i got a question regarding the threat bar addition of pitbull.
Is it possible that the threat bar is 'added' below my player frame instead of squeezing everything together? Lets say you have a height of 40 for your player frame and you activate the threat bar, the height wont change and all bars get very thin.
I've added two screenshot to show you my problem :)
Hope someone can help me.
Thanks in advance,
- Registered User
Member for 11 years and 25 days
Last active Fri, Oct, 4 2013 14:31:58
- 0 Followers
- 9 Total Posts
- 0 Thanks
Apr 11, 2008Hi,Posted in: Unit Frames
well i did not went through all 91 pages of this thread, but i did a forum search and could not find anything like i want :)
Is there any way to toggle the raidframes?
Example: Press Y all raid frames will be hided; Press Y again all raid frames will be shown
Thanks in advance for help...
Mar 27, 2008ok, it was a long time very good .. the issue does not occurPosted in: AddOn HELP!
then i went in the battleground and the character information was lost again but Bugsack cant find any issue with that
Should i install ace2?
Mar 27, 2008Hello ACE-Community,Posted in: AddOn HELP!
i've got a very strange problem with the character information. I don't really know how to explain but i got two screens that will show you the problem.
I'm playing and after some time, all information are lost and the frames will bug. I've to do a relog to solved this issue.
Normal view: http://img88.imageshack.us/my.php?image=finerv8.jpg
Bugged view: http://img265.imageshack.us/my.php?image=losthv7.jpg
*add* Yea, i'm just starting to create my UI so it looks a bit crappy :)
Here are my addons (only ace-addons):
Ace3 Antagonist Bartender3 BigWigs Capping Cartographer CooldownCount CowTip eePanels2 ElkBuffBars FuBar FuBar_BagFu FuBar_ClockFu FuBar_DurabilityFu FuBar_LootTypeFu FuBar_MoneyFu FuBar_PerformanceFu LibSharedMedia-3.0 nQuestLog PitBull Prat Quartz sct sct_options SharedMedia Squeenix WitchHunt
Could it be that i need to install Ace2 or should Ace3 have all the needed functions?
I don't really know what to do...
Please help :)
Dec 8, 2007it seems like it is ignoring the spaces... if i ad letter they will be added, but no spaces :/Posted in: Unit Frames
think i have to live with that :/
Dec 7, 2007doesn't work :/Posted in: Unit Frames
Dec 7, 2007Hey,Posted in: Unit Frames
dont know how to describe this issue, but i do my best. :)
I want to add some text-spaces " " after a costum text-style in the unit frame.
Hard to describe...
I guess some screenshots would clarify this:
Frames inGame: http://img149.imageshack.us/my.php?image=framesan2.jpg
Text-Options Playerframe: http://img339.imageshack.us/my.php?image=optionstextplayerframetw3.jpg
Text-Options Targetframe: http://img267.imageshack.us/my.php?image=optionstexttargetframetu9.jpg
Current style: "[Name:ClassColor] // [SmartRace:ClassColor] // [Classification] [Level:DifficultyColor] [SmartClass:ClassColor]"
As you can see, the text-style of my target (right side) went out of the frame. So i just want to add some text spaces, so that the text will stay in that target-frame - like in my player-frame.
Hope you can understand my problem here :-)
If yes, please answer and help. Thanks in advance.
Nov 14, 2007_ForgeUser986482 posted a message on PitBull - changing 3d Portrait so that it looks into the other cornerHey,Posted in: Unit Frames
i tested arround a bit with pitbull and got a tricky question:
I'm using 3d portrait for my "player" and "target" frame. only the face will be shown and the face looks from the left to the right - same for the "target" frame.
Is it possible to change the "target" frame portrait that the face will look from the right to the left - so that both portraits look at each other?
Someone got a solution?
Thanks a lot..
- To post a comment, please login or register a new account.