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    posted a message on RBM2 Official Thread
    Quote from nyoghta
    Thanks a lot for updating this addon, I have been missing it.

    Is there any chance of the AbilityWatch module being updated also?


    I never used it, and don't really have a character to test it on atm (starting all over). Similar to TrapWatch it should only take a couple changes to port it over assuming it was working correctly.

    @lindalas, I'll look into FD and RF.

    @olog, I'll see about re-adding normalized bars, shouldn't be too hard. I'm looking into finding a better way to build spell lists so that it doesn't require so much manual maintenance for new/changed spells. I just focused on fixing up the core, I want to take a sweep at all the modules bring them up to par.

    I can see a use for the shared debuffs/buffs in raids, but it probably belongs in a separate module.

    @Everyone, When Wotlk hits I'm gonna be taking a break from working on RBM2 for a week or two, I actually want to play the game! :p
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Quote from lindalas
    I'm looking forward to testing this on my hunter tonight.

    - edit -

    Just noticed that there is no TrapWatch module in RBM2 (yet). The one in RBM was actually one of the fully functional parts of RBM in 3.0 and I hope the functionality gets included in RBM2. If I recall correctly, the traps differ from just cooldowns and debuffs in that you also have a duration of the trap (pre trapping) and the debuff (someone being trapped) might be tracked in a different way, I'm not sure.


    The plugins are able to be ported very easily. If it was working for RBM in 3.0 then it's about two lines to change it over to RBM2, I'll look into it tonight. I don't have a hunter to test it on, so it'll be up to you guys to let me know.



    @G00DFe77a
    The hostile/friendly is in DebuffWatch? I didn't change any filtering options in it from RBM. I'm not at a place where I can get on WoW and look, but they should show up under frame options > filtering, then selecting DeBuffwatch from the dropdown.

    The bar transferring, sounds, blinking, pulsing, have all been moved to custom actions. Once I get some time I'll add in some descriptions in the ingame GUI to help configure them. The way is you assign actions based off events.

    The current possible events are:
    Time - When a bar goes over or under a certain time value then an action is triggered.
    Percent - Similar to time, except it uses a percentage of the bars total duration. So 5% of a 2 minute bar is 6 seconds, and 15 seconds on a 5 minute bar.
    Count - Exclusive to count bars, when a count bar goes over/under the value the action is triggered.
    Label - When a bar's label matches the label entered.

    These events can trigger any of these current actions:
    Sound - Plays a customizable sound.
    Color - Changes the bar color
    Blink - Fades the bar in and out
    Pulses - Increases and decreases the size of the bar
    Transfer - Transfers the bars to selectable frames (animations aren't finished yet)
    Script - A lua script that allows for full customization (not yet implemented in the GUI)


    When the welcome frame is used it automatically adds the transfer actions (new frames have no actions by default) under the time event. To customize or remove the action go to the frame options and custom actions section, then select Time from the dropdown. The actions should show up, to remove simply click Remove.
    Posted in: Raid AddOns
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    posted a message on How do i get more depth from AceDB?
    What he means is that there's no difference.

    local t = {}
    t.subtable = {}
    t.subtable.var = "something"

    is the same as:

    db.global.container1 = {}
    db.global.container1.var1 = "key1"

    If you don't understand one or either of these then read up at:
    http://lua-users.org/wiki/TutorialDirectory
    http://www.lua.org/pil/

    This isn't an Ace issue, it's just Lua.
    Posted in: Ace3
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    posted a message on RBM Offical Thread
    Quote from lindalas
    ... ok, you've had 8 hours ... :P


    See http://forums.wowace.com/showthread.php?t=15014 :p
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Copy/paste description from Curse:
    RBM2 provides a powerful base for status bars. What does this actually mean? It can track your cooldowns, buffs, debuffs, and just about everything else you can think of. RBM2 currently has modules that provide similar information as NECB, DoTimer and other cooldown/spell tracks, but gives the power of customization to you.

    RBM2 is extremely customizable, allowing you to change textures, locations, anchors, or you can just leave it at the defaults and it's ready to go. You have the ability to make any number of frames that you want, have bars travel from one frame to another depending on time remaining or percentage of time remaining, all with different styles. You can also setup sound events that will alert you when certain bars are almost over.

    Additionally RBM2 has support for BossModules, and by default comes with a plugin that optionally converts BigWigs bars into the RBM2 system.

    ------------------------

    I completely reworked the custom bars system. It's much much more powerful, and allowed me to pull most of the confusing configuration sections. These and many other behind-the-scene changes made it impossible to bring old saved variables over, you'll have to start over, sorry!

    Because I merged several versions of RBM and rewrote significant sections I may have introduced old or new bugs, please use the curse ticket tracker for that. Some old features haven't been finished yet or the new version, bar transferring currently has no animations and configuration options for bar/frame clicking aren't finished. Added support for LDB, removed support for FuBar. Plugins can no longer announce bars (Boss Modules still can), this should provide more flexibility in renaming bars locally, I'll add some API to make the transition smoother soon.

    DeBuffWatch still needs to be converted to the spell id system, if anyone wants to help.

    This version is very much beta, and many sections have not been tested in the real world at all!

    http://wow.curse.com/downloads/wow-addons/details/rbm2.aspx
    Posted in: Raid AddOns
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    posted a message on RBM Offical Thread
    Quote from Bettarg
    We all are in Dire need of oure beloved RBM Kameril! Hurry up pls ;)


    One more thing to finish and I'll be commiting it! :p
    Posted in: Raid AddOns
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    posted a message on RBM Offical Thread
    Putting the finishing touches on it, should be up by this weekend I'd think. It should be familiar but there's a few major design differences.
    Posted in: Raid AddOns
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    posted a message on Sharing AceConfig-3.0 functions
    I'm implementing a dropdown(ish) configuration library using the AceOptions standard. The first 400 or so lines of AceConfigDialog-3.0 are useful utility functions to most configuration libraries. Currently I just have them copy/pasted into my library; however, it seems like it would be better to have them shared so any config lib could access them.

    Would it viable to create a new library like AceConfigCommon-3.0 or similar that pulls out these utility functions so that the standard is easy to adhere to for any config lib?
    Posted in: Ace3
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    posted a message on RBM Offical Thread
    Thanks Nirek.

    When I started fixing a few things I decided I wanted to go back and rectify a couple design issues that RBM faced. So it may be a week or two before I'm ready to push that out.
    Posted in: Raid AddOns
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    posted a message on RBM Offical Thread
    Just wanted to post an update that I am working on RBM. As mentioned earlier, the core works fine already with a toc change. The modules need some work still.
    Posted in: Raid AddOns
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    posted a message on RBM Offical Thread
    Quote from HunterZ
    I miss RBM a lot, but if it's not going to be actively maintained then it's probably going to go into the pile of addons that I'm taking this opportunity to replace with something new.


    The possibility is there. I have a UI redesign in mind that would greatly simplify the configuration process without hampering the power. It's simply a matter of justifying the time investment.
    Posted in: Raid AddOns
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    posted a message on RBM Offical Thread
    Depending on the amount of interest left in those that still use(d) RBM I may do a maintenance release or two. (I'm the original author for those that don't know)
    Posted in: Raid AddOns
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    posted a message on RBM Offical Thread
    It was stored by character since it's quite likely that each character is a different class; not storing by class since your alts likely want different skills shown depending on level/spec/ect. Enabling Demoralizing Shout or something class specific, then copying that profile to your mage isn't terribly useful. However, extra settings should probably be saved by profile instead.
    Posted in: Raid AddOns
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    posted a message on RBM Offical Thread
    Quote from Apoco »

    if not UnitInRaid("player") or (GetNumPartyMembers() == 0) then return; end


    It should work in the groups. I'll test it tonight.



    That should be an 'and' not an 'or' ;]
    Posted in: Raid AddOns
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    posted a message on RBM Offical Thread
    Quote from HunterZ »

    I'm interested in trying other bar addons as replacements for Sorren Timers + CooldownTimers 2. However, I haven't seen any others that I like better. RBM looks interesting but I can't find any good documentation, so I have some questions:


    I haven't looked at it since Apoco took over, but I'll answer what I can since I built the core.

    3. All settings are changed immediately, no reloadui (unless you reset your profile).
    4. Uses SM-3.0, and all texture, sound, and font options come from it.
    5. Has transparency options for the base frame, which in turn affects the bars.
    6. What text: no not really, that's up to the individual plugin (some may offer customizable text, others not). Where: yes, it offers full support for alignment and offsets of the timer and label that are independent of each other.
    Posted in: Raid AddOns
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