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    posted a message on AG UnitFrames custom layouts
    excelent idea :)
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from Eronald »

    Quote from Athariel »

    Quote from Zidomo »

    In the latest SVN version here (r23049) the target name is no longer abbreviated with "..." at the end of the name. Instead, no matter how long the name is, it appears on the target frame (using the ABF frame style).

    Not good. If you are using a health layout such as [curhp]/[maxhp] (for use with MobHealth3, etc.) or something even larger, a large percentage of NPC names are going to overlap the health text. Unless you turn off portraits, or similar.

    Enlarging the frame scale and/or width to make room for longer names makes the frame too large in many cases. This needs options to either adjust the scale of name text only (or other text components of the frame, if possible) or to put back the abbreviated names. Can see nothing on the wiki page about either.

    Same problem here, and this wasnt fixed in 23129. Any chance i could fix it by myself by editing "ABF.lua"?


    Same problem here :(

    Is it the problem with the layout? Hope it get fixed sometime soon :|


    /bump

    same problem
    Posted in: Unit Frames
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    posted a message on Cartographer
    Quote from Kerecha »

    Quote from Azmodan »

    Quote from Kerecha »

    Quote from Azmodan »

    thanx for the new "shiny" icons in herba.
    but they look horendous. i copied the ones in ct_mapmod -> way better :)

    btw..why are u using TGA files for herbalism and BLP file for mining? can't u make them both TGA? pls :)


    Where are the icons located for mining/herbalism? an't seem to find em.


    \Interface\AddOns\Cartographer_Herbalism\Artwork


    hmm... my herbalism folder dun have that, only the mining one... gotta look for a new versio i think..

    also is there any way to change icon typr on mining to tga? (and also to edit so that it can tell the difference berween regular thorium and rich thorium and use different icons for those)?



    i made the same request. don;t recongnize the BLP format :/

    edit: nvm. i just put the CT_mapmod tga files in the artwork dir of carto_mining and changed the names for those files in addon.lua...works like a charm :)
    now i need to make a icon for rich thorium (also ct_mapmod had the same icon for small thorium and rich thorium)
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer
    Quote from Kerecha »

    Quote from Azmodan »

    thanx for the new "shiny" icons in herba.
    but they look horendous. i copied the ones in ct_mapmod -> way better :)

    btw..why are u using TGA files for herbalism and BLP file for mining? can't u make them both TGA? pls :)


    Where are the icons located for mining/herbalism? an't seem to find em.


    \Interface\AddOns\Cartographer_Herbalism\Artwork
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer
    thanx for the new "shiny" icons in herba.
    but they look horendous. i copied the ones in ct_mapmod -> way better :)

    btw..why are u using TGA files for herbalism and BLP file for mining? can't u make them both TGA? pls :)
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer
    victory!

    i succeded as well to import the db from http://gather.reet.org. into cartographer.

    it;s a little trickyer than expected. the problem is: that .NET app does not generate the proper syntax for the gatherer.lua file. u need the old version of gatherer(http://gathereraddon.com/dl/Gatherer/gatherer-2.2.3.1.zip) to "reparse" it.

    so..step-by-step guide to get all herba/mining nodes in cartographer (from zero):

    1. go to http://gathereraddon.com/dl/Gatherer/gatherer-2.2.3.1.zip and download the old gatherer version
    2. change toc version to 20000
    3. donwload the tsv files from http://gather.reet.org
    4. download and install that .NET application mentioned there
    5. download and install the Perl runtime mentioned there
    6. enter wow with the gatherer addon enabled and the exit
    7. run the .NET app, select the \WTF\Account\XXX\\SavedVariables\Gatherer.lua file (that just appeared there)
    8. import the tsv files with the .NET app into the Gatherer.lua
    9. enter WoW and exit (this will reformat the Gatherer.lua to the proper syntax)
    10. download the perl script from http://www.exiledguild.us/zj/converter/convert.pl.txt
    11. copy Gatherer.lua to where u downloaded the pl file (renamed)
    12. run the perl script (this should generate the "Cartographer_Mining.lua" and "Cartographer_Herbalism.lua" files
    13. copy them both into the SavedVariables folder

    done :)
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer
    Quote from Torfi »

    I toyed with Cartographer_Import last night and figured out how to make it work....only it didn't work that great for me. I changed the Gatherer TOC # to 20000 so that the GatherItem variable would at least be created in-game. That allowed the Import addon to convert a lot of the POIs, but it saved them as POIs and not under the individual Herbalism/Mining addons.

    After fixing my Cartographer.lua file, I simply used the Perl script posted earlier and it worked like a charm. I merged the data from gather.reet.org into my Gatherer.lua file priot to running the script, and viola!


    what did u fix in the Cartographer.lua file?

    this is exactly what i want to do also. could u post a step-by-step guide? :)


    edit: i tried to run the script but somehow it doesn;t pass form the first if. maybe the gatherer file i generated from http://gather.reet.org. with that .NET app is not the proper format :/
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer
    http://www.wowace.com/files/Cartographer_Import/
    this addon looks like it;s meant to import nodes from gatherer. no "how to" documentation for it :/

    my question/plea: i was using ct_mapmod for the mining/herba nodes. it there a way to import the data from ct_mapmod into cartographer?
    Posted in: Map/Minimap AddOns
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    posted a message on ItemBonusLib, an Ace2 version of BonusScanner
    Quote from Rashkaldo »

    Since the new 2.0 Patch the Itembonuslib doesnt work exactly.


    i havent't got 48 Spelldmg.. I have got more then 560..

    I haven't got 254 health.. i have got 300....

    Please fix the problems.. i lovte itembonus :)..


    afaik..item bonuses scans for the bonus your gear is giving it to you. not the total of that stat. in u;r example... u have 300 stamina but that is 46 base stamina and 254 from gear stamina.

    same for spelldmg. if i want to see how much spelldmg i have now, i look in the charecter page. item bonuses should only scan fixed (gear + enchants) bonuses. not buffs...
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    small thing i noticed... maybe bugs...

    on blizz default frame, when i target a player that is a party leader, i can see the small crown icon on his portrait. in ag_uf u cannot see this.

    also... if i am party leader and master looter, the small crown icon and the small bag icon overlap eachother.

    thanx
    Posted in: Unit Frames
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Quote from Nevcairiel »

    Quote from Spindel »

    Ok, the right-click self cast option is still not working for me. I'm attempting to use it to bandage myself. Is there something I'm not doing right, or has this just not been fixed?
    Edit: This is with 20609

    Patience I have, I'd just like to know if it's my problem or a bug.


    right-click self cast is NOT working with bandages. its a limitation from the blizzard UI.
    Try any other spell :D


    make a macro
    /cast [target=player] Heavy Runecloth Bandage

    it will allways bandage u with just a click :)
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    ye..bartender3 bug - todays version (14/12/2006) - Bartender3-r20569.zip
    with yesterdays version it;s ok - Bartender3-r20381.zip
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    hi
    i just installed cyCircled over Bartender3 but... all the buttons are skined, even the ones that have no item in them and should be invisible.

    is this a bug? can it be fixed?
    Posted in: General AddOns
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    posted a message on Styles for Ace2 mods
    i;ve seen that a lot of ace2 mods suport Styles, but there is no place where they are posted.
    pls all who know where some styles are posted, say here :)

    i;m interested in ag_unitframes and bartender3 styles (i;ve seen screenshot with the glosy style, where can i get that?)
    Posted in: General AddOns
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    posted a message on Bartender3 and Bags..
    same...

    how do i disable this "feature".


    also bag related ... i see my keyring smaller that it actually is :(

    (and not bag related..my talent buton is gone from the menu :( )
    Posted in: General AddOns
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