards, Sha


    I experienced the same problem, both when casting and channeling. If Casting, the bar filling continuea above, if channeling, the bar refills. Also, the time goes negative.

    And :)
    Posted in: Unit Frames
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    posted a message on oRA2
    About MT frames, is there a way to disable them in the current release? I just prefer EasyRaid ones. No problems noticed so far during raids, yet I'm not a leader so I couldn't test every single feature.
    Thanks!

    And :)
    Posted in: Raid AddOns
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    posted a message on IceHUD
    I've been testing the hud for several weeks now and it's really close to perfection in my opinion, I can configure every detail, thanks! The only (small) problem I noticed is that Target-of-Target feature is now a bit slower to update, requiring like 0.2-0.3 seconds more to update than default UI one. Yep, not a big deal, unless you are a rogue at Razuvious :) :) With the old T-o-T module it was quicker.
    Congrats for this wonderful addon!

    And :)
    Posted in: Unit Frames
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    posted a message on Bartender2, ActionBar AddOn for Blizzards default buttons
    Hi Mikma,
    I'm still using CardBars, the best bars addon I ever tried because is so simple and so light to use! Yet it's no longer maintened so I decided to try Bartender.You did something excellent really :) Yet I have a couple of feature to request:

    - An option to show the bars with 2 or more rows (2x6, 3x4...) like Cardbars

    - an option to change Button Strata. Yep, I know Visor can do this but it would be nice to have it embedded, if possible. Asking for it because moving the bars upper om game screen, make them overlapping with a lot of windows.

    Thanks in advance!

    And :)
    Posted in: General AddOns
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    posted a message on IceHUD
    Well... if only one ACE2 addon using the new ACEOO version causes this problem, I'm quite sure you are going to see a lot of reports :/

    And :)
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Iceroth »

    As far as I can tell, there hasn't been any changes in AceOO interface so the addons itself do not need to be updated. However, the libraries that those addons include (= Ace2) seem to cause conflicts between new and old versions. Every time you do "svn update IceHUD" the externalds I've reference (stuff in /libs/ folder) automatically fetch the latest version of those libraries.

    Now, it shouldn't cause any problems that you are using new and old versions of those libraries but apparently that is not the case. So basically what you want to do, is to make sure ALL of your addons that use Ace2 (and similar) libraries, use the latest version of them.


    I see :) Well, thanks alot Iceroth, I'm going to try the solution you suggest. Do you think I have to use the same version for the whole libs folder or do you think is it enough to do it with AceOO only?
    Thanks!

    And :)
    Posted in: Unit Frames
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    posted a message on IceHUD
    An addition. With the latest FubarVolume version I get a similar error:

    [13:16-338] ...e\FuBar_VolumeFu\libs\AceOO-2.0\AceOO-2.0.lua:990: bad argument #1 to `pairs' (table expected, got nil)
    ---
    Panel.lua:110: AceOO-2.0: Improper self passed to init. You must do MyClass.super.prototype.init(self, ...)
    ---

    I don't understand the solution proposed by Ammo. Do you (he) mean that using latest version with IceHUD, BigWigs and Volume generate a problem with every Ace addon that doesn't reflect latest changes in ACEOO??? I think it's a problem because there are lots of Ace addons not updated...

    And :)
    Posted in: Unit Frames
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    posted a message on IceHUD
    Hi Iceroth,
    just checked ToFu line and it's ok, then I tried to remove the lua file but I still get the following errors (reported by BugSack):

    [12:22-392] IceHUD\libs\AceOO-2.0\AceOO-2.0.lua:988: bad argument #1 to `pairs' (table expected, got nil)
    ---
    Panel.lua:110: AceOO-2.0: Improper self passed to init. You must do MyClass.super.prototype.init(self, ...)
    ---

    and the whole FuBar doesn't load. I really don't know if it's IceHUD or a library but using IceHUD with the line "## Version: 0.4.1 ($Revision: 7314 $)" in the TOC file solves the problem. Do you think I can solve the problem copying Ace libraires form some different addon?
    BTW, today I got new BigWigs version from wowinterface and I received this error:

    [12:54-336] ...nterface\BigWigs\Libs\AceOO-2.0\AceOO-2.0.lua:990: bad argument #1 to `pairs' (table expected, got nil)
    ---
    Panel.lua:110: AceOO-2.0: Improper self passed to init. You must do MyClass.super.prototype.init(self, ...)
    ---

    Uhm...

    Thanks!

    And :)
    Posted in: Unit Frames
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    posted a message on SnaFu v1.81 Soulstone Monitor, Now with robustier comms
    Quote from theondry »

    bwuser:
    the externals are there, they're just not external.

    And:
    try again.


    Tried, it works. Thanks!

    And :)
    Posted in: FuBar AddOns
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    posted a message on IceHUD
    Quote from Iceroth »

    And:
    When was the last time you updated your ToFu? New version uses that library and you apparently don't have it. Maybe I should add some version check... as new and old ToFu use different kind of database as well.

    If upgrading doesn't help, I gotta investigate more. In the meantime, just delete TimerBar.lua if it doesn't behave ;).


    Hiya Iceroth,
    I downloaded both IceHUD and ToFu from SVN and I get the following errors at startup:

     
    IceHUD\libs\AceOO-2.0\AceOO-2.0.lua:990: bad argument #1 to `pairs' (table expected, got nil)
      ---
    Panel.lua:110: AceOO-2.0: Improper self passed to init. You must do MyClass.super.prototype.init(self, ...)

    Reverting to an old version or disabling ICEHud solve the problem :)
    Let me know if you need more test, just let me know.
    Thanks!

    And :)

    Posted in: Unit Frames
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    posted a message on SnaFu v1.81 Soulstone Monitor, Now with robustier comms
    Using latest SVN version, I have the following error when I mouse over the FuBar icon:

    15:02-166] FuBar_SnaFu\libs\Tablet-2.0.lua:2255: attempt to index a nil value

    I can't get any tooltip after the rror.

    And :)
    Posted in: FuBar AddOns
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    posted a message on IceHUD
    I just downloaded the latest version from SVn and I get the following error at startup:

    TimerBar.lua:71: Cannot find a library instance of Abacus-2.0.
    ---
    Panel.lua:110: AceOO-2.0: Improper self passed to init. You must do MyClass.super.prototype.init(self, ...)

    And FuBar2 doesn not load at all... if I remove IceHUD or I revert to an older version, everything works well... Hints? :)
    Thanks!!

    And :)
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from OttoDeFe »

    And...

    It does support ToFu... and ToFu is really accurate as it times your flights and averages...

    I used both for awhile and FlightMap was often 1-3 seconds off.

    **Edit**

    Welp... it USED to... can I have it back, please?


    Never installed ToFu, I'm going to check it. Yet it would be nice to have a direct support for FlightMap :)

    And :)
    Posted in: Unit Frames
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