It's still a lot of marketing speak. We don't need that, we just want numbers and reasons.
Why is it better? What does it have that others don't? How do you measure the "Several HUNDREDS"? You're saying that something that might take 1/10 of a second to run in DBM will only take less than 1/1000'th of a second?
Don't try to convince us with vapourspeak, show us with facts and details.
Perhaps, YOU don't want that, which is fine. Majority of end users don't care about numbers.
Sadly, it doesn't take much effort to identify poorly written code in DBM (I'd hope nothing takes 1/10 of a second in DBM, but I wouldn't be terribly surprised). BigWigs is well written for the most part (RBM is far from perfect), but is clearly designed not to be as 'powerful' (in the terms of features, some people need less which RBM wasn't written for) as other mods. The description was really written for my guild, as a bit over-the-top because my guild is really awful at feedback and I wanted some responses/critiques.
However, Apoco can take it in any direction he wants. It's just difficult for me to refrain from replying to one-sided views. Use BigWigs if you want minimalist, small footprint, basic features (or additional through extra modules), DBM if you don't care about performance and like stuttering because it makes the game challenging, or RBM just to be different. Next time I'll just keep my mouth shut.