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    posted a message on ClosetGnome - Wear it or lose it.
    Quote from Cal »

    Quote from shobu »

    Quote from phillips »

    Don't know if you've done this already, but try deactivating the offhand slot in set Y (when editing the set, click on the offhand slot so it's highlighted red). That fixes this for me. It'd be nice if ClosetGnome could auto-deactivate it if it sees a 2H weapon equipped; I have no idea how doable this is though.


    Thanks for the advice but, yeah, I did already try that to no avail.

    It really does look as though it's trying to equip the offhand item before the mainhand item, because manually selecting Set X after the initial failed attempt puts the offhand item in the slot.

    It's times like this I wish I understood LUA. :\

    EDIT: I just updated to the latest version and it now forces my headgear to show on my avatar whenever I change sets ("Show helm" becomes ticked in Interface Options). Same with cloak.


    Update your sets and Alt+Click your helm and cloak on the sets you don't want them to show.


    I did that, something is making the helm show every time i change sets. All of my sets are set to not show helm, and I uncheck the 'show helm' in interfaced options. If i change sets, not only am i showing the helm, but the interface option for 'show helm' is checked again.

    All my mods just shit on me it feels like. Prat, pitbull, eepannels, and this are all giving me a hard time.
    Posted in: General AddOns
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    posted a message on KTMCPUManager - Kill your extra KTM CPU usage
    I'm on it.
    Posted in: General AddOns
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    posted a message on eePanels (official thread)
    [2007/05/24 18:10:09-120-x1]: eePanels-1.0\core.lua:827: attempt to call method 'SetAttribute' (a nil value)
    <in C code>: ?
    AceEvent-2.0-36539 (Ace2):251: in function `TriggerEvent'
    AceEvent-2.0-36539 (Ace2):1019: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:1012>

    One of my 4 panels is showing for some reason, the rest are not.
    Posted in: General AddOns
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    posted a message on PRAT Breaks PitBull & Bongos2
    Quote from speak »

    r36746 Prat Enabled + AutoLoD options enabled:

    enter combat, pitbull target frames don't update when switching targets.

    in combat, bongos bars do not change when using shift-1 thru shift-6.

    i cant explain it but that's what it is! leaving all my other 220 mod folders & libs checked to load, only unchecking the 4 prat ones breaks pitbull & bongos.


    I am experiencing this problem with pitbull, however I havn't noticed anythign with bongo's. I'm not trying to change my bars though and I can't test that part.

    I posted the error in the pitbull thread.
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Quote from Aestil »

    my target/toT/ToToT is randomly disappearing in combat and returning after combat is exited.

    Using r36695, with standalone libs.

    In addition, the ToT and ToToT are not showing in combat. No errors though.
    Posted in: Unit Frames
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from sylvanaar »

    Prat holds the shaman color in Prat.Colors.SHAMAN as a hex string '8080ff'.

    Its a global which is overriding the blizzard color. You can change it /script Prat.Colors.SHAMAN = 'ffffff'

    your color goes there


    Will this get changed everytime prat updates so we have to keep reseting it?

    It was correct last night, shaman were a deep blue color. Today they are warlock colored.

    edit: it appears that using that script will change the color, but I have to use it every time I log in?

    Couldn't overiding the blizzard default shaman color be an option, or at least couldn't I opt out of it via an option?
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    my target/toT/ToToT is randomly disappearing in combat and returning after combat is exited.
    Posted in: Unit Frames
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    posted a message on SanityBags -beta-
    Quote from Antiarc »

    Mmm. I think that particular feature is in Sanity2. I'll see about splitting that into its own addon, as it could by quite useful.


    I agree. :D
    Posted in: General AddOns
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    posted a message on SanityBags -beta-
    Quote from Antiarc »

    No, it's not a replacement, just another view of your inventory. The direction I've taken is that SanityItemCache provides the data backend, and Sanity2 and SanityBags are views of your inventory, each with their own features. You may use one or the other, or even both, depending on your tastes.


    Currently I'm not useing santiy2 even. But my understanding is that i can mouse over an item and it will tell me how many of that item i have over all my characters and which character has what? Thats all I'm interested in getting.
    Posted in: General AddOns
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    posted a message on SanityBags -beta-
    Quote from Antiarc »

    It's dissimilar from Ark in that yes, you create new frames for each "bag", and each bag has a filter. However, you can stick bags together, so dragging one drags all those stuck to it, creating "clusters" of bags. Currently, it isn't possible to create a single "container" with multiple subcontainers, but that's more a visual change than anything else. It's on the to-do list.

    You should be able to modify the opacity of the bag with the Background Color setting. If not, it's a bug. :)


    Ok, I too will wait for the bank mod before attempting a switch.

    If you somehow miraculously made it possible to make 1 container for me by then too.... well, wouldn't that be great for me?

    This is not a replacement for sanity 2.0 right? E.G. It does not include the functionality of that mod?
    Posted in: General AddOns
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    posted a message on SanityBags -beta-
    I'm interested in the concept of this mod.

    Currently using arkinventory, but what I'd like is to have a more flexible arkinventory. My brief use of this mod led me to believe that it would open up an entirely new frame for filtered items?

    Is it possible to have all items in one frame but in sperate compartments like arkinventory?

    Also, when I used it last [this is stupid to even mention] I couldn't get the frame to be opaque, no matter what alpha setting I changed the bag was see through. That hurts my eyes. Was I missing a setting, or did I just have a random 'beta' like bug?
    Posted in: General AddOns
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    posted a message on Postal (was GMail2): Updated
    Quote from shobu »

    The patch has killed this addon. I had to remove it to see my mail.


    Having no problems with it myself.
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework - Prelease Version (Official Thread)
    version 2.0 36738

    when I alt click a name in chat to invite to party i get an error like "Cannot find Kargonova:128"

    Another person might be "Cannot find Saamwitch:29"
    Posted in: General AddOns
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    posted a message on Post useful/interesting DogTag-1.0 sequences here
    Quote from Phanx »

    Smart Level and Mob Info:
    Shows player level if it's not the same as mine, or mob/NPC level colored by difficulty. For mob/NPC only, shows elite/rare/boss classification in gold, followed by creature type.
    Code:

    [IsPlayerOrPet?[IsPlayer?Level:Hide([Level#player])]!Level:DifficultyColor]
    [~IsPlayerOrPet?Classification:Color(ffcc00)]
    [~IsPlayerOrPet?CreatureType:Hide(Not specified)]


    I did this and it broke my target frame. Its like a blue box now. Very strange. I can't edit the level text anymore. its not an option on that dialog drop down menu : /
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from Phanx »

    One bug that's cropped up recently, with all the text positioning changes: my frames now have settings for Experience Text, Reputation Text, and Combat Text, although those modules don't even exist on my hard drive, and are certainly not loading. :P

    A related issue, that's not a big deal but is slightly annoying: options for text aren't present until a frame is actually created. For example, I can't change my party health text without getting into a party or turning on party config mode.


    On a similar note, I don't load the 'highlight' module. But I regularly have frames highlighted on debuff.

    Anyone else noticing this?
    Posted in: Unit Frames
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