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    posted a message on RBM2 Official Thread
    Quote from Mists
    I've attached the buff/debuff files for mage and paladin, I hope there isn't too much missing (and not sure I got the alliance-only paladin spells right), but anyway it's a start. :)

    Couple of things I noticed regarding the paladin stuff:
    - RBM doesn't show the cooldown for Holy Shock. I haven't looked through the code but I suppose you scan the 3rd line of the tooltip for a time. The problem with Holy Shock is that it has 2 ranges, 1 each for friends/enemies, so the cooldown is on the 4th line. I'm not aware of any other spells with the same cooldown, so it might be easier to treat it as an exception, but anyway that's your call!
    - Sacred Shield is actually 2 buffs: one that lasts 30 seconds and the other is a proc on hit. They both have same name, but different icons and can be on at the same time. RBM shows only one of them, and I can't find the spell ID for the proc. In my testing if both buffs were active, the procced buff was always shown, not sure if that's consistent or just happened for me. When the procced buff duration is shown in RBM, the icon is still the one from the normal buff. I hope my explanation is not too messy...

    There's also Divine Favor cooldown not being shown, but since it's same idea as Combustion for mages, it's probably fixed already in the new version.

    Thanks again for your time!


    Thanks, I'll merge those in. I'll take a look at holy shock since I scan the tooltips a similar way in the next version. Divine Favor should be fixed. Sacred Shield poses a problem that's probably not worth fixing unfortunately; however, I might be able to hardcode an exception for it.
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Quote from shadowrm
    Thanks Asylum, while I didn't see that - and it was unchecked, I tried it out on last night's raid but sadly got the same effect :( It showed warnings, but no bars


    I just tried it, works fine for me. Using latest BigWigs from curse. Like Asylum was saying, make sure that it's not filtered in the frame's options.


    Mists, all of the issues you mentioned with CooldownWatch are fixed in the next version. I'm hoping I can get to it by the end of this week, I haven't had much time for a hobby of a hobby lately. As for the class.lua's for DeBuffWatch, I haven't started any new ones so your help completing them would be greatly appreciated.

    The next CooldownWatch won't have item cooldowns in it. I'll likely make a separate module just for tracking item cooldowns because I very much dislike the way it's currently implemented.
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Quote from shadowrm
    BigWigs doesn't seem to function at all with RBM2; I have to disable the RBM2_BigWigs module to see boss timers as when its enabled it hides anything that BigWigs sends to its typical anchor points. I didn't see any previous posts about it- so I'm lost as to what the issue could be outside of it just not being coded yet?


    I don't use it,I just ported it over and this is the first report of it not working. I'll check into it, some stuff might have changed.
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Quick update: New CooldownWatch backend is complete, I just need to finish up the config options for it. Various fixes and additions to DeBuffWatch are coming also.

    Trinkets and items with hidden/internal cooldowns:
    Now is a good time to request trinkets to add, there's just too many for me to go through manually. I need 4 things to add the trinket:


    1. Name of the item
    2. ItemID of the item
    3. Length of the cooldown
    4. SpellID of the spell the item casts
    If you don't know how to find the itemID and spellID:
    Go to wowhead.com
    Search for the item you need the id for, and go to it
    In the address bar you'll see something like
    http://www.wowhead.com/?item=40682
    The item id is the numbers at the end, 40682 in this case
    To get the spell id from the item then click on the proc effect
    For example the Sundial of the Exiled has the effect "Equip: Your harmful spells have a chance to increase your spell power by 590 for 10 sec."
    clicking on that brings you to the spell cast by that trinket
    In this case http://www.wowhead.com/?spell=60063, which means the spellId is 60063
    (Technically, the actual spell is under the "effect" section on that page on wowhead which has the id of 60064; however, as long as they have the same name it doesn't matter)

    Currently I have:
    Sundial of the Exiled
    Mirror of Truth
    Dying Curse
    Embrace of the Spider
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Quote from lindalas
    I think there is an issue with the cooldown on Explosive Shot and Lock and Load procs. When LnL procs you can fire 2 explosive shots without any mana cost or any c/d. That doesn't seem to be reflected in the RBM cooldown module.


    It will be fixed in the new module.
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Sorry for the lack of updates recently. I'm working on finishing up some issues with DeBufWatch and a brand new version of CooldownWatch which should include internal cooldowns of the new wotlk trinkets and items. It will also be compatible with languages other than English.
    Posted in: Raid AddOns
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    posted a message on how to spread code over files?
    Quote from Nickenyfiken
    Yep, or you could do it like this right?
    local bar
    
    -- Public addon function
    function myaddon.foo(j)
       return myaddon.i + bar(j)    
    end
    
    -- Local function, no need to prefix its name
    local function bar(k)
       return k*2
    end


    In the definition you need to drop the local as you're redeclaring the variable 'bar.'
    local bar
    
    function myaddon.foo(j)
       return myaddon.i + bar(j)    
    end
    
    --Define the earlier locally declared bar
    function bar()
        return k*2
    end
    Posted in: Lua Code Discussion
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    posted a message on RBM2 Official Thread
    Ok I just posted the brand new DeBuffWatch module on curse. Few things to note:

    Only deathknights and warriors currently have their spells automatically added. For other classes you'll have to either manually add the aura under the advanced tab or simply see the aura on any unit ingame. If you'd like to help out with the rest of the classes simply look at the warrior.lua or deathknight.lua files to see how they're set up.

    The Track all targets option is a little rough still. I am unable to test it thoroughly since everything is dead for this week.

    Categories are now done by the unit the aura is on, it should help get the auras on the appriopiate frames easier.

    If you can track down any bugs a ticket would be appreciated.

    Please post any positive or negative feedback on the module.
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Quote from Nirek
    When you get a chance, what changes are needed to change over a plugin? Or is the api not final yet?


    The main difference is that plugins no longer have API to announce bars to the group, instead it should be handled by each individual plugin. Which basically mean thats :LocalTimedBar should become :LocalBar along with count/timeless. AdvancedXBar no longer exists either since its unneccessary. There's a few minor differences from there, but thats the main ones for plugins.

    The API is mostly finalized; there is going to be addition of a few methods to help create unique bars with duplicate labels, but nothing should be removed or renamed.
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Quote from chrispp
    How come I can never get my scorch debuff to appear despite telling rbm to track it ? I think this happened in the older versions as well, and I somehow managed to fix it. Any ideas on what important factor I am missing (filtering options are chosen to show debuff by name and in the timeless category) ?

    Thanks.


    -Chris.


    I'm not sure why it would or wouldn't currently. However, I just finished my last final, and plan to have the new version out for testing probably Saturday evening, or Sunday some time. Which I believe should fix any issues you're currently having.
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Quote from G00DFe77a
    Nice, looking forward to the beta update. Will the the new cooldownwatch have hidden items cooldowns with the new WOTLK items?


    Yeah, I'll be updating the database for internal cooldowns for the new WotLK items. I'll need help from you guys to keep up with all the new items, but not yet!
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Quote from Lauchsuppe
    Hi,
    is RBM just only working for englisch client?
    I have the german client and i didn't see any Buff - well i only finde englisch buffs to enable.
    Regards Suppe


    The current version of DeBuffWatch will only work on english clients, next version will work on any client without issue.
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Another update, I've nearly completed work on a rewrite of DeBuffWatch. I should have the beta out by the end of the week, but with finals next week things might change. Once I'm happy with DeBuffWatch and new CooldownWatch then I'll promote RBM2 a bit more, I haven't posted screenshots because I'm not happy with the current state of it.
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Sorry, been busy with wotlk+school+work. As things are start to settle I'll be able to get RBM2 where it needs to be. And I'll even post some screenshots that I promised two weeks ago. :p
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Quote from olog
    That's understandable ;).

    It seems that debuff watch resets all timers to original full duration whenever you change targets and possibly at other times too.

    Oh, and would you like bug reports rather in curseforge than here?


    The best place for bugs and straightforward feature requests is on curseforge. If you'd like to ask a question (is x a bug, or how do I use x feature), or discuss improvement ideas this is the best place. I'm not going to be overly strict either way right now though.
    Posted in: Raid AddOns
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