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    posted a message on RBM2 Official Thread
    Quote from zaare
    I'm not able to track buffs on my pet. I tried the group option, but it doesn't seem to include pets. Is this feature not included or have I just not figured out how to configure it?


    There's no pet support atm. I have it partially coded, but need to finish it up.
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Quote from Spookie
    I think I'm able to replicate the bug. If every mage is dead or out of range. The bar will show in the raid.


    You're using Beta 12?
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Quote from crytz
    I tried it out, both with my normal ui and with everything but rbm disabled - still the same problem. Arcane Shot, which shares a cooldown (and no one with ES ever uses it so I'm afraid I forgot about it before), also only shows its cooldown the first time.

    There seems to have been another undocumented change to LnL, in that they once again removed the internal cooldown altogether. I can't see that really changing anything though. =/


    They must have changed something with tooltips then. Won't have time to take a good look at it until this weekend though.
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    I'm not seeing anything obvious as to why it would have changed. I don't have a hunter, so it's difficult for me to test directly.

    If you have time try out r51 for me from http://wow.curseforge.com/projects/rbm2/files/ and see if it makes any difference.
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Quote from crytz
    Explosive Shot's cooldown timer is being very odd. If I reload my ui its cooldown will show up the first time I use it, but after that first time it never shows up again. All my other cooldowns are showing up correctly.

    Is this something I can fix myself? Thanks.


    This is the first report of this. Is this something that just started happening with 3.1?

    If so, did Lock and Load or any other talents that affect its CD change with the patch?
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Quote from Sunseth
    Dont know if it's been suggested before, but perhaps you could add a module that could track raid/party-members cooldowns ? Exactly like 'DBM Spelltimers' does, but if it would be added to RBM2 I could get rid of DBM..


    Yup, it's on the todo list. Most of the framework for cooldown sharing is in place actually, it's just creating the GUI and options.

    I haven't used DBM's Spelltimers, so I'm not sure how close the functionality is.
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Quote from n3xx
    i donno maybe I'm just blind it is pritty late..... but i can't seem to find a way to change the bar fill direction .... is there a way to do this if not could we get one?


    Bar directions are controlled by the modules. Neither Cooldown or DeBuff modules have an option currently. Submit a ticket on curse and I'll add some options in when I get time.
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Quote from HunterZ
    Having more success with Beta 10. How can I get it to track Mend Pet on my pet when I'm not targeting my pet?

    Edit: Also, got this error:
    [2009/03/03 18:10:42-5219-x1]: RBM2_Config-Beta 10\Config.lua:871: attempt to index field '?' (a nil value)
    AceConfigDialog-3.0-26:246: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:194>
    AceConfigDialog-3.0-26:368: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:341>
    AceConfigDialog-3.0-26:1034: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1030>
    AceConfigDialog-3.0-26:1468: in function `FeedGroup'
    AceConfigDialog-3.0-26:1390: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1370>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
    (tail call): ?:
    AceGUI-3.0-19 (Ace3):267: in function `Fire'
    ...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:445: in function `SetSelected':
    ...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:93: in function <...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:89>:
    
      ---
    I had made 2 new frames, "BigWigs Long" and "BigWigs Short". I configured the first frame, then was going down the list of options for the second and got the error when I clicked on "Custom actions" I think. The error did not reoccur after I reloaded my UI.


    That really shouldn't happen. I'll look into it. I started the framework for tracking pet auras, but haven't completed it yet. As such, there's currently no way to track auras on pets without them being your focus/target.
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Just committed a fix for that error, since I had trouble reproducing it please verify it's working correctly.
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    I know what's causing it (though I'm not sure why AceConfig dislikes spaces so much). However, I can't seem to reproduce it. If you could post exact steps to reproduce it would be very helpful.

    On the bright side, trying to track it down led me to some profile switching errors, it's much more robust now.
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    I just pushed out the new version, it's up on curse now. I have group cooldowns disabled currently as I need some more time to test them. I didn't want to delay the release any more though.

    Please submit tickets for bugs at http://www.curseforge.com/projects/16272/tickets/

    Post any/all feedback here. If you think the UI could be better, or wording more clear let me know.
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Quote from HunterZ
    Has RBM been updated to track the 30 second hidden cooldown of the SV Hunter talent Lock and Load?


    I'll be pushing an update either tonight or tomorrow (barring any major bugs) that will include LnL's hidden cooldown along with the other updates I've been talking about for a month+. I'll be honest, I didn't really consider ICDs on abilities in my original design, so I made some adjustments to the code to allow both items and spells. However, I don't have a hunter so I'll need you guys to make sure its working properly.
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Quote from jexxlc
    I was also wondering, are the timers only suppose to update while in combat? I notice on my DK I usually cast Horn of Winter out of combat before a pull, and it will not display properly until I enter combat, and then it shows up just fine. I wasn't sure if this was an intended feature, or a bug.

    Also with Frost Fever, it doesn't always update the timer when I recast it. I can't reproduce it consistently and it seems pretty random, but maybe one out of 5 casts of Frost Fever doesn't refresh the timer correctly.

    *edit* Just noticed on a training dummy that Blood Plague timer isn't always updating either, it doesn't happen a lot, but its not isolated to Frost Fever.


    I've fixed the error you reported internally, I'm not sure that I ever pushed it onto curse though (it doesn't hurt anything). The updating is a known issue, but it seems to affect different people differently. On my DK, for example, the timers are always accurate, in and out of combat, raids, solo, pvp, etc. However, on my druid there's many times when it doesn't update. I think I've tracked down the issue, but won't know for sure until I can do so more testing.

    I'm hoping to finally push the new build out on Thursday this week. By then I should finally be caught up on my school papers for a bit. :-X
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Quote from martinc
    How about doing it similar to Procodile, in that none of the internal cooldowns are defined initially, but rather the addon "learns" them as you use them. Sure, the cooldown displayed wouldn't be accurate the first time you use it, but after about 2 or 3 days, it's near 100% accurate. Would take a lot of the work out of having to manage and add in new internal cooldowns, as shipped with the addon.


    I hadn't heard of this addon, so I checked it out. It still requires both the item id and spell id; however, it does figure out the ICD itself. Not terribly useful for maintaining RBM since we'll still need the manually add the ids. Thanks for the suggestion though, if there's potentially better ways to do something I'm all for looking into it.
    Posted in: Raid AddOns
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