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    posted a message on kgPanels Offical Thread
    Any place where I can find some interface Templates that could be used with kgPannels? I mean only the background where I can put my action bars, spells, etc.
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Just hope they don't remove the "red proto drake" by then :p
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Quote from jokeyrhyme
    At the moment there's no way to single out your pet/vehicle's auras (buffs/debuffs). Those settings you tried refer to the unit experiencing the aura, not the unit that cast it. The only information we have about the caster is whether it is the player or not.

    It looks like in 3.1 Blizzard is increasing the amount of information we get about auras. Of particular note is the fact that you can single out auras from your pet/vehicle.


    So I have to understand from here that is not possible to see wich are my pet/vehicle debuffs made on boss? (for bosses like Eregos in Occulus and Malygos)?
    If is not possible I have to say I'm totaly dissapointed about blizzard..
    Posted in: General AddOns
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    posted a message on X-Perl Thread
    Is there a way in X-perl to use "big debuffs" option to see my drake debuffs made on the last boss in occulus? Or Malygos?
    Posted in: Unit Frames
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    posted a message on Debuff Counter Addon
    Guess is not working.. I can see my debuffs but when tested in occulus, just realized that they aren't my debuffs, but they are my mount debuffs. Enabling big debuffs for "pet" in X-perl is not making any difference. Is the entire strategy on that achievement (5 amber drakes) based on the fact that there can't be done any addon for tracking your personal debuffs?
    Posted in: AddOn HELP!
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    posted a message on Debuff Counter Addon
    Ty for the info.
    Guess the answer was under my nose, Xperl had an option to double size of my debuffs on boss, but was named "Big debuffs" and didn't realize that is meant only for the debuffs I put on boss. So problem solved :)
    Posted in: AddOn HELP!
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    posted a message on Debuff Counter Addon
    Hi, maybe I didn't search good enough, but really couldn't find any addon that can do the following thing: for Occulus, for emerald & ruby void acehievement, I would really like an addon that can highlight in some way the debuffs that I made on the boss, so that I know when I have 10 debufs on the boss. With the tactics that we used, we had 4 ppl channeling at start. After first rotation they all start doing it at different times, and I can't tell anymore wich are my debuffs from other players, and I may be starting the dps before I have 10 stacks on the boss.
    Is there any addon that I can use for this?
    Posted in: AddOn HELP!
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    posted a message on Grid
    I'm really happy using different profiles, and applying them by macros on action buttons. /grid profile choose [profile_name] works perfectly.
    Problem solved. (at least I am happy with it).
    Posted in: Grid & Grid2
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    posted a message on Grid
    The GridDynamicZoneSwitch is working fine, thank you for the info.
    I would really like to make 4 buttons in the interface that will change the profile when I click them. Asuming that I have saved the folowing profiles: party5ppl, raid10ppl, raid25ppl and raid40 ppl, what would look like a /script sequence to switch to any of those profiles?
    Posted in: Grid & Grid2
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    posted a message on Grid
    Ty again for all details.
    I understand the limitations of grid as you described them.
    Saving screen space especialy in fights like Malygos can be solved in many ways, of wich I remember:
    1. put different size per pet groups, wich would be alot of work for you guys, and is not worth doing it for the not so important results.
    2. make it possible to change general frame size in combat, so that when Phase 3 comes, all frames in grid would change to a smaller framewidth value, wich is against Blizzard policy. (this is the part where Blizzard is not nice, and would be nice to reconsider this part)
    3. maybe there is one more way.. but not sure about it. Blizzard default frames do modify and become pets and you select pets automatically instead of players if they mount up the friendly drakes(don't remember exactly but this is the main idea). Maybe if all player frames will point pets instead of players?


    Did I understood correctly?

    For Grid / Dynamic Zone Switch as I remember now (from work) is not there in default version, is it a 3rd party addon ? Will it be able to know wich one to chose from 10ppl and 25 ppl for instances like Naxx and Malygos? Or I will still need to chose the profile manually, to select between 25ppl and 10ppl? (as both are raids, and I use different settings for those two, only ingame difference is that 10ppl is normal and 25 ppl is heroic)
    Posted in: Grid & Grid2
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    posted a message on Grid
    You convinced me, ty alot for all the answers(really appreciate the time you put into it). I will try to somehow write about it on Blizzard official, as sizes of frames should not be limited. Not nice thing that Blizzard made such limitations...
    Posted in: Grid & Grid2
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    posted a message on Grid
    Ty for the info.
    Can you please tell me how to remove the WARLOCK pets without sorting everything by class/pet class. Nice idea you have there with different directory, like this you don't have to edit Grid files every time comes out an update, as your own layouts will be added to the default ones.

    In the file GridLayoutLayouts.lua what do I have to add to this code to make it adjust the frame size to a special value acording to the number of columns (I don't even bother to add variable frame size adjustable by menu, as I know exactly how many pixels my frames should have for every layout).

    ......................................
    GridLayout:AddLayout(L["By Group 25 w/Pets"], {
    [1] = {
    groupFilter = "1",
    },
    [2] = {
    groupFilter = "2",
    },
    [3] = {
    groupFilter = "3",
    },
    [4] = {
    groupFilter = "4",
    },
    [5] = {
    groupFilter = "5",
    },
    [6] = {
    groupFilter = "1,2,3,4,5",
    isPetGroup = true,
    unitsPerColumn = 5,
    maxColumns = 5,
    },
    })
    .......................................
    (is there some variable named FrameWidth=xx to add to this code? :p)

    And yes, maybe I will add some Action buttons that will access automatically the layouts in Grid without keep entering the menu. (I will check how to assign buttons to call this function GridLayout:LoadLayout(layoutName))

    No offence, I believe those are really easy things and can be done easy and I don't know why you are against them.

    Also, I do understand that Blizzard made some limitations about modifying frame data on the fly, and I know that you create the malygos drake frames prior to the fight(or soemthing like this), or Blizzard will make it impossible. But making all columns that have pets, or starting with column X a different size from the start, will save alot of space in Malygos fight. This will result in having all other units that will be added after group X have another size.
    Sorry for pushing it a bit, but I would really appreciate an answer that I can understand too, or maybe is just me thinking it wrong.
    Thank you in advance,
    Dan

    Edit2: The part with Frame Color is working properly when removing Offline from it.
    I know now what is that I don't like. I would like a different color on the text "offline" and other on the frame(well this is a thing I would never ask you to do:p ).
    Posted in: Grid & Grid2
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    posted a message on GridLayoutPlus
    Wich one is that version and what can do?
    As I noticed, Grid creator won't agree making something to help ppl not entering menu and adjust size every time you need a different layout, wich IMO is a bad idea. Is it that hard to add a predefined frame size for every type of layout? :|
    Posted in: Unit Frames
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    posted a message on GridLayoutPlus
    Is this addon still maintained? Is not working with latest version of Grid. Is only me? Is everyone? Or the addon is not maintained anymore?
    Posted in: Unit Frames
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    posted a message on Grid
    I see, just my bad luck :p
    If there was an option to check for normal/heroic mode (i'm a programmer myself, but not done any lua code before, and I don't even know where to start), maybe I could add myself an option custom size, different one per every layout - this one at least I believe is not hard and doable without knowing any lua code.
    Posted in: Grid & Grid2
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