• 0

    posted a message on RBM not Official Thread
    Quote from Wobin »

    It's still a lot of marketing speak. We don't need that, we just want numbers and reasons.

    Why is it better? What does it have that others don't? How do you measure the "Several HUNDREDS"? You're saying that something that might take 1/10 of a second to run in DBM will only take less than 1/1000'th of a second?

    Don't try to convince us with vapourspeak, show us with facts and details.


    Perhaps, YOU don't want that, which is fine. Majority of end users don't care about numbers.

    Sadly, it doesn't take much effort to identify poorly written code in DBM (I'd hope nothing takes 1/10 of a second in DBM, but I wouldn't be terribly surprised). BigWigs is well written for the most part (RBM is far from perfect), but is clearly designed not to be as 'powerful' (in the terms of features, some people need less which RBM wasn't written for) as other mods. The description was really written for my guild, as a bit over-the-top because my guild is really awful at feedback and I wanted some responses/critiques.

    However, Apoco can take it in any direction he wants. It's just difficult for me to refrain from replying to one-sided views. Use BigWigs if you want minimalist, small footprint, basic features (or additional through extra modules), DBM if you don't care about performance and like stuttering because it makes the game challenging, or RBM just to be different. Next time I'll just keep my mouth shut.
    Posted in: Raid AddOns
  • 0

    posted a message on RBM not Official Thread
    Quote from tekkub »

    Sounds like a lot of marketing ramble to try to make you addon sound wonderful...


    And yet none of it is false. ;]
    Posted in: Raid AddOns
  • 0

    posted a message on Dock (OPEN beta)
    Quote from Yves »

    If people wonder why Kameril stopped working on this addon.

    The explaination is right here in the newest article:
    http://risen-guild.com/

    Kameril was a member of Risen, for those who didn't know.
    Wherever you agree or not to whatever is said in that post, keep it to yourself.
    This is not the place to discuss it.

    Enough offtopic for now.


    This is correct.

    Quote from Notvello »

    Hey if anyone is willing to take up the reigns for this revolutionary addon i'm more than willing to make a donation.


    Where was my donation? =P
    Unfortunately, I've yet to have a single offer to take over the project. I would've really liked to see it continue. On the bright side, it's unlikely it'll break any time soon and it works fine on 2.4.
    Posted in: General AddOns
  • 0

    posted a message on Dock (OPEN beta)
    Quote from SilverXXX »

    It's a wonderful addon even now, it's a shame the original author won't go on with its development. Hope someone pick it up.


    Unfortunately I've had no offers so far.

    Quote from dragonis »

    HA abandoned before it even started LOL, this addon did have potential best we can do is hope some1 takes it over, shame on you Kameril...

    Hrm? 60+ hours on a side project I provide to the community for free isn't something I can feel shame about. Thanks for the support though.
    Posted in: General AddOns
  • 0

    posted a message on Dock (OPEN beta)
    After careful consideration of where Blizzard is taking this game and where I want to take my life I've decided to end my subscription. If you have the experience and skills necessary to continue development on Dock let me know and I'll see about turning the project over.
    Posted in: General AddOns
  • 0

    posted a message on Dock (OPEN beta)
    Quote from Seerah »

    I apologize for bumping this, Kameril, I just wanted to make sure that it wasn't missed in all the "frame name" commotion. :)

    I also have something else to report. I saw in the changelog that there was something about fixing the minimap when in tab mode. Well, when I place my minimap in a Dock and then tab the dock, the minimap grows to fill my entire screen. Attached are two screenshots for you.


    Next version should have fixes for all those, hopefully I'll be able to get it out tomorrow.
    Posted in: General AddOns
  • 0

    posted a message on Dock (OPEN beta)
    Quote from poetter »

    Would it be possible to remember the frames position in the dock so that it is at the same place once to undock and redock again?


    I think you'll need to be more specific. Are you talking about redocking a frame with a keybind? Otherwise, all other instances should dock and undock to the same position as before.

    Quote from Xinhuan »

    My point was that if you wanted a "thumbnail preview" of an addon, that thumbnail shouldn't be interactable.


    Well, there is an option to make it interactive now, so the whole argument is sort of moot. :)
    Posted in: General AddOns
  • 0

    posted a message on Dock (OPEN beta)
    Quote from Slice »

    Is there no way to make the frame inside the dock interactive?

    For example, the buff frame is in a dock. I am unable to remove a buff by right clicking. I am unable to mouse over the map to see what type of herb is showing.

    Am I missing something?


    Advanced tab, uncheck "Use overlays" then you can interact with the frame directly while docked.
    Posted in: General AddOns
  • 0

    posted a message on Dock (OPEN beta)
    Quote from Hack »

    Guess that this could be something thats added to EKBB instead then perhaps. I'll post in that thread in a few days or summat if there is no other 'fix' available for it..


    Yeah, there's nothing Dock can do about it because the only way to 'remember' a frame from a previous frame is through the name. If EBB's frames were named they would redock as expected.


    Quote from nchen »

    http://i10.photobucket.com/albums/a106/orowintermoon/WoWScrnShot_021208_232922.jpg

    Here's a picture of MBB + Dock. Note that the debuffs are also screwy. Normally they list right under the buffs.

    Seems like the author didn't set the parent as expected, it's probably something a simple /run macro can fix. However, I haven't had time to really look into it, unfortunately school and work come before WoW. :(
    Posted in: General AddOns
  • 0

    posted a message on Dock (OPEN beta)
    Quote from nchen »

    I'm having issues with two addons. While I suppose they are not big issues, they might be something to consider in case other addons have the same problem.

    The first is using Morganti BuffBars with Dock. The buff frame itself moves into the dock, but it hangs outside the dock and does not self minimize. If I increase the size of the dock to the size of the BuffBar, then it still doesn't minimize, and it increases the overall size of dock.

    The second is using DoTimer. The anchor becomes extremely large when you try dragging it into dock. Normally the anchor is about 1cm, but when in dock it grows to 3-4cm.

    edit: Also, the addon HealBot won't go into dock because it says something about taint errors in combat.


    I'll add these mods to the list of things to check into.

    Nothing I can do about secure frames. Blizzard's decision.

    Quote from Hack »

    Sorry to ask this first, is there a dedicated place to report issues or problems? :)

    I have been using EkkBuffBars for quite some time now on my setup and recently decided to make it so that the bars are docked too. Works great, with one problem..

    After dragging the buff bar to the dock it all works fine. I can change zone and everything. Problem is though that when I log out of the game and then log back in, the bars are no longer docked to where I set them and are instead back on the umm.. game screen, undocked instead (meaning I gotta drag em back to the dock to get em working again how I want).

    Brilliant mod though, really didn't think that this was possible with WoW (thought VisualThemes was great when that came out, this is far more oooooh..)


    Right now this thread is the best place to report issues.

    The problem with EBB is that it doesn't name its frames so there's no way I can save the information about it. I recently added more detailed explanation to the wiki.
    Posted in: General AddOns
  • 0

    posted a message on Dock (OPEN beta)
    Quote from Terak »

    So i take it if a name it Dock1 then i would use that as parent for the pannels?


    Nope, that's what I meant earlier, one dock 'frame' can represent several different docks. Frames cannot be renamed or removed from memory after they're created, so Dock recycles them whenever you change profiles or 'rename' the dock. When Dock renames a dock it's not the same as renaming the actual frame (what eePanels uses). A frame may be called "Dock1" in one profile and "Dock43" in a different profile. So, the best solution is that the docks are unnamed.

    Quote from Tixu »

    when a frame is *horizontally* (X) resized after docking in a *vertical* dock, The dock addon seems to not be able to ajust the new X size dynamically. I have to undock it then redock to get it fit with the right size.


    I understand, there's some technical difficulties in solving it. However, I do have an idea on how to solve it.


    Quote from Tiany »

    Problem is I have to mouseover my omen or assesment and I cant use the keybind to undock them.

    So basicly I want to have an option to just bind 1 button to a dock (Dock1 for example) and by the press of my ? button (wherever my mouse is at the screen) undock or redock BOTH the frames. Everything there is docked in Dock1 basicly.

    Another thing: I use Mapster now as map addon and I wanted to dock it to so I can basicly replace it with my minimap if things go well, BUT whenever I dock it (for example when I'm in Orgrimmar) the docking would go fine but theres this constant "Ashenvale" or "Barrens" text on it and it seems the map in the dock just disapears after a while so I have to redock it.


    I can make the keybinds dock and undock a frame instead of trying to redock the docked frame. Docking multiple frames at once, or restoring layouts, is beyond the scope of Dock itself but it is something a module could do. I'm hoping some other developers make some modules for Dock, but if not I'll get around to it eventually.

    It sounds like it may be an anchoring issue with Mapster; I haven't tried Mapster myself, but there may be nothing I can do about it from Dock.
    Posted in: General AddOns
  • 0

    posted a message on Dock (OPEN beta)
    Quote from Terak »

    was wondering what is the names for each Dock? as Im thinking of playing about with eepanels and this to try make something in my ui. i have tried using the macro to find out the name of the object on screen under my mouse keeps giving me Nil.


    Dock's frames are unnamed since a dock frame can represent several different docks with profile changes, renames, ect.

    Quote from Guillotine »

    My request is an option to set, for a certain frame, an extra horizontal/vertical space to leave for it. For example, you could chose to add an extra 40 pixels of vertical width to that frame.

    Added to the "todo" list.

    Quote from Guillotine »

    The other problem (though it would be slightly harder to fix) has to do with AddOns like ElkBuffBars. The debuffs are put in a frame below the primary frame. This means that, while the buffs work correctly, if you have any debuffs they begin to overlap frames further down.

    Yeah, this one is very expensive to fix in a general solution. I haven't decided how I want to approach it.
    Posted in: General AddOns
  • 0

    posted a message on Dock (OPEN beta)
    Quote from Bam »

    I got loads of errors to start with because the TOC file needs some more information. I believe you need to add the following (or something similar) to the TOC file to make it work properly with dis-embedding:

    ## OptionalDeps: Ace3, LibStub, LibSharedMedia-2.0
    ## X-Embeds: Ace3, LibSharedMedia-2.0


    It's still being debated how to embed Ace3, though. But for now I think the above is ok.




    I knew I forgot something, added, thanks.

    Quote from shobu »

    EDIT: Fixed by installing Ace3 (for some reason it didn't install automatically using WoWAceUpdater. I update without externals and have automatic dependency download enabled.)


    Should be fixed now, sorry.


    Quote from ScythXIII »

    Hmm... one thing I would like to see is a way to restore all, or selected, Un-docked items back into the dock.

    For example, if I docked Omen, then restored it, there should be a way to re-dock Omen.


    It's something a module can do fairly easily, just haven't had time to make it.

    Quote from ScythXIII »

    Also, how does the tab work without using the Auto-Tab? I couldn't get it to tab without that option.

    Under the "Clicks" option you can choose which mouse button(s) turn the dock into tabbed mode.
    Posted in: General AddOns
  • 0

    posted a message on Dock (OPEN beta)
    Quote from OttoDeFe »

    Here's a screenine - The tab on the left, the dock sticking out on the right


    Committed a fix, let me know if it works.
    Posted in: General AddOns
  • 0

    posted a message on Dock (OPEN beta)
    Quote from OttoDeFe »

    Cosmetic thing, but haven't grabbed the new file:

    Beyond a certain width, the dock pushes to the opposite side of the screen when it drops to tab - you get a partial frame showing. Will get screenies if needed.


    I'm not sure I understand. When the dock is large and it's set to tab mode you can still see part of the dock?

    Quote from Lewzephyr »

    I created a dock for my various mods minimap button. I would like to interact with those buttons with out having them restore back around the minimap.
    So, I may just be missing it... is there the ability to use that particular dock frame in that manner? if not... not this as a possible request.


    Currently there's not a way to keep docked frames interactive, it's just more difficult than you'd think lol. It is something that I want, but it may be a bit before I work out all the kinks.
    Posted in: General AddOns
  • To post a comment, please or register a new account.