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    posted a message on WoW Matrix?
    Quote from Kaelten
    WowMatrix is 100% in this for the money. They have no respect. They actively circumvent the attempts to stop them. They lie in their agent-strings. They use SEO techniques to drive traffic to their site. They do NOT respect author's wishes at all.


    Ouch, that's details that I, and I'm sure others, did not have. Sounds like the hate is very deserved.
    Posted in: Updaters
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    posted a message on WoW Matrix?
    Is WoWMatrix different from, say, WUU or JWU? All those programs deep-link and get the addons, bypassing your ads.

    Technically, they're stealing bandwidth too. And oddly, they don't get anywhere near the amount of hate.

    The only real difference I see between these is that WoWMatrix serves their own revenue-generating ads and operate as a company, rather than a privately-run effort that seeks no monetary gain.

    If, say, WUU plopped in the occasional ad to offset their own development costs, would they be elevated to WoWMatrix-level hate?

    Disclaimer: I'm using and will support CC and WoWAce's efforts at a community home for addons. I'm just addressing what seems to be an abnormal ratio of hate. Plus, I'm an evil little gnome.

    Addendum: I see that the question has been answered a few posts ago. Apologies for restating it. But I am still an evil little gnome.
    Posted in: Updaters
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    posted a message on JWowUpdater - A new java addons updater for ace2
    Quote from KtRhN
    Is there any chance that you release the source? Would be very nice. I think there are coders out there which still have the energy :-)


    The source for this has always been available. The link is on the very first post of this forum topic.
    Posted in: Updaters
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    posted a message on feature request
    Quote from MoonWitch

    Sleestack, it has absolutely NOTHING do to with not acknowledging other wow sites, in fact, you are completely free to use whichever site you want, but you can not expect Curse to PAY hired programmers to write an application for their concurrents (Curse *is* a business, whether you like it or not). Also, if Curse was to support other addon sites, then they would have 2 possible ways of doing it:
    - Blantantly "leech" bandwidth by hotlinking the addons through the client.
    - Download the addons from other release sites and host them as well.
    - Build in a heuristic layer to parse all toc files etc, compare with others.


    There is a third option. Difficult, insane even, but not impossible.

    The current business model appears to be a value-added client, one of the functions being addon updating. Acknowledging that one site does not fit all needs, and that each site can provide it's own extra features and community, why not have the addon sites attempt to get together and produce a common API that exchanges addon information between sites?
    Posted in: Updaters
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    posted a message on feature request
    That sort of demonstrates the division between the business aspect of Curse and the community aspect of WoWAce that I've been concerned with.

    According to the CC's behavior, "No other community site shall be acknowledged". That same statement, however, is poisonous to a true development community's progress. The third party updaters have always been of a more community mindset than a business mindset, so they tend not to favor a particular community over another. This is very appealing to the end user for obvious reasons.

    So my question is, is it possible for a business model, originally based on a community model, to acknowledge, interact, and exchange information and ideas with other communities?
    Posted in: Updaters
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    posted a message on The New Curse Client
    I don't run allow ad-farm rich ad content on my machines. I'll be picking up the Premium membership when it's made available, so it won't really matter in my case, but ads have become a deal-breaker for me for many products and services.

    Security concerns are increasing from content provided by these ad-farms, especially on MMORPG-related sites, where recent studies have shown to be one of the most targeted demographic of malware attacks. Account Theft is big business and low-risk, compared to other illegal online activities.

    This requires content providers in this area to be extra vigilant, and several established websites have faltered in this area. So you'll excuse me if I take the extra steps required to protect my own systems.
    Posted in: Updaters
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    posted a message on Considerations about WoWACE and Curse merging
    Well, I just spent about 30 minutes constructing a thought-provoking essay on my thoughts concerning the Curse Client, 3rd-Party APIs, business strategies, the oncoming train that is v3.02, Yeti's, and Microsoft Bob.

    After creating that grand opus, I clicked the Submit Reply and got a blank screen. Client timeout. Opus went into the Great Garbage Collection in the Sky.

    You win this round, Kaelten! But you shall rue this day! I shall have my vengence!
    Posted in: General Chat
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    posted a message on The New Curse Client
    Quote from OrionShock
    Oh My God people. If you saw beta versions of Windows XP or Vista you'd cry and bitch about how bad they where. But XP turned out just fine and Vista is tolerable. Give the people some time, these sort of things are not done overnight.


    True, but Microsoft didn't disable Win98 before they released their beta of Win XP.
    Posted in: Updaters
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    posted a message on WoW UI Updater (Win/OSX/Linux, supports multiple sites), 1.6 thread
    Quote from Ydrisselle
    If you are a premium member in Curse, you can use other updaters too, not only Curse Client - but this API is not finalized yet. So WUU won't be able to handle the new WoWAce/Curse yet.


    Where are you getting that information?

    From this post by Kaelten:

    As far as third party updaters, the answer is "no for now", and wether that answer changes in the future remains to be seen.
    Posted in: Updaters
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    posted a message on IceHUD
    Quick fix to make IceHUD work under 2.2:

    In file modules/TargetInfo.lua:

    Change lines 311-312 to:
    		self.frame:SetScript("OnEnter", function(this) self:OnEnter(this) end)
    		self.frame:SetScript("OnLeave", function(this) self:OnLeave(this) end)


    Change lines 807-808 to:
     function TargetInfo.prototype:OnEnter(frame)
     	UnitFrame_OnEnter(frame)


    Change lines 813-814 to:
     function TargetInfo.prototype:OnLeave(frame)
     	UnitFrame_OnLeave(frame)



    In file modules/TargetOfTarget.lua:

    Change lines 191-192 to:
     		self.frame:SetScript("OnEnter", function(this) self:OnEnter(this) end)
     		self.frame:SetScript("OnLeave", function(this) self:OnLeave(this) end)


    Change lines 312-313 to:
     			buffs[i]:SetScript("OnEnter", function(this) self:BuffOnEnter() end)
     			buffs[i]:SetScript("OnLeave", function(this) GameTooltip:Hide() end)


    Change lines 402-403 to:
     function TargetOfTarget.prototype:OnEnter(frame)
     	UnitFrame_OnEnter(frame)


    Change lines 408-409 to:
     function TargetOfTarget.prototype:OnLeave(frame)
     	UnitFrame_OnLeave(frame)
    Posted in: Unit Frames
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    posted a message on WowAceUpdater - An update tool for Windows users.
    While I sympathize with the site owner's plight, this approach is so easily circumvented that it makes me wonder why they'd incur the bad will to enact it in the first place.

    The software is written under the zlib/libpng license, which means a code fork is inevitable as long as the dispute over the ad model remains. It's trivial to rip out the offending line of code and recompile and redistribute.
    Posted in: Updaters
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