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    posted a message on [Request] Minimap Herb/Mining Alert
    Another option is to just leave tracking off unless you're gathering, and when you do decide to go on a gathering run, use Routes (you can find it on files.wowace.com).

    I've found that my gathering of materials has increased in efficiency exponentially since I started doing things that way. Every once in a while, I just decide to stop questing and go on a materials run, at which point I check WoWHead to find out which zone(s) have the most of which materials I need, then I use Routes (with GatherMate's database, pulled from WoWHead) to plan the most efficient path to use.
    Posted in: Addon Ideas
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    posted a message on ACE and Ace.
    I didn't mean to imply there aren't good attitudes around here though, but Elsia gets where I'm coming from.

    In fact, there are some devs around here who are so friendly in regards to everything that they deserve a bloody standing ovation for it, and I really respect that.

    What bothered me the most was the religious way that people were corrected about Ace, it'll likely scare some off. And I don't think that's right considering it was ACE at one time (but not now).

    Again, as Elsia said, I too think that a friendly reminder that ACE has evolved into Ace would be better than going after people. Not everyone understands the direction Ace has taken these days (and it is a good direction), but we need not be hard on those who aren't current with the project's ideology.
    Posted in: General Chat
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    posted a message on ACE and Ace.
    I see a lot of developers going nuts over the use of ACE by newcomers to the forums. Admittedly, ACE is incorrect now, as the current vernacular is merely a word and not an acronym.

    I know where the confusion stems from, however. When the original Ace (the very first one) was in development, Turan was toying with names. His first idea was Addon Creation Environment - ACE. This was actually batted around publically a few times before it finally became Ace.

    So while Ace isn't currently an acronym, it did start as one. It isn't that the people who use ACE are incorrect, simply that their information is outdated.

    This is just something that's been nagging at me considering how often I've seen people getting chewed out for using ACE instead of Ace.
    Posted in: General Chat
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    posted a message on Anti Piccolo mod
    Seeing it done like that, even Spelling could handle this!

    /spelling add piccolo1 # id:18400 # applied # staticemote # 1 # angryPLAYERISDEST
    /spelling add piccolo2 # id:18400 # applied # say # 1 # You no make me dance!!!1PLAYERISDEST

    Edit- Had to think about how to go about this best, and even made a minor change to Spelling to handle it properly!
    Posted in: Addon Ideas
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    posted a message on Anti Piccolo mod
    Unfortunately I don't have a Piccolo, otherwise I'd try to throw something together.

    For making a mod like this though, there are two important things that must be done to find out what's going on.

    1. Hook DoEmote() and put in a print.
    2. Use something that outputs COMBAT_LOG_EVENT_UNFILTERED / UNIT_SPELLCAST_SENT / UNIT_SPELLCAST_SUCCEEDED.

    Then get someone to use the Piccolo on you. If it has an event and it goes through DoEmote() then it's a simple matter of creating a mod that hooks DoEmote() and tells it not to perform a dance emote if the emote comes in within X amount of seconds after someone using the Piccolo.

    If course, if the Piccolo is event-silent, or the dancing animation doesn't go through normal emote functions... then it may not be possible.
    Posted in: Addon Ideas
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    posted a message on Sound modification addon package
    If that's the case, we should do it.

    Hell... if someone lists the files they want quietened, I'll unpack the MPQs and tinker around with them in Audacity myself. I don't at all mind helping out, and this would help my Hunter too as those gun sounds are a bit deafening.
    Posted in: Addon Ideas
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    posted a message on Sound modification addon package
    True, but would it be constituted as a breach of TofS when it comes to altering media files? I thought they were snippy about that.

    If not, then I think that's a grand idea. All it takes then is for someone to unpack the related sound MPQ and lower the volumes of sounds that're too loud.
    Posted in: Addon Ideas
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    posted a message on Dominos - A main actionbar replacement
    I'm rather fond of Mangos too, not only is it a funny name for a mod, it'll also cause search confusion when people are looking for the emu project (and that's probably a good thing).

    If the name has to be changed though, my favourite is Embargo, mostly because it's a fairly amusing name, and the funny names are the ones people remember. Aside from the fact that he's a damned good coder, I think this is one of the reasons why Tek's mods are so popular, his mods have grandly amusing names. So it doesn't surprise me that Embargo came from him.

    As for the mod itself, I'm really loving it so far. It's to action bars what Combuctor is to bags, and it's just a very pleasing mod overall (it performs fantastically when guaged by a performance meter, I must say). And as soon as it has a GUI, I'll be disseminating it amongst my guild.
    Posted in: General AddOns
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    posted a message on Sound modification addon package
    True enough! The only reason I suggested what I did was because the OP asked for reduced volume, rather than removed sounds. But you have a valid point, with the really obnoxious sounds, even removed sounds might likely be better.

    It's a shame though that none of the sounds go through the client's functions. I would be tempted to think that it's inconsistent with the way the rest of the UI works... but then I realised that the sounds work on a 3D plane, and Blizzard won't let us touch anything that affects anything more than a 2D plane, out of fear of exploits.

    So I suppose it makes sense that that doesn't work, but it really is a damned shame. The only other way would be to put modified versions of the sound in the Data folder, but Blizz tends to freak out about Data folder-based changes, and it has lead to people being hit by the ban-hammer. So I'm out of suggestions and thoughts. :/
    Posted in: Addon Ideas
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    posted a message on Sound modification addon package
    Y'know, this would be possible... I think.

    It'd take hooking the sound playing functions, and then altering the volume to a lower setting, and then on a timer resetting it back to what it was.

    The only real issue with this of course is that the author of such a mod would have to collect the length of every sound in the game, and that'd be quite an amount of work. Unless of course a generic time was used, but that might not work so well.
    Posted in: Addon Ideas
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    posted a message on Minimapster ?
    Another alternative I might suggest to that issue is Zoned. I admit that it's a weird solution but it's the only one that works for me, because I'm such a total airhead and I always forget to manage the zoom properly, that's why I threw that mod together.

    Basically, it allows for setting the zoom by minimap zone name. So if you're in the Crossroads, you could have it very much zoomed in, and if you're out gathering in the Barrens, you could have it almost completely zoned out. Or any combination that you like for any zone, really.
    Posted in: General AddOns
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    posted a message on CooldownToGo
    I've been using this for a while now, I stack it on top of ReadySpells and the combination of the two in immediate view is a most Godly and helpful thing, it's completely removed any dependency I had on cooldown timers. That's a good thing because the bars had to be huge for me in order to actually be able to read them, so they took up a good chunk of my screen. CooldownToGo is a much more graceful solution. Jaerb well done, if you ask me!
    Posted in: General AddOns
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    posted a message on Minimapster ?
    Quote from Halcyon »

    So, MBB to hide addons buttons, ButtonHide to hide blizzard buttons, + minimapster, so 3 addons, for one thing, the minimap... :)


    That logic could be applied to the World Map.

    Mapster, HandyNotes, and InstanceMaps, all for just one thing; the World Map. Of course, you could go the Cartographer route, but that's the same, with the InstanceLoot, InstanceMaps, GuildNotes, Notes, [...] mods that exist for that.

    At the end of the day, I think it's all down to personal taste. If you like having a super-mod that does everything and that works for you, then you should pick mods that suit that ideal. But there are plenty of examples of smaller mods serving parts of a bigger whole, such as the one I've listed above.
    Posted in: General AddOns
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    posted a message on Minimapster ?
    I'm one of those odd people who believes in smaller mods serving singular purposes. So I swear by Minimapster, and I couple it with BlipStick, and ButtonHide. ButtonHide takes care of the normal buttons; such as zoom, World Map, tracking, et cetera. If you want a mod that handles mod-added buttons, then there are plenty of selections to choose from, MBB isn't bad at all, for one.
    Posted in: General AddOns
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    posted a message on Emote on buff gain
    Quote from Rabbit »

    It could do that if you registered a new sink with LibSink-2.0 to output to emotes. ATC (and any other Sink addon) would automatically see the new emote sink and be able to use it.


    That's quite true, but AuraToChat doesn't handle emotes out of the box (which is what I was trying to imply, I'm sorry if I wasn't clear), and nor can it without code alteration or another mod installed that has the emote sink registered.

    The reason I was trying to explain this was because I think that AuraToChat's lack of emote support actually suits what you were trying to do with the mod. I think that AuraToChat is fantastic for informing a party/raid of one's aura status, but if a player wants to do silly things with emotes then that's probably not something they should be looking to AuraToChat to do, as it's purpose seems generally more practical and useful than that.

    I'm also aware of LibSink's capabilities in general, and I think it's a fantastic library. I've even said myself over on Spelling's comments page that I'm thinking of using LibSink myself, because that would put more power in the hands of the players and allow them to do more than just general channel outputs.

    I'm sorry if I wasn't clear on any of that, explaining myself properly has never been my strongest suit.
    Posted in: Addon Ideas
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