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    posted a message on Rock + Ace3
    Quote from tekkub »

    Bam, to put it bluntly, your posts over the last few day have, for the most part, not been constructive and mostly just flamebait. In fact many are down right direct attacks. Last time I remember someone's comments being considered "unconstructive" he lost his opps on IRC *cough* Be happy you're at least getting a warning.

    I will make note that, though I lost IRC back then, I do still have powers in the forum and the wiki (and Kael knows I do). I've resisted the urge to just ban you many times already, I feel that someone not directly involved in the conversation should do that, or if every admin is involved, Kael should.

    The thing I find really odd about this is that while you keep piping in and complaining about the framework and the people that have "come back" for Ace3... I only see one addon and one library to your name. I'm not trying to say you don't have a say in the project, we certainly welcome constructive criticism, but for the most part all I've heard from you is negativity over the future of a framework you barely even use!

    I guess other people warning you got the message across, and I'm glad it did. I didn't want to be the one to do that, cause it'd just sound like a knee-jerk defensive reaction from me at this point in time.

    To *maybe* change the subject slightly... all the rock vs Ace3 crap here... I'm honestly interested in who's planning on using which, and their reasons why (not their reasons why they won't use the other, I want "pros" here, not politics). Maybe both sides can learn a little bit of what the devs that use the frameworks want?


    I quoted you Tek, but really this isn't a response to you.

    I acutally just wanted to say, my fears about 'duplicated' code with having 2 frameworks are gone, and I"m very excited about the possiblity of newer and better addon's being developed for both frameworks. I'm sure some nice, lean, clean and efficient mods will be coming out soon. If I can mostly keep getting my stuff via WAU, I'm gonna be solidly in the 'I don't care what its written with' camp. I'm truly a convert to the 'why should I care which framework its on' idealogy.

    Assuming good addons come out from both frameworks of course.

    This may not be the case, but I get the feeling that Rock is probably great at handling 'big' mods like pitbull, or big wigs [seems big] or maybe like Ark Inventory, Because it provides 'more' features built into the core framework.

    But that means that a smaller mod, say... like OmniCC, would totally be wasted developing as 'Rock' because of the needed overhead from the framework to load such a tiny mod. If a person where to just get OmniCC with vanilla wow UI, they'd have a very unneccesary amount of addon loaded. This is where Ace3 will excel. Thats not to say that Ace3 won't be good for a Pitbull type mod, but it seems like the smaller abstraction layer, means slightly steeper learning curve for Ace3 and a dev may prefer to build in a Rock enviroment?

    Anyways, thats theorycrafting trying to understand whats going on with these frameworks.

    Everyone is trying to work to make something better. I think thats good to remember. Whether or not 1 person agrees with another on what is 'best' everyone is working to make things better.

    There really shouldn't be such animosity, for what has to be hobbies for all of you.
    Posted in: Frameworks
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    posted a message on Rock + Ace3
    Quote from tekkub »

    Quote from Jerry »

    And don't try to work for the lazy user, because it's a lost cause anyway.

    By that logic it'd be better to abandon the embed system and use hard ReqDeps and standalone libs. Not something I'm against, but I do like the embed design.

    The whole reason embeds even happened in the first place was because of the "lazy" users that didn't want to manage libraries AND addons. I think Ace2's a lot more popular than Ace1 was, and the only key diff is that Ace2 and the libraries derrived from it are embeddable (Ace1 had a number of libraries too, it wasn't just the core framework).

    As much as I hate lazy users, the ace "community" would certainly be a fraction of the size if we weren't catering to their lazy asses.


    I prefer the non lazy approach, and have for far longer than the WAU made it brain donor type easy to do.
    Posted in: Frameworks
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    posted a message on Rock + Ace3
    Quote from tekkub »

    The code still must load, compile, and run... it just doesn't do anything when it's run.


    The real question is, isn't this why disembedded is ineherintly superior? I mean, if you take out the 'ease of distrobution' to random noob addon downloading public [not meant as a knock, just trying to isolate my point] wouldn't the prefered and always most efficient method of running libs be 'disembedded'?

    Wouldn't the best thing be that minor versions of libs never break mods? And anything breaking requires a major version change?

    If this was so, all mod downloads, even from interenet sites could just unzip with disembedded libs. And then minor revision overrights wouldn't matter [since minor revisions can't break any old mods] and any major revisions would be an entirely new folder.

    Then there would be some 'dupicliate' lib loading, with major and minor running side by side. People would tend to call for 'updates' to older mods to use newer 'major' libs, or newer, theoertically 'better' mods would come out using major revisoions?
    Posted in: Frameworks
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    posted a message on Rock + Ace3
    Quote from tekkub »

    No, mod devs will pick the framework they like (most likely due to political reasons, from what I've seen). I was answering the question of what devs ale on each framework, not what devs will be using each :P


    I really wish there was a condensed explanation with what is different between Ace3 and Rock.

    It appears maybe that the Rock core lib is bigger and inlcudes certain things that Ckk feels almost all addon's need to use anyways, and Ace3 dev's are spliting those core things into smaller libs for greater flexibility and a smaller 'core' footprint?
    Posted in: Frameworks
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    posted a message on Rock + Ace3
    Quote from tekkub »

    Rock: Ckk
    Ace3: Everyone else


    So, Ckk will be issuing all his mods on rock, and that will be all, and basically all other mod authors will be using Ace3?

    Or at least, that is what it looks like to you right now?
    Posted in: Frameworks
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    posted a message on Module requests
    I wonder if this request is possible? Or if just not enough people care about it? Or if not the right people [the skillz] care about it? :D

    PvP sets, Arena Sets, What the various T4/5/6 tokens can be turned in for, and random trash drops which are specific to an instance are all really cool and useful items which I would love as modules to Cartographers Instance Loot stuff, or however it could be accomplished.
    Posted in: Map/Minimap AddOns
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    posted a message on Rock + Ace3
    Quote from Tuller »

    Ace3 also has a wiki entry now, though it is not as detailed as the Rock entry.

    I cannot really say much from a design standpoint, but I feel as if Rock is taking the approach of, "Lets build a better Ace2", and Ace3 is taking the approach of, "Lets take what we've learned from Ace2 and build a better framework"

    If there's more insight that each side can contribute about their overall design goals, I'd love to hear it. But please, spare me the bullshit.


    I think alot of the bullshit doesn't really come from the mod/framework author's, but rather uniformed end users. Also, although there may be glaring flaws with Ace2, I think in the overall, many many mods have been developed with the framework, which were substantially better than previous offerings.

    Perhaps this was due to the skill of the author's involved, and in spite of, rather than because of the framework. Still though, its hard to deny the overall postive effect I feel its had on the mods I use.

    You're right about the Ace3 wiki not being as detailed as Rock's. On the whole though, I understand almost nothing of what is in the Rock's wiki. I don't understand its benifits really, mostly because I don't understand the Ace2 deficiencies.

    In this case, its probably not useful for me to know hardcore details about either framework. I just look forward to new, better mods, which will replace the mods I'm using right now, which, admittedly are Ace2 mods for the most part.

    I'm still tempted to go to back to bongos. I miss the sticky frames. Much better than BT3's implimentation.

    I initially moved away cause of an error, i was getting, and also, not being able to rightclick self cast.

    go go better mods.

    Posted in: Frameworks
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    posted a message on Rock + Ace3
    Quote from FlareCDE »

    Oh yay, more confusion. I'm gonna get me some marshmallows to roast over the inevitable flames.


    i dunno, i'm confused.

    What is going on? key differences between ace3 and rock?
    Posted in: Frameworks
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    posted a message on cyCircled - Circled buttons for more than just BT2
    Is there a Vol that isn't glossy?

    The gloss makes it much harder to read, but I love the smaller sized icons and borders.

    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Quote from Seerah »

    I apologize, Aestil - I was not thinking about the xp bar being along the top of the fubar. I think I was a little grumpy this morning, and I apologize to you, HunterZ, and any others. :)


    Hey, no need to apologize. I shoulda just put up the screenshot to illustrate my point. I didn't want to look like I was spamming my UI though, I already have it up in the UI thread.

    Don't apologize.

    Halp with strata plazeze

    :D
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    The explanition is a bit complex for me unfortunately.

    I started getting this error when I tried to Parent a panel to GridLayoutFrame and then parent 2 other panels to that initial panel [the typical 3 panels to create border look] The panel, and subsequent script 'seem' to work. Not sure if they will resize as more and more people get added to the raid. I guess I'll find out tonight. Maybe I just went about making a grid panel the wrong way?
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Yes I would.

    http://img473.imageshack.us/my.php?image=wowscrnshot090207201838qc7.jpg

    please note the top left corner, you'll see the spark of the start of the next level. Its FuXPFU. my buffs are placed very carefully to not show over fuxpfu, but at the same time, the transparent fubar panel makes it so I can't click on the uppermost buff. Thats all I want to change.

    Also, I'm not finished with the UI, and that screenshot, although its the most current, isn't what it looks like now. I still have to set up perfectly conforming chat panes, and adjust the resize script for all panels to make them all identical.

    I have a real problem with Squeenix since the minimap is set to Background/Level 2. Only 2 panels work behind squeenix without it erasing the map. Background lvl 1 and lvl 0.
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Quote from Seerah »

    Quote from Aestil »

    Quote from Seerah »

    I'm confused - why do you have your buffs behind fubar?


    I have the buffs in the upper left corner, i have my fubar from far left to the far right along the top. I use FuXPFU and use it as an xp bar. However, I only show fubar plugins along the right side of the fubar, extending out to about the middle.

    The fubar panel itself is transparent.

    Resize your fubar so that it stops at the left edge of your buffs.


    The key is that I want the FuXPFU to run all the way across the top of the screen, but it is attached to the fubar.
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    [2007/09/04 19:26:13-705-x1]: <string>:"-- Create a new ace2 addon for hooking...":11: AceHook-2.1: Bad argument #2 to `HookScript' (table expected, got nil)
    Ace2\AceLibrary\AceLibrary.lua:133: in function <Interface\AddOns\Ace2\AceLibrary\AceLibrary.lua:86>
    (tail call): ?:
    AceHook-2.1-40869 (Ace2):437: in function `HookScript'
    <string>:"-- Create a new ace2 addon for hooking...":11: in main chunk
    <in C code>: in function `RunScript'
    eePanels2-2.0\core.lua:2004: in function `ChangeScript'
    eePanels2-2.0\core.lua:517: in function `CreatePanel'
    eePanels2-2.0\core.lua:376: in function `InitPanels'
    eePanels2-2.0\core.lua:350: in function <Interface\AddOns\eePanels2\core.lua:349>
    <in C code>: in function `pcall'
    AceAddon-2.0-46764 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
    AceAddon-2.0-46764 (Ace2):999: in function `ManualEnable'
    AceAddon-2.0-46764 (Ace2):927: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:920>
    <in C code>: ?
    AceEvent-2.0-44693 (Ace2):262: in function `TriggerEvent'
    AceEvent-2.0-44693 (Ace2):955: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:948>

    ---


    wat i do rong?
    Posted in: General AddOns
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    posted a message on replacement for JIM's Abacus.
    Quote from Funkydude »

    Grab FuBar and you won't need icons on your minimap!


    LOL at you funky :)



    I just want 2 icons. got mail, and SWS.
    Posted in: Addon Ideas
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