I may have just missed how to do it, but I notice that FBoH shows what is in the guild bank. However I can't seem to figure out how to set the filter so it only shows guild bank items.
Issue with weapons buffs. Right-click to apply to offhand only works on the main button and none of the popup buttons.
The only workaround is somewhat frustrating. As rogue to apply two seperate poisons you have to have it set to reorder on use (not an issue), then apply poison to main hand, then act as you are going to apply a different poison to mainhand however tell it to cancel when it asks to overwrite, then right-click the poison once it is active for offhand.
Just recently downloaded this and am checking it out. I might be missing it but is there an option or a way to get an absolute value on display sets rather than an abbreviated value (i.e 148571 damage instead of 148k?
1. This could be done, it may need a checkbox this time though because for example some wave fights give you a split second eating chance & if the food & water button are not there u cannot spam them...
I might have been misunderstood. That sounds like an option to have those buttons hide during combat, which is not my suggestion. I was suggesting they gray out like they did in the older autobar. It provided a nice visible key to see you were out of combat so you could spam food/drink.
So far I like the new design. A couple of things however.
It seems that the category movement and config is still on the unstable side. This might be resolved with the newest commit, i'm not sure as I haven't had a change to log in since the commit.
Also I would love to see a couple of features from the old AB return.
1. Fading of buttons that are unuable while in combat.
2. Weapon buffs reverting back to left-click for main hand, right-click for off-hand. It just seems a lot more convenient to not need to buttons full of the exact same thing.
Been getting the following error the past few days whenever a mouseover happens on party or raid memebers.
[2007/10/01 22:29:09-413-x4]: Tattle-0.1\Tattle.lua:153: invalid realm:
Tattle-0.1\Tattle.lua:153: in function `GetPlayerData'
Tattle-0.1\Tattle.lua:201: in function `AddData'
Tattle-0.1\Tattle.lua:192: in function <Interface\AddOns\Tattle\Tattle.lua:191>
(tail call): ?:
<in C code>: ?
<in C code>: in function `SetUnit'
Interface\FrameXML\UnitFrame.lua:93: in function `UnitFrame_UpdateTooltip':
Interface\FrameXML\UnitFrame.lua:77: in function `UnitFrame_OnEnter':
PitBull-2.0r50443\PitBull.lua:4030: in function <Interface\AddOns\PitBull\PitBull.lua:4022>
0
Anyone know how if its possible?
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0
The only workaround is somewhat frustrating. As rogue to apply two seperate poisons you have to have it set to reorder on use (not an issue), then apply poison to main hand, then act as you are going to apply a different poison to mainhand however tell it to cancel when it asks to overwrite, then right-click the poison once it is active for offhand.
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0
I might have been misunderstood. That sounds like an option to have those buttons hide during combat, which is not my suggestion. I was suggesting they gray out like they did in the older autobar. It provided a nice visible key to see you were out of combat so you could spam food/drink.
0
It seems that the category movement and config is still on the unstable side. This might be resolved with the newest commit, i'm not sure as I haven't had a change to log in since the commit.
Also I would love to see a couple of features from the old AB return.
1. Fading of buttons that are unuable while in combat.
2. Weapon buffs reverting back to left-click for main hand, right-click for off-hand. It just seems a lot more convenient to not need to buttons full of the exact same thing.
0
[2007/10/01 22:29:09-413-x4]: Tattle-0.1\Tattle.lua:153: invalid realm:
Tattle-0.1\Tattle.lua:153: in function `GetPlayerData'
Tattle-0.1\Tattle.lua:201: in function `AddData'
Tattle-0.1\Tattle.lua:192: in function <Interface\AddOns\Tattle\Tattle.lua:191>
(tail call): ?:
<in C code>: ?
<in C code>: in function `SetUnit'
Interface\FrameXML\UnitFrame.lua:93: in function `UnitFrame_UpdateTooltip':
Interface\FrameXML\UnitFrame.lua:77: in function `UnitFrame_OnEnter':
PitBull-2.0r50443\PitBull.lua:4030: in function <Interface\AddOns\PitBull\PitBull.lua:4022>
0
[2007/09/01 16:50:36-278-x1]: Skinner-2.1\Skinner.lua:178: SharedMedia-1.0: Bad argument #3 to `Fetch' (string expected, got nil)
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0
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