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    posted a message on UI Screenshots - Show us what you use!
    Pared down almost everything non-Ace2, increased my FPS and performance dramatically while retaining a similar look to previous UI. There is one Discord addon used in these pics, but I bet you can't guess what. :P

    Raid (Loatheb, laggy fight like Thaddius and yet):


    Solo:
    Posted in: General Chat
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    posted a message on Prat: Chat Mod Framework
    Hi, experiencing this error whenever I target another player or myself:



    Prat build 13965, options window shown so you see what I have checked (the Level option in Playernames module is off).

    eta: Scroll to bottom button works perfectly. Thank you! Congrats guys, you've now replaced virtually every chat mod out there. Well done. :D
    Posted in: General AddOns
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    posted a message on Buffalo
    Scaling is great. <3

    Hoping to see a toggle show/hide for buff types so I can remove my Visor entries that hide the weapon enchants. :P

    Will test these out in raid tonight. Also throwing in another request for more customization of borders/blinking effect, sometime in the future. Don't know if you've seen the Bartender2 "dreamlayout" border styles for buttons, but something similar to that would be undeniably sexy. :P For now these are just what I wanted. /happy
    Posted in: General AddOns
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    posted a message on Buffalo
    Played with this, looks great. Don't have a Wiki account so just gonna post some brief requests here, sorry. :P

    - choose how many buffs/debuffs are shown, independently of each other
    - scaling options
    - show/hide option per type

    Of course the last two could be done with Visor or similar but I'd prefer to have this in the mod itself.

    Kudos, looking forward to where you take it.
    Posted in: General AddOns
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    posted a message on Squeenix - Some people enjoy putting square things in round holes
    Quote from Nimbal »

    Another black map issue, "/squeenix reload" doesn't help, but reloadui does. Each time I open the "big map" (not modified by addons) and then close it, the minimap seems to be behind artwork like the oSkin top and bottom frames, but also behind self-defined artwork frames. Maybe some issue with frame stratas?


    I'm getting a similar issue, but it's not when opening/closing the world map. It seems that whenever I'm indoors my map blanks out. For instance in AQ40, the minimap is visible until passing Skeram and entering the actual temple, then blank for the entire interior. /squeenix reload and reloading the entire UI do nothing to fix this. Strata issue? Using latest off SVN.
    Posted in: Addon Ideas
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    posted a message on Hiding the default bar
    If you're familiar with DFM for moving/hiding/resizing stuff, Visor is a great alternative. I've been making the switch from all Discord mods to Ace (everything but DART now) and being very familiar with DFM, Visor with the optional VisorGUI addon was very easy to switch to and use instead.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    First, some praise - I am a staunch fan of Discord, but have switched to aguf for the time being because I need better FPS and performance while capturing video in game. These frames are beautifully simple and functional; awesome stuff. Great job all involved.

    Some requests. (I'm using latest version off SVN with FuBar plugin)

    1. Audio feedback on targeting. The default Blizz UFs do this (a little "thump" when you acquire target or change targets, and a "woosh" when you lose target.) This is quite important for anyone who MAs or frequently switches targets etc. Out of everything this is most important to me and I beg you to implement this. ;)

    2. An option to force ToT to show self when self is target. I know that Andreas was against this and it is redundant when *soloing*, but for those of us who don't play with any aggro alert mods, there is no other way to know if we're being targeted in a raid situation. I would rather not install another mod to tell me when I've gained aggro when ToT *can* simply show myself.

    3. I'm sure this has been asked before, but...an option from aguf itself to hide the default Blizzard buff frame (I don't use any other buff mods) and an option to display time remaining over the self unit frame's buff/debuff icons.

    Thanks for your consideration, really like these frames and hope to get some good mileage out of them. Kudos all.
    Posted in: Unit Frames
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Rogue timers are completely borked. They show up randomly and inconsistently; I can't seem to find a pattern to it. Revision 13177. As it is this is unusable. :(
    Posted in: General AddOns
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    posted a message on What are my chances...
    Quote from Neebler »

    both are ugly IMO! buaha smite me as you may!


    Hmm, same Neebler from NUF and Bloodfang UI?

    At any rate, /agreed and /taunt the smiters too. :P
    Posted in: Addon Ideas
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    posted a message on Prat: Chat Mod Framework
    Great job on this! I've been trying out the different Ace chat mods and this one seems closest now to a complete replacement for Chatbox etc.

    A request, as others have asked before I believe - would really like to get a flashing "down" arrow button to jump to the bottom when I've scrolled up on a chat frame. I know Tekkub has a mod for automatically jumping back to the bottom after a certain amount of time, but I'd prefer to just see that I'm not at the bottom and go back when ready.

    And one small suggestion for the URL copy module - could you change it so that pressing "Accept" automatically copies the contents of the field into your clipboard? ATM it seems Accept and Cancel just close the window and you have to manually press CTRL-C to copy the contents. Or is Accept supposed to copy it? If so perhaps I've run into a bug. :P

    Again, thanks for your hard work. Kudos.
    Posted in: General AddOns
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    posted a message on oSkin
    Issue with oSkin loot windows, not sure if already posted -

    When using AceLoot to dynamically position the loot window under the cursor, positioning of loot window is too high, essentially breaking the mod's usefulness.
    Posted in: General AddOns
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    posted a message on BigWigs
    Quote from bwuser »

    Bigwigs is only a timer bar mod, nothing else. Strats are used via plugins, much like Healbot Assist, Raz Assist, Thaddius Arrows, etc.


    Correct me if I'm wrong but aren't there calls to "Dispel now!" "Decurse now!" "Run away now!" etc. in various modules? Doesn't that go a bit beyond "only a timer bar mod?" Not trying to argue semantics but it seems a bit arbitrary to say that adding an option for group numbers on spore spawns is strat-specific. Is it because this encounter is still fairly new and people are unfamiliar with it, perhaps?

    Also kind of amused that apparently asking about this is reason for negative karma...wow. Okay then.
    Posted in: Raid AddOns
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    posted a message on BigWigs
    Quote from Rabbit »
    No, never.

    I might add that to HealbotAssist though.


    Okay...could you please share why?

    We can get someone to code this in ourselves but if there's some reason the dev team doesn't want it in...

    Not seeing the harm of adding something that simple that is optional. :x
    Posted in: Raid AddOns
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    posted a message on BigWigs
    Small request:

    For the Loatheb module, any chance we could get the option to append a group number to the "spore spawned" announcement that will cycle through groups 1 - X (configurable) and loop? So the message looks something like:

    "Spore spawned - Group 1 go!"

    We're doing this manually and/or using RDX (ugh!) for group # announcements, would be so nice if we could just have BW do it. :P

    Thanks!
    Posted in: Raid AddOns
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    posted a message on oSkin
    Quote from Lewzephyr »
    Getting major lag in most recent version... disabling it, all is smooth agian. gunna try to delimit parts of it to see if it has effect


    Same here. Using oSkin while in a raid last night was unplayable, had to put it on standby. Could someone please look into the garbage it's creating?
    Posted in: General AddOns
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