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    posted a message on ArkInventory v2.00
    Anytime frame for when this will show up as Arkinventory (beta) on WAU?
    Posted in: General AddOns
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    posted a message on CowTip - a tooltip addon - Official Topic
    Alot of tooltips are not reskined by cowtip. Is this outside the scope of cowtip? Cartographer tooltips look normal, EQcompare tooltips look normal. Whats strange is that although I really like CowTip, I'll probably have to stop using it if I can't get a uniform look with it over all my tooltips in game. The drastic change is jarring.
    Posted in: General AddOns
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    posted a message on CowTip - a tooltip addon - Official Topic
    Quote from Nacor »

    [ShortClassification:DifficultyLevel] cannot work.. maybe he meant [ShortClassification:DifficultyColor]


    Perhaps, I changed it to that, and the error went away.

    I would like for cowtip to replace the visual appearence of ALL tooltips. Specifically, EQCompare tooltips. Its pretty jarring to have the attractive Cowtip on Mouseover, and as comparison the old ugly tooltip for what you are equiping.
    Posted in: General AddOns
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    posted a message on CowTip - a tooltip addon - Official Topic
    Quote from ElykNosrac »

    Quote from Farook »

    This seems to become a great replacement for my loved "TipBuddy".

    Unfortunately I don't know enough on how to use 'Dog-Tag' to make it look the same as it does with "TipBuddy". :(

    But I'll try to get into it, so keep up the good work on this. :)

    PS: If someone has created a "TipBuddy-theme" already, plz be so kind and share it with me. ;)


    I looked up TipBuddy. Man, I haven't used that in so long! Let's see....
    The Bolded Stuff is what I think TipBuddy (I crossed my Ts!), Non Bolded is my suggestions ;-)
    The form I'll go in is #L or #R Meaning Line Number Left or Line Number Right


    1L: [~IsTapped?Name:HostileColor?Name:Gray]
    1R: [IsUnit#player(mouseovertarget)?Text(<<You>>)] [SmartClass#mouseovertarget?ClassColor#mouseovertarget!NameRealm#mouseovertarget]

    2L: [Guild:Angle:HostileColor]

    3L: [ShortClassification:DifficultyLevel][Level:DifficultyColor]
    3R: [SmartRace:White] [PlayerClass:ClassColor]

    4L: [~IsPlayer?Faction:Color(ffd5d5)!PvP:HostileColor]

    What does this all do?

    1L: Bolded- Will Show Name Hostile Colored, Non Bolded- Will Show the Hostile Colored Name UNLESS the unit is tapped (someone else's kill) then it'll be gray
    1R: Non Bolded - Shows Their Target, If they're targeting you it'll say <<You>> YourName, otherwise it'll just say it's name

    2L: Bold- Guild Hostile Colored, That will also do <Billy's Creation>, <Zepplin Master>, <Super Guild w00t w00t>. If that doesn't work try [Guild:HostileColor:Angle]

    3L: Bold- If it's a Difficult Elite 20 it'll show +20 Red
    3R: Bold- The Race in White, and if it's a player Show the Class Color

    4L: B- Show The Faction in that Light Red Color it has in TipBuddy, Non Bold-If it's not a player Show the Faction (Orgrimmar, Booty Bay, etc.) If it is Show PvP if the unit is PvP'd in green or red depending on their reaction ;-)

    ElykNosrac

    /whipes forehead


    DifficultyLevel unknown modifer or tag71
    Posted in: General AddOns
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    posted a message on Recount
    Quote from Cryect »

    Aestil you using Parser-3.0 in ParserLib compatibility mode?


    How can I disable that? I have parserLib and Parser-3.0
    Posted in: General AddOns
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    posted a message on Recount
    [2007/06/26 18:10:46-301-x1]: Recount\Recount.lua:793: bad argument #1 to 'pairs' (table expected, got nil)
    AceAddon-2.0-40905 (Ace2):483: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:460>
    <in C code>: ?
    AceEvent-2.0-40601 (Ace2):269: in function `TriggerEvent'
    AceEvent-2.0-40601 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

    ---
    Posted in: General AddOns
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    posted a message on Recount
    Quote from Cryect »

    Sorry, not yet. I'm planning to add power gains eventually.

    Also I think I've got a kinda fix in place for SWStats but not fully sure.


    Well, if its coming, I'll be very happy. Tracking how much energy Combat Potency proc'd and how much mana VT returns will be very very usefull in analysis.

    Thanks.
    Posted in: General AddOns
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    posted a message on Recount
    Working great for me now.

    Is there a way, or will there be a way, to see how much mana VT has returned to my party? Even if its just a raw number, not a breakdown per person.
    Posted in: General AddOns
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    posted a message on Recount
    Quote from dafire »

    maybe you should add a note that using the fixlogstrings addon (http://files.wowace.com/FixLogStrings/) is recommended on non english clients...

    btw.. adding sw_stats and fixlogstrings to the optionaldeps will make sure it's loaded before recount and maybe it's not really the best way to fix it, but so noone will blame recount for beeing incorrect .)


    Didn't CKK include fix log strings in parser 3.0? If so, why should we need to run SWS as well?
    Posted in: General AddOns
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    posted a message on Recount
    Fix log strings for SWS was breaking recount.
    Posted in: General AddOns
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    posted a message on Recount
    [2007/06/25 16:48:23-289-x1]: Recount\Recount_Modes.lua:150: attempt to index field '?' (a nil value)
    AceAddon-2.0-40905 (Ace2):483: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:460>
    <in C code>: ?
    AceEvent-2.0-40601 (Ace2):269: in function `TriggerEvent'
    AceEvent-2.0-40601 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

    ---

    [2007/06/25 16:48:35-289-x1]: Recount\Recount_Modes.lua:150: attempt to index field '?' (a nil value)

    ---

    [2007/06/25 16:50:24-289-x2]: Recount\Recount_Modes.lua:150: attempt to index field '?' (a nil value)
    Recount\GUI_Main.lua:467: in function `RefreshMainWindow'
    Recount\GUI_Config.lua:468: in function `SaveConfig'
    Recount\GUI_Config.lua:388: in function <Interface\AddOns\Recount\GUI_Config.lua:388>

    ---
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    I think I will wait for this to make it to the WAU. Looks very promising though.
    Posted in: General AddOns
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    posted a message on Recount
    Just to be clear, Recount only works for your data, and, in theory, it should sync your data with others who are running recount, but it will not try to get all data for all characters nearby?
    Posted in: General AddOns
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    posted a message on Omen - Bug Reports and Suggestions
    [2007/06/24 09:41:49-277-x1]: stack overflow:
    Threat-1.0\Threat-1.0\ThreatKLHTMSupport.lua:359: in function `EnableKLHTMBroadcast'
    Threat-1.0\Threat-1.0\ThreatKLHTMSupport.lua:359: in function `EnableKLHTMBroadcast'
    Threat-1.0\Threat-1.0\ThreatKLHTMSupport.lua:359: in function `EnableKLHTMBroadcast'
    Threat-1.0\Threat-1.0\ThreatKLHTMSupport.lua:359: in function `EnableKLHTMBroadcast'
    Threat-1.0\Threat-1.0\ThreatKLHTMSupport.lua:359: in function `EnableKLHTMBroadcast'
    Threat-1.0\Threat-1.0\ThreatKLHTMSupport.lua:359: in function `EnableKLHTMBroadcast'
    Threat-1.0\Threat-1.0\ThreatKLHTMSupport.lua:359: in function `EnableKLHTMBroadcast'
    Threat-1.0\Threat-1.0\ThreatKLHTMSupport.lua:359: in function `EnableKLHTMBroadcast'
    Threat-1.0\Threat-1.0\ThreatKLHTMSupport.lua:359: in function `EnableKLHTMBroadcast'
    Threat-1.0\Threat-1.0\ThreatKLHTMSupport.lua:359: in function `EnableKLHTMBroadcast'
    Threat-1.0\Threat-1.0\ThreatKLHTMSupport.lua:359: in function `EnableKLHTMBroadcast'
    Threat-1.0\Threat-1.0\ThreatKLHTMSupport.lua:359: in function `EnableKLHTMBroadcast'
    ...:
    Threat-1.0\Threat-1.0\ThreatKLHTMSupport.lua:359: in function `EnableKLHTMBroadcast'
    Threat-1.0\Threat-1.0\ThreatKLHTMSupport.lua:359: in function `EnableKLHTMBroadcast'
    Omen-2.1r41232\Omen.lua:329: in function <Interface\AddOns\Omen\Omen.lua:308>
    <in C code>: in function `pcall'
    AceAddon-2.0-40905 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
    AceAddon-2.0-40905 (Ace2):991: in function `ManualEnable'
    AceAddon-2.0-40905 (Ace2):919: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:912>
    <in C code>: ?
    AceEvent-2.0-40601 (Ace2):232: in function `TriggerEvent'
    AceEvent-2.0-40601 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

    ---
    Posted in: Raid AddOns
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    posted a message on Recount
    I really really love this mod.

    However, it's behaving horribly currenlty.

    Note this screenshot.



    SWS is basically 100% correct, as all 5 members are runing the same version and are synced. I don't expect recount to be as accurate with just myself running, but this can't be the intended functionality, can it? What am I doing wrong?

    Posted in: General AddOns
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