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    posted a message on AutoBar by Toadkiller (official thread)
    Awesome! It's working well now.

    Might require a slight tweak or two as I'm able to occasionally get two pop-ups to stick 'popped,' but a swipe of the cursor gets them collapsed again. No biggie.
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Padding was it. I was at -4 padding. Even at -1, it was doing it. Popup direction was "Top" and bar was aligned Right.

    Using Cycircled mod to skin the buttons, but I don't think that should matter... had the same skin a few versions ago and there weren't issues.

    Padding at 0, things are perfect. Well, working perfectly.. would like to bring the buttons in closer :)
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Using the latest from WAU, my Basic bar has strange pop-up behavior. Any pop-up over 2 buttons (the initial button and one pop-up) is very difficult to click on, with the pop-up disappearing quickly when mousing over popped-up button 3.. 4.. 5, etc.

    I've cleaned out my SavedVariables and basically started fresh with Autobar, no dice. Any ideas?
    Posted in: General AddOns
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    posted a message on Pitbull, Debuff Cooldown Count
    Perhaps someone can help with this. I'm using the latest PitBull. I cannot disable the duration text for target auras, like debuffs. I can disable the spiral, but not the duration text. Right now the text overlaps stack count, so it is a bit confusing. Ideally I'd like to keep the duration spiral, stack count, but no duration text. Any ideas?
    Posted in: Unit Frames
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    posted a message on Pitbull: Almost half of my entire screen gets tranparantly coloured....
    I experience the same thing on occasion with PitBull. It only seems to happen when I am in a party. A /reloadui takes care of it, as will leaving the party.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    I love PitBull, but I've noticed that with the recent change to 2.0 my load times are dramatically longer. So much so that I've been forced to go back to agUF for the time being. I'm not sure if it is an incompatibility between PitBull and another of my mods (90% being Ace2) or what, but disabling PitBull speeds up loading by a significant amount.
    Posted in: Unit Frames
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    posted a message on Problems with Bartender3 after attempt at changing UIScale
    Same problem here. I haven't changed my UI scale, though I have done a few scaling changes with the Bartender bars. Now, on some bars the icons are appearing overtop the movable green/red (enabled/disabled) field. I can still click and drag by grabbing the very edges of the movable fields, but it is difficult. It is also difficult to read the bar # as the icons overlap the text. It isn't happening on all bars, nor on all characters...
    Posted in: General AddOns
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    posted a message on ItemRack/Outfitter Ace2 mod
    Ahh, ClosetGnome. Nice :)

    All I'm really looking for is something that saves item sets, allows the hide/show cloak/helm per set, and has some sort of TrinketMenu-ish functionality. The scripting of automatically switching sets and whatnot is not needed, so...
    Posted in: Addon Ideas
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    tlai, actually the maxhp error (with the text getting cut off) is a Blizzard problem effecting many mods where Unit Frames scale up or down in size. Last I heard, Blizzard was aware of it...
    Posted in: Unit Frames
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    posted a message on Autobar (Toadkiller)
    Same here, enabling "Shift key for popups" does not work.

    Also, checking "No popup" on an item category will still show a popup.

    Otherwise, this is great mod :)
    Posted in: General AddOns
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    posted a message on ItemRack/Outfitter Ace2 mod
    Right now, the community is suffering a dearth of mods for handling item sets. ItemRack and Outfitter, two big names, are basically not being updated, or are being updated by a person here or a person there. Are there any comparable Ace2 mods, or plans for such mods?

    Or perhaps there's ANOTHER great new inventory mod out there that I'm missing...
    Posted in: Addon Ideas
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    posted a message on ag_UnitFrames Health Status Display Incorrectly After Scaling
    Any word on this? The default layout is still having a problem with displaying the max health. It is also chopping off the % on anything lower than 10% for mob health. :/
    Posted in: Unit Frames
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    posted a message on ClearFont and ClearFont2 - Official thread
    Wouldn't that scale every front CF2 handles? That doesn't seem like a great solution to fix one window/set of windows (Professions)...
    Posted in: General AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    I get the "..." error too. Changing my UI scale seems to fix this, however it blows all my other mods out of the water (in terms of scaling). Some things I can re-scale, some I cannot, so UI Scale is out of the question.

    Can ClearFont2 have a setting that disables any font rendering on the Tradeskill menu alone? That would probably fix this...
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Has anyone noticed their 'in combat' (crossed swords) icon in agUF having a black line at the bottom of it? It's like the alpha on the image is screwed up... is this a result of using agUF, or the default icon?
    Posted in: Unit Frames
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