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    posted a message on Numen (a totem button addon) - Official Topic
    For BF compatibility and the request about Buttons not popping up, you might want to check out the thread about Poppins by Sorata which is basically a general purpose Popbutton addon with some Numen code in it (like the Totem timers).
    Posted in: General AddOns
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    posted a message on Poppins - Official Thread
    Amusingly enough duration/count if button spell is a self buff has been spinning around the module parts of my brain ;)
    I will just wait this time, hehe.

    As for manatide and such things, I could not agree more - it is not meant to be in a general popbutton addon and bloating things up is rarely a good idea. Suddenly you got a LibSink menu, two days later someone demands sound notifications and why can?t this thing play mp3s, anyway? ;)
    My current feature reqs or ideas would be keybindings for the popup-buttons (induced by Phanx at the Numen threat) and a low priority visibility module (main buttons depending player_regen_disabled etc.) as an optional module(induced by autobar2).

    Could try on those when I got a little spare time, if you are not working on those features anyways...
    Posted in: General AddOns
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    posted a message on Poppins - Official Thread
    So, checked it out and I gotta say... it is great, it is beautiful! you have done a terrific job Sorata :)

    Since I basically was doing the same thing (just...not working ;) ) I have some ideas for example for modules.

    Would you mind a feature commit now and then or would you prefer branching/code posting or whatever suits you?

    I personally do not see much of a point in maintaining Numen any longer, from what I can tell from my memory there is basically only the Mana tide announce missing (easily replaceable by for example SpellAnnounce) and the automatic button creation (well, 5 minutes). But it is mainly Avianas child, just speaking for myself.
    Posted in: General AddOns
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    posted a message on Poppins - Official Thread
    Arghs, why do I see this this late?
    Been sitting on porting Numen to Ace3 for a while ;)

    Well then *trying out the plugin and inspecting the code*
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    All right all right ;)
    I have converted my tooltip options select to Ace2-style Tooltip Option toggles.
    Let me know if there are any problems.
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    I dunno about the anchoring but I have an option on my weird local hybrid twin to turn tooltips (off/on/combat).
    If that is ok for a while I would at that to the live version.

    About the showing popup totems thingie I am aware of that wish.
    I personally would like to make it customizeable how many totems per row are shown but that will be quite tricky for me since I cannot help not really getting into the lua oo approach or maybe it is because of working with someone elses code.
    Showing all of them should not be much of a problem though, if that is what you would like I could add an interims option if I get that to work without much of a hassle.

    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    It will come - if not from aviana first from me in some time (have some other changes in the works I would like to finish first).
    Posted in: General AddOns
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    posted a message on Recount
    I hope you forgive my semi-offtopic question, but maybe somewhere here knows about that.
    I have noticed that in our logs the dot-classes like warlocks and shadows are way down on the damage-done than before 2.4. This does not seem to be a recount issue - SWStats reports the same thing.
    I had a look at the casts and there are direct-damage spells leading now. Before 2.4 they had their dots doing the most damage now it are the direct damage spells.
    I am wondering now if it is the case, that the pre-2.4 combat log statistics were incorrect in the sense that maybe they applied full dot damage even if the creature dies in the meantime or if there is a known problem with dot damage on post-2.4 combat logging.
    Has anyone a hint on this one?
    Posted in: General AddOns
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    posted a message on Parrot 1.0 Beta for the 2.4 combat log
    deDE falls back to enUS now.
    Noted though, if someone sometime does a deDE translation, this fix can or should be taken out again.
    On a side note: LibRockLocale-1.0 does not seem to be used anywhere, unsure if it needs to be included.
    Posted in: General AddOns
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    posted a message on Parrot 1.0 Beta for the 2.4 combat log
    I don?t need a locale either, but a fallback to enUS would be nice.
    I will have another look at the function, if I decide to not mess around with it I will just insert a deDE translation like [englishword]=englishword.
    Will do the trick too.
    Posted in: General AddOns
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    posted a message on Parrot 1.0 Beta for the 2.4 combat log
    The localization function does not seem to fall back to enUS if there is no localization provided (like deDE currently).
    Please double check your function Parrot:L lines 2232 to 2247 in Parrot.lua and compare for example to Pitbulls.
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    Just upped a fix for enUS, since I am on another locale please report back if it is fixed.
    Could be a couple of mins until it?s on files.wowace.com
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    You are on zhTW locale by any chance?
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    Hm, this branch works perfectly fine within my environment (deDE-Client, lvl70).
    Synthe, what is yours? Anyone else with Bugsack or sth. like that wanna try out?
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    He could put it in a branch, I like the idea but the trunk isn?t the right place for it for now I?d say.
    Posted in: General AddOns
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