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    posted a message on ax_RaidStatus
    Shouldn't warriors be DPS until they are found to be protection?
    Posted in: Raid AddOns
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    posted a message on ax_RaidStatus
    I haven't looked at the code, but I noticed it was doing some funky things when we were waiting for our raid to be formed in front of Zul'Aman. If I hovered over a unit passing by (not in my raid) it would say that it found a new tank or dps, etc.

    Like I said I haven't looked at your code yet, but this is what I suggest:

    On the following events:
    RAID_ROSTER_UPDATED
    PARTY_MEMBER_CHANGED
    -and possibly-
    ZONE_CHANGED

    Iterate the raid units and query the talents for units who have unknown specs (your talent spec cache). There shouldn't be any other events that initiate a TalentQuery:Query(unit).
    Posted in: Raid AddOns
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    posted a message on Threat meter that actually works?
    OMG!!!!! I HAVEN'T BEEN ABLE TO USE THIS ADDON IN AN ENTIRE WEEK!!!! I HATE THIS ADDON NOW AND I"M GOING TO USE KTM NOW. YOU SUCK. AND MY GUILD HATES YOU TOO.


    If I see another message like this I'm going to puke. Spread the word that Omen is being redone. Have a little patience and in a week or two it'll be 10x better then the previous Omen was. Sometimes you may download a version that seems like a step back because of the errors you encounter, but it isn't. You are downloading a work-in-progress.
    Posted in: Raid AddOns
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    posted a message on ax_RaidStatus
    I will test tonight. I will let you know how it works for me.
    Posted in: Raid AddOns
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    posted a message on Grid - How do you use Grid?
    I personally believe you can get a lot more information in a smaller area with Grid then any other raid unit addon. It's not really an out-of-the-box addon, but more of a tool to let you customize it to show you what you want.

    Benefits over HealBot (as I understand it):

    1) The healing library it uses is the same library that is used in VisualHeal, PitBull, sRaidFrames, BunchOfBars, and now in a module for PerfectRaid. This means that you can see all incoming heals on the units from people who use ANY of those addons. They are not required to use Grid to see them (in fact, all they need is the LibHealComm-3.0 lib). If HealBot would support LibHealComm-3.0 this wouldn't be a negative towards it.

    2) Click-casting should not be in the addon itself in my opinion. Click-casting has been around for a long time (long before HealBot) and there are some really good addons that work with ALL unit frames. Look up Clique on wowinterface, or Click2Cast on wowace. So for someone like me, who uses 1 mod for my player/target/party (PitBull), and another for my raidunits (Grid), I can use the same click casting mod on both. I don't have to configure my clicks for multiple addons.

    3) The power of Grid is in it's modules. GridLayoutPlus can give you a lot of flexibility in how you want the raid laid out. GridAlert can play sounds or show text in floating combat text of choice under certain events. GridStatusRaidDebuff can show you when a unit has a special boss debuff. GridStatusHealPriority can light up a recommended unit for you to heal during trash clearing. GridStatusHostileUnit can show you when a unit is mind-controlled, etc. You have by default 8 different indicators (text1, text2, icon, border, topleft, topright, bottomleft, bottomright) that you can customize to show you what you want. If you want the topleft to light-up red when a unit gets aggro, you can. If you want top right to light up gree for poison, or brown for disease, you can do it. It's VERY customizable. Also, people are writing new and interesting modules all the time so it's always changing.

    4) Customizablity of look. I've seen screenshots of Grid that made me think it was another addon. Because it uses SharedMedia libraries, you can use any background texture that any other Ace2/Rock/Ace3 addon uses. That's a lot of choices on textures. The options in the menu allow you to greatly change the look (spacing between units, width, height, etc). You can change the healthbar fill from health-deficit to health-remaining, and you can show it horizontally or vertically. Combine that with GridLayoutPlus and you can display the raid almost any way YOU want.

    5) Pet support. I don't think any other raid unit frame supports pets.

    Well that was the selling points that I could think of. I might be a little biased because I have written a few of the modules mentioned.
    Posted in: Grid & Grid2
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    posted a message on Grid
    Quote from sid »

    I'm hoping somebody can explain how to get pets to show right in 5 mans.


    Can't be done until the GridLayout.lua is rewritten to support the new SecureGroupHeaderTemplate which will allow all layout files to be usable with both raids and parties. For now you will need to live with the pets displaying in a single column with the party.

    If I find time I will be looking into it. But I haven't even peaked at the code in the last month.
    Posted in: Grid & Grid2
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    posted a message on PUG Raid organizing tool idea
    GridLayoutPlus has some of the code you are looking for, it sorts the raid by tank, melee, healer, ranged (depending on talents).

    It's a virtual sort, since it doesn't actually change what group you are put in, although I think a mod that does this is possible.
    Posted in: Addon Ideas
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    posted a message on [Pitbull] TalentSpec DogTag
    This is a legitimate issue. I believe it is currently working like this:

    If you mouseover a unit that is not in range of being inspected, and then then you or the unit moves closer to each other and you are now in range, it won't allow you to update the talents for that unit for a bit. To be honest I haven't looked at the code so I might be off on this but this is my current hunch.

    LloydBates is also correct about the new limitations, but there is still something funky going on.
    Posted in: Unit Frames
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    posted a message on [GridStatusHealPriority] question.
    Unrelated to getting this module working, you should probably disable GridLayoutForHealers since GridDynamicLayout is a lot more powerful then a simple static layout addon. Other then that, the modules look fine.

    First thing to look for is whether the status is enabled in the Status menu. Check the what color they are set to, and make sure the priority number is high (99 for 1st, 98 for 2nd).

    Second thing is look in the Frame menu to make sure you enabled the status for one of the indicators. I personally use the border indicator for both 1st and 2nd. I also disable all the other statuses from using the border indicator.
    Posted in: Unit Frames
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    posted a message on WitchHunt 3.0 for 2.4
    Wow, this thread got out of hand.

    If you are not an author, please step back a bit and picture that an author takes time away from PLAYING the game to get addons they write working so other people can enjoy them. They do this for free. Because they are not being paid, they should be free to write the addon the way they like. If you don't like it, and you presented your opinion in a constuctive way, and it still will not be changed, then you look for another addon. Don't crap on someone's hard work.

    I personally am no longer using WitchHunt, not because I think Ammo is a bad coder (oh contrair), but because there is no way to filter the spells by distance. This is blizzards fault, not Ammo's. At least appreciate the fact that Ammo tried to keep the addon working and being useful for those who still think it is useful to them.
    Posted in: General AddOns
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    posted a message on Range for Talent queries?
    Prior to patch 2.4 the range limit was that they had to be "visible" to your character (which I believe was a fairly large distance as long as they were in the same zone). With patch 2.4, they have to be within inspection distance for you to see their talents. There is nothing we (authors) can do to get around this.

    Personally I think they should still allow you to see talents for grouped members as long as they are visible. But I'm not sure who to complain to :(

    They also changed it so you can't inspect hostile enemies (PvP). This is what broke addons like Proximo from detecting talents, and they also force you to treat your own character "player" differently then other units in 2.4.
    Posted in: AddOn HELP!
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    posted a message on WitchHunt 3.0 for 2.4
    I believe the answer to my question is no, but I will ask it anyway:

    Is there anyway to limit the range in which WitchHunt shows spellcasts? It'd be nice to only show stuff that is within a 30-45 yard range of you.
    Posted in: General AddOns
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    posted a message on Grid
    Quote from Phanx »

    What maia said, plus the basic concept of it being an addon holding your hand and telling you who to heal. If you can't figure out on your own who needs your heals, based on missing health, aggro, incoming heals, and range, an addon telling you "heal this person" isn't going to make you a better healer; I'd argue that it encourages you to be a worse healer by making you rely on that single indicator instead of actually learning how encounters and coordinated raid healing work. If you understand the big picture, it's very easy to pick good heal targets, and you can heal preemptively, instead of just looking for a "heal this person" sign and healing reactively. Plus Grid is compact enough that a rapidly brightening square (unless for some reason you inverted colors so you're constantly blinded by useless bright colors) and/or a big red aggro indicator and/or a big green incoming heal indicator should be more than enough to tell who needs your healing.


    I agree with you to a point. Most people in my guild use it for mindless trash healing. But for boss fights they ignore it.
    Posted in: Grid & Grid2
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    posted a message on Grid
    GridDynamicLayout and GridLayoutPlus clearly have overlapping functionality and I do not recommend running them both at the same time. GridDynamicLayout's goals are to be a very dynamic layout to group the raid in a way that makes it easy for healers to find and identify people by their role by looking at their buffs. GridLayoutPlus's goal was to merge a lot of the functionality of the included layouts, and many of the layout plugins that were available. I added in a sort by role that is similar but not the same as GridDynamicLayout as more of a challenge and a proof of concept. Since 2.4 sort of killed the idea of sorting the raid based on talent queries, I may remove the code. The good thing that came out of it is that I made a TalentQuery library that is now in use in DogTag and Pachelbel's MoBuffs.

    So I highly recommend you try both and see which one fits your particular need. But definately do not run both active at the same time. Turn on one and shut off the other would be your best bet.

    Grid2 is being worked on by Pasta and Jerry. I have a small hand in it as well, but I don't know how much I will be able to contribute other then adding some of the functionality of GridLayoutPlus into the core. I still think I'm a newb addon programmer, but I'm learning a lot.

    BTW, Great job on that wiki Pachelbel!
    Posted in: Grid & Grid2
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    posted a message on GridStatusHealPriority - Who should I be healing?
    It was updated on Tuesday to use Threat-2.0. Are you saying it's not working? It appears to work for me.

    Try deleting the directory and installing fresh.
    Posted in: Unit Frames
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