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    posted a message on IceHUD
    Quote from Iceroth »

    lacindas:
    I can't really move them down because that space is reserved for casting message. If you want to keep them on one side, all I can offer atm is to disable the text alltogether.

    ninjaneer:
    That's an older version but I re-enabled that feature, there's an option for that in ComboPoints module.

    Anolin:
    I hope I managed to fix that - never experienced it myself but there was one line missing that that text definitions.


    Awesome, hook me up with a new version and I'll test it out!

    ~Anolin
    Posted in: Unit Frames
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    posted a message on IceHUD
    I have one more small issue with guild/server tags.  You can see from the screenshots below that sometimes it cuts off the last letter and/or symbol and places it on the next line.  It's not a huge issue, but it is somewhat annoying:





    I've tried messing with the scale slider, but I cant seem to find a setting that works for every guild/server tag :(

    ~Anolin

    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Buio »


    I'm not done with my config yet though. I use left side for my health/energy and right for enemies, and have SCT5/SCTD2 showing damage on the top side of the bars so I can relate to "left-me, right-enemy".



    I have mine setup the same way, hence why I'd love the health bars to progress from Green to Red as health declines as it's not confusing when setup like that. ;)
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Buio »

    Perhaps an option to flash your own healthbar if it goes below a certain percentage?



    Now THAT would rock! The reason being is that I keep all my bars on the left, and my targets bars on the right, so I need -some- kind of visual indication of my health getting low.

    ~Anolin
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Iceroth »

    Quote from Anolin »

    But can you add the % sign to the rage/health/mana above the actual values


    I did some testing with it but it looks rather stupid actually, I'd have to make really big gaps between bars to not to make the text overlap.


    Quote from Anolin »

    and is it possible to make the health bars go from Green to Red as health is lost?


    I've tried that with some other unit frame addon and found it really confusing - green color is for friendlies, red for enemies. Making it an option could be possible I suppose but that's on "I'm bored to death and everything else is done already" priority.


    Good enough! Thanks for the quick reply :)

    ~Anolin
    Posted in: Unit Frames
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    posted a message on IceHUD
    Okay, this is being really picky, so slap me if you want to... But can you add the % sign to the rage/health/mana above the actual values and is it possible to make the health bars go from Green to Red as health is lost?

    Thanks in advance,

    ~Anolin

    P.S.  HAVE MAH BABIES!
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Iceroth »

    Version 0.6
    - Improved TargetInfo and ToT module
    - RoundBar texture looks better than ever
    - PlayerHealth and TargetHealth modules have an option to turn off Blizzard default frames
    - Fixed MH3 rounding bug


    HAVE MAH BABIES!
    Posted in: Unit Frames
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    posted a message on IceHUD
    I really love the looks and feel of this HUD. I just wish you could hide the player/target frames and use the hud as the player frame itself :(

    ~Anolin
    Posted in: Unit Frames
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