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    posted a message on Bartender4 - Official Topic
    I'm running into this with any version of Bartender4 after or including 81339. It seems to break any Ace2 addons, while any Ace3 addons (or ones not based on a particular framework) work just fine. Stopping LibDataBroker-1.1 from loading with BT4 by commenting it out in the toc typically gets all addons to load correctly, but I can't say I've tried that with every revision since 81339.

    [2008/09/25 17:23:33-3170-x1]: AceModuleCore-2.0-43318 (Ace2):196: AceOO-2.0: Classes can only inherit from one or zero classes and any number of mixins or interfaces
    Ace2\AceLibrary\AceLibrary.lua:122: in function `error'
    AceOO-2.0-38641 (Ace2):516: in function `init'
    AceOO-2.0-38641 (Ace2):88: in function <Interface\AddOns\Ace2\AceOO-2.0\AceOO-2.0.lua:85>
    AceOO-2.0-38641 (Ace2):95: in function `new'
    AceOO-2.0-38641 (Ace2):642: in function <Interface\AddOns\Ace2\AceOO-2.0\AceOO-2.0.lua:641>
    AceOO-2.0-38641 (Ace2):922: in function `Classpool'
    AceModuleCore-2.0-43318 (Ace2):196: in function `NewModule'
    Quartz_Tradeskill-1.0\Tradeskill.lua:26: in main chunk
    <in C code>: in function `LoadAddOn'
    Quartz-0.1.0.70806\Quartz.lua:153: in function <Interface\AddOns\Quartz\Quartz.lua:138>
    <in C code>: in function `pcall'
    AceAddon-2.0-79524 (Ace2):26: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:25>
    AceAddon-2.0-79524 (Ace2):1007: in function `ManualEnable'
    AceAddon-2.0-79524 (Ace2):928: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:921>
    <in C code>: ?
    AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
    AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
    
     ---

    [2008/09/25 17:23:33-3170-x7]: SharedMedia-3.0.76383\Core.lua:62: attempt to call global 'LibStub' (a table value)
    <in C code>: in function `LoadAddOn'
    Quartz-0.1.0.70806\Quartz.lua:153: in function <Interface\AddOns\Quartz\Quartz.lua:138>
    <in C code>: in function `pcall'
    AceAddon-2.0-79524 (Ace2):26: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:25>
    AceAddon-2.0-79524 (Ace2):1007: in function `ManualEnable'
    AceAddon-2.0-79524 (Ace2):928: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:921>
    <in C code>: ?
    AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
    AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
    
     ---


    I can keep pasting errors if it's useful, but they're all along the same lines, just replacing names of different specific addons.

    Posted in: General AddOns
  • 0

    posted a message on StatBlocks v1: Official Thread
    I'm running into an issue with StatBlocks_Bags where it will change how it looks every so often on login. Normally it shows up as

    [] XX/YY

    But every few logins it instead shows up as

    [] XX/
    YY

    If I adjust the scale of the block to something different and back again, it corrects the issue and displays on one line. Doing a reloadui does not affect the appearance of the block.
    Posted in: General AddOns
  • 0

    posted a message on ZOMGBuffs Official Thread
    Few random issues:

    I see weirdness with alignment from time to time where icons get pushed half an icon's width over (or sometimes downward), as in this shot:




    Enlightened (the food buff from Skullfish Soup) doesn't appear to be counted when checking for food buffs.

    Self Buff profile switching is often sketchy. I've got two profiles set up, Solo and Raid (Set to be used when solo or when in a raid, respectively). Joining / leaving a raid frequently doesn't trigger a self buff profile switch.
    Posted in: General AddOns
  • 0

    posted a message on oRA2
    No luck catching you on IRC, so here goes:

    Any chance for the readycheck windows of either being able to disregard or visually separate groups 6-8? With our raids (And I'm sure we're not alone in this) we use groups 6-8 for folks on standby, offline, sitting out and on alts, etc. I'm thinking something like this for the layout of the readycheck frame:
    InGroup1	InGroup4
    InGroup1	InGroup4
    InGroup1	InGroup4
    InGroup1	InGroup4
    InGroup1	InGroup4
    InGroup2	InGroup5
    InGroup2	InGroup5
    InGroup2	InGroup5
    InGroup2	InGroup5
    InGroup2	InGroup5
    InGroup3
    InGroup3	InGroup6
    InGroup3	InGroup6
    InGroup3	InGroup8
    InGroup3	InGroup8

    Obviously InGroupX would be the player's name, but having them broken out like that would be great for being able to quickly filter out the players you may/may not care about. A toggle to just stop displaying groups 6-8 in a readycheck would accomplish the same sort of thing if you really didn't care about seeing their status.
    Posted in: Raid AddOns
  • 0

    posted a message on Assessment - Official Thread
    We did 6/9 BT in our raid last night, and I didn't run into the massive memory issues. Did something get changed to address that? Either way, I figured it would be good to report that seems to be cleared up.

    Is there a way to set a particular assessment query to report the last X lines instead of the first X lines? I'm thinking of reports such as the death list where if I want to report ten lines, I want the last ten lines before someone's death instead of when they were AOK.

    On top of that, is there a way to include parries vs. what was hitting someone in the death list?

    As a crude example, something like this:
    (I'm leaving off timestamps and HP totals here)
    Boss hits tank for 5000
    Tank gets healed for 2500
    Boss hits tank for 5000
    Tank gets healed for 2500
    Tank gets healed for 2500
    Boss hits tank for 5000
    Someone's attack is parried by Boss
    Tank's attack is parried by Boss
    Boss hits tank for 5000
    Boss hits tank for 5000
    Tank dies
    Posted in: General AddOns
  • 0

    posted a message on Assessment - Official Thread
    Quote from Roartindon »

    Just for testing, can I get you to remove ParserLib and LibParser-4.0 and just have Parser-3.0 running to see if there's something going weird there with memory?


    Was finally able to get around to giving this a try the other night during a longer BT + Hyjal raid - the "ever increasing memory" issue was still going on (and eventually I crashed out of wow with an error message saying the application had requested 1.4GB of memory, and windows told it no). This is with just Parser-3.0.
    Posted in: General AddOns
  • 0

    posted a message on BigWigs
    Quote from Thunderheart »

    list for trash waves.


    Few other mistakes on there:
    Anetheron:
    Wave 5 should be 6 Ghouls, 2 Necromancers, 4 Banshees

    Kaz'rogal:
    Wave 6 should be 8 Garoyles, 1 Frost Wyrm
    Wave 7 should be 4 Ghouls, 4 Abominations, 1 Frost Wyrm
    Wave 8 should be 6 Ghouls, 2 Crypt Fiends, 2 Necromancers, 4 Abominations, 2 Banshees

    Azgalor:
    Wave 3 should be 4 Ghouls, 8 Infernals
    Wave 4 should be 8 Fel Stalkers, 6 Infernals
    Wave 6 should be 6 Necromancers, 6 Banshees
    Wave 7 should be 2 Ghouls, 2 Crypt Fiends, 2 Fel Stalkers, 8 Infernals
    Wave 8 should be 4 Crypt Fiends, 2 Necromancers, 4 Abominations, 2 Banshees, 4 Fel Stalkers

    I use my list at http://spreadsheets.google.com/pub?key=ppJHbj2NewMHrsULvERXBMA, which was correct for all the waves when we cleared hyjal last night (I typically announce the wave composition by hand each wave for our raids)

    I'm not sure if it's worth noting, but on Kaz'rogal waves 2/4 the gargoyles come from behind, all other waves including flying mobs they come from the front.
    Posted in: Raid AddOns
  • 0

    posted a message on Assessment - Official Thread
    Quote from Roartindon »

    Would you be able to make a list of the addons/libraries you're using?


    !BugGrabber
    AbacusLib
    Ace
    Ace2
    AceGUI
    Adapt
    Align
    Aloft
    AltClickToAddItem
    AnchorsAway
    Assessment
    AtlasLoot (And the five or six modules that contain the loot info)
    Automaton
    Babble-2.2 (And the 15 or so modules that contain the various translations)
    Baggins
    Baggins_Anywherebags
    BanzaiAlert
    BanzaiLib
    Bartender3
    BenMedia
    BigBrother
    BigWigs (And the various modules, plus WaveTimers)
    Blizzard built in stuff
    BugSack
    BulkMail2
    BulkMail2Inbox
    CandyBar
    Cartographer (And the various modules)
    CEnemyCastBar (And the various modules minus the PVE module)
    CooldownTimers2
    CraftList2
    CrayonoLib
    cyCircled (plus the vol skin)
    Deformat
    Demon
    DeuceCommander
    DewdropLib
    Doodle
    eePanels2
    ElkBuffBars
    EnhancedColourPicker
    ErrorMonster
    Expiration
    FuBar - AmmoFu, AuditorFu, BattlegroundFu, DurabilityFu, FactionsFu, GarbageFu, GroupFu, GuildFu, MailFu, MiniClockFu, PerformanceFu, QuestsFu, SkillsPlusFu, SwitcherFu, ToFu
    FuBarPlugin-2.0
    GloryLib
    GraphLib
    GratuityLib
    Grid
    Hemlock
    IgnoreMore
    Incubator
    ItemBonusLib
    ItemClassLib
    ItemRack
    LibAbacus-3.0
    LibBabble-Spell-3.0
    LibBabble-Zone-3.0
    LibCrayon-3.0
    LibDogTag-2.0
    LibGratuity-3.0
    LibJostle-3.0
    LibParser-4.0
    LibRock-1.0
    LibRockComm-1.0
    LibRockConfig-1.0
    LibRockDB-1.0
    LibRockEvent-1.0
    LibRockHook-1.0
    LibRockLocale-1.0
    LibRockModuleCore-1.0
    LibRockTimer-1.0
    LibRollCall-2.0
    LibSaredMedia-2.0
    LibSpecialEvents-Aura-3.0
    LibTooltip
    LibTourist-3.0
    Lightheaded (plus modules)
    LittleWigs (plus modules)
    LootLink
    Manufac
    MobHealth
    MyBindings2
    Niagara
    NiftyInspect
    Omen
    oRA2 (plus modules)
    PaintChipsLib
    Parrot
    Parser-3.0
    ParserLib
    PeriodicTable-3.0 (plus modules)
    PitBull (plus modules)
    PitBull_AltAura
    Poisoner
    Prat (plus modules)
    ProximityLib
    Quartz (plus modules)
    Quixote
    RangeCheck-1.0
    RatingBuster
    RollCall-1.0
    RosterLib
    SellFish
    SharedMedia
    SharedMediaLib
    SimpleCombatLog
    simpleMinimap
    SinkLib
    Skinner
    SpecialEvents- Aura-2.0, Bags-2.0, Equipped-2.0, LearnSpell-2.0, Loot-1.0, Mail-2.0, Mount-2.0, Movement-2.0
    SpecialEventsEmbed
    StatLogicLib
    Stitch-1.0
    Stitch-1.1
    TabletLib
    TagCompiler-1.0
    Talented
    Talented_Data
    Talismonger-3.0
    TheSocial-1.0
    Threat-1.0
    TinyTip
    TinyTipExtras
    TinyTipOptions
    TipHookerLib
    TouristLib
    VanasKoS
    Violation (plus CombatLogRange, Damage, Healing, Other, Threat modules)
    Waterfall-1.0
    WhoLib
    WIM
    WIM_Options
    WindowLib
    WitchHunt
    XLoot
    XLootGroup
    XLootMonitor
    XPBarNone
    XRS
    Posted in: General AddOns
  • 0

    posted a message on Assessment - Official Thread
    For one reason or another, assessment seems to be eating gobs of memory to the point of causing performance issues over the course of a raid. I'm not positive that is assessment that's causing the problem, but disabling assessment (and no other addons) alleviates the problem.

    I have assessment set to retain the last three combat sessions only. While FuBar_PerformanceFu only ever lists assessment at ~20mb or so max, my total used memory steadily climbs over the course of the raid to where it puts me at 300-600mb used by the time we're done. Doing a garbage collection at that point knocks it down by about 20-30mb, but doesn't reclaim the massive amount used. Even more strangely, PerformanceFu doesn't list any addon as using more then 20mb or so.

    Whether this is a config issue on my end, some other addon interfering, or an actual bug, I'm not sure.
    Posted in: General AddOns
  • 0

    posted a message on Incubator - Trash respawn timers
    The latest rev at this point now saves timers through reloads and relogs (restarting your machine will dump all the timers, because the function that the timers are based on returns seconds since you booted up). I broke a couple things in the process though, like being able to click on bars or do a clearall. I'll work on it more tonight but people will probably want to stick with r40871 for the time being.
    Posted in: Raid AddOns
  • 0

    posted a message on Incubator - Trash respawn timers
    Underbog colossi timers should reset on hydross' death as of 1.64 (r40871). I'll take a look at the issue with the anchor later tonight when I'm at home.
    Posted in: Raid AddOns
  • 0

    posted a message on Incubator - Trash respawn timers
    I just added clearall (/inc clearall or /incubator clearall) as an option to kill all running timers. Shift click was a decent way to kill any running timers if they were all displaying but there wasn't a way to kill timers if they didn't have a bar up for one reason or another (already displaying too many bars, hasn't hit your display threshold yet, etc).
    Posted in: Raid AddOns
  • 0

    posted a message on Incubator - Trash respawn timers
    Yes, that's intentional - I don't want to blow away timers for someone because the raid group got shuffled temporarily or something of that nature. Currently the only real solution is to shift + left click on all the bars you see to destroy them.
    Posted in: Raid AddOns
  • 0

    posted a message on Incubator - Trash respawn timers
    Thanks a ton, Farook! Those are in as of r34699.
    Posted in: Raid AddOns
  • 0

    posted a message on oRA2
    I added a zone invite to the leader module in r34421 (/razinvite) that will invite everyone in guild that is also in the same zone as you. Mainly I see this as being useful for situations where you have something like 58 level 70 players online, but only 35 people in Zangarmarsh for SSC.
    Posted in: Raid AddOns
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