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    posted a message on replacement for JIM's Abacus.
    I've been having more and more problems with this mod. It basically has allowed me to have square shapped minimap with icons on the minimap that follow the square shape.

    Thats all I want it to do [and also, the ability to hide Icons, random ones, that I don't want to see is nice as well]

    Is there some alternative to Abacus? I couldn't figure out how to search for it.
    Posted in: Addon Ideas
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    I just got off my 4am morning shift and i'm tired. pardon me please if this has been answered. Is there, or can there be a way to change the strata/level of EBB?

    I would be very appreciative of it.

    Posted in: General AddOns
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    posted a message on CowTip - a tooltip addon - Official Topic
    Quote from OrionShock »

    thats a good question Aestil , i think i'll do some testing tonight with the default ui


    sexy! report back asap sir!
    Posted in: General AddOns
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    posted a message on CowTip - a tooltip addon - Official Topic
    Quote from ckknight »

    Quote from uaxli »

    wow how many projects do you run at the same time? are you human? oO


    Ace2, FuBar, Cartographer, PitBull, CowTip, Parrot, now Rock. I also have about 18 or so libraries that I work on.

    Quote from Jameseh »

    Hugs right back atcha, ckknight!

    Any clues as to what "Rock" actually is?


    *hugs back*

    http://www.wowace.com/wiki/Rock

    Edit: I've actually now ported CowTip to Rock, which you can get through SVN software at http://svn.wowace.com/wowace/branches/CowTip/Rock/CowTip


    This new Cowtip is really only useful as a test?
    cpu
    I mean, it appears that the real benfits to using rock mods, would be not using ace2 mods for the most part? given the efficency of rock, but just 1 mod in a sea of ace2 mods won't really have much improvment for memory/cpu stuff? right?
    Posted in: General AddOns
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    posted a message on Parrot? Link?
    Quote from ckknight »

    Hey beautiful people, ckknight here.

    I know some of you may think I'm ignoring you, and that's just not true, I've just been very busy recently.

    One thing I have set up to allow for a more streamlined communication between me and all you is with Jira, a project management system.

    If you want to submit bugs/features, feel free to do so at http://jira.wowace.com/browse/PAR

    I've just been so busy with my big new project, Rock, that I lose sight of all the people I love (that means you).


    Rock is the new name for the new framework you're working on?
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    ok, thanks, figured out how to make the resize stuff work for me.

    I notice that some panels just dont' seem to work sometimes. Is there a 'reload the eepanels' command?

    To force it to load after all other UI elements are loaded? Sometimes it feels like the panels load before the elements they are attatched too?
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    New tweaks to my UI.

    Sorta a work in progress. something like 30 eePanels. Comments?suggestions?
    Posted in: General Chat
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    posted a message on eePanels2 - Official Thread
    Quote from Aestil »

    Quote from Evil Elvis »

    Quote from Aestil »

    I am using the script from earlier in this thread to dynamically resize a panel against my omen frame. Can I resize 3 panels which are nested to create a border affect? I would basically like them all to resize against the initial panel change + 4 pixels in each direct [or so].


    Just use the resize script for each one, but don't use setwidth AND setheight both for each border. A horizontal border only needs setwidth, a vertical border only needs setheight, etc.



    I think I may not have been clear, or I don't understand what you're saying.

    I have 3 rectangular panels, which go from small-> medium-> large, and the effect is black/grey/black to create a small border. Using the resize script they dont all grow proportionally. I am not using % for the width/height. I am using specific pixel values to have exact border sizes. Is there a way to use the dynamic resize script, but have the script resize each panel to the size of the one its hooked into, +4 pixels or so in both height and width?


    Sorry to bump this question. I'm trying to put the black/grey/black border around omen, which i randomly like to resize. Same for SWS and possibly grid [not sure if you can do that]. this black/grey/black border uses 3 panels. I parent the first panel to the UI element, like Omen, then the next 2 panels get parented to the 1st panel, and then second. The resizing script works perfectly, but it makes all 3 panels the same. I can utilze the background inset size to achieve something similar, using the same 3 panels and this script, but its not exactly the same as the rest of my 'static' panels.

    Is there a way to have the script say 'make this panel the same size as the parent, but add 4 pixels'?
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    Quote from Evil Elvis »

    Quote from Aestil »

    I am using the script from earlier in this thread to dynamically resize a panel against my omen frame. Can I resize 3 panels which are nested to create a border affect? I would basically like them all to resize against the initial panel change + 4 pixels in each direct [or so].


    Just use the resize script for each one, but don't use setwidth AND setheight both for each border. A horizontal border only needs setwidth, a vertical border only needs setheight, etc.



    I think I may not have been clear, or I don't understand what you're saying.

    I have 3 rectangular panels, which go from small-> medium-> large, and the effect is black/grey/black to create a small border. Using the resize script they dont all grow proportionally. I am not using % for the width/height. I am using specific pixel values to have exact border sizes. Is there a way to use the dynamic resize script, but have the script resize each panel to the size of the one its hooked into, +4 pixels or so in both height and width?
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    Setting up my UI panels, i logged out, and when I logged back in, there are no panel settings to mess with anymore. They just disappeared. All the panels still appear to be there, but I can't mess with their options. Easy fix? Or am i screwed? I had 20+ panels at this point, and was very close to being done.

    I got iti back, very strange bug. Had to create a new panel, and then delete it. No errors thrown.

    I am using the script from earlier in this thread to dynamically resize a panel against my omen frame. Can I resize 3 panels which are nested to create a border affect? I would basically like them all to resize against the initial panel change + 4 pixels in each direct [or so].

    Can this be scripted? Like resize + 4 pixels, or soemthing like that?
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Quote from Seerah »

    I'm confused - why do you have your buffs behind fubar?


    I have the buffs in the upper left corner, i have my fubar from far left to the far right along the top. I use FuXPFU and use it as an xp bar. However, I only show fubar plugins along the right side of the fubar, extending out to about the middle.

    The fubar panel itself is transparent.
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Geckothan »

    Long time reader, first time poster :P

    Here is my current UI, it's not very original, and some elements have been practicly ripped off from other UI's that have inspired me (Ryas and Tapestry were HUUUUGE influences, especially the former), but I'm still proud of it.

    There are a few things I want to change, such as Chronometer and DBM (yes I know BigWigs is better but I still like DBM) placement, I just can't get used to having to actually look around to find things, but maybe I'm just having trouble adjusting from my previous UI (I've been using this setup for about a day).


    I'd be hella proud of that too. Looks very very nice.

    I need help. Squeenix is apparently set to Strata = Background and Level = 0. Is there a way to change that? I need Squeenix to be like a top level background element. at least 10 or so like chat frames are.

    Any help?
    Posted in: General Chat
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    posted a message on CowTip - a tooltip addon - Official Topic
    Quote from Seerah »

    @uaxli: do you have anything else on the other side of that line? (ie, if those tags are on the right, do you have anything on the left?)

    @ramenchef: [Zone]

    @X-buZZ: some of use have been trying to figure that out... I ended up inserting some ----- to create a line/section break. Somewhere in this thread I posted my line texts and how I got that to work.


    General question about the 'new framework [referred to as pirate?]' version of Cowtip. Besides testing stuff as a developer [which I am not] is there some sort of efficency/performance advantage to be realized?
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Is there a way to change the strata? I have the anchor set behind a transparent fubar panel, which i need to be where it is for other reasons. but this means its almost impossible to cancel a buff since the fubar panel is basically the same height as my EBB.

    If I could just make EBB top layer, this wouldn't be a problem.
    Posted in: General AddOns
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    posted a message on PitBull_AltAura
    I'd like to request this "Side" layout option so that I can see if the Alt Aura helps my perfomrance.
    Posted in: Unit Frames
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