yep, those are nurfed unitframes, unfortunately at this point you cannot get them without getting the whole package, although you can choose not to enable most of the options.
whose mod is this? and are there any configurable options as of right now? (i took a peek at them but was unable to find any via /stellar, /stellaruf, /suf, or using modmenu2fu)
Even then, there's already Antagonist. I don't like "doubling" stuff personally. It means that if you need 2 functionalities you either need to beg Author #1 to include it, or use 2 mods and then have 224545674523 overlapping functions for 1 different one - so to say :)
It's easier if each addon does one thing, precisely that. See Chronometer and Antagonist, I remember they were once merged (or about to). Honestly, they're better as 2 separate addons, gives more choice, as many only want self-timers.
i agree.
personally i use ocb and xperl UF, which have the arcane bars included and they satisfy all my needs, but aguf has its own casting bar mod and antagonist also provides the same function.
gah, if this is the only way to do it then i guess i'll have to macro my stuff. but it seems awfully ridiculous for me to have to make a macro so that i start autoattacking when i cast an offensive spell (i mean, it IS autoattack isn't it? shouldn't that mean you automatically start attacking when you get in combat?)
can any post the old autoattack file so i can take a look at it? i'm no coding whiz but i would like to see what it looks like, if it is even possible to still do?
The mod breaks sap 100% and gouge 50% of the time. Anyone make a fix for this lately?
yep, same reason why i still use DY, except for me i don't think i ever stopped attacking after gouging. caster classes might be able to survive with it, but not so much the melee ones.
hey rabbit, been using deucelog for a while and was a steadfast pvplog user before that. the one thing that i miss from pvplog is the visual display of your targets individual numbers and those against its guild whenever you select that target (i used to locate it right above my target frame), is there any chance that this will be implemented in the future?
yeah, i've played with bartender2, but bongos provides a few more buttons for me to use on those characters that i like to have a lot of buttons visible and tuller's a good coder so i don't worry a whole lot about memory consumption problems.
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this has been one of the things that has been bugging me as well, since i can't keep track of how much time i have left on the sapped mob
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but still haven't found any slash commands.
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i agree.
personally i use ocb and xperl UF, which have the arcane bars included and they satisfy all my needs, but aguf has its own casting bar mod and antagonist also provides the same function.
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wow, i saw that too, that's insane. but apparently his comp can handle it since it says he's also rocking at 70 fps (I'm jealous)
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can any post the old autoattack file so i can take a look at it? i'm no coding whiz but i would like to see what it looks like, if it is even possible to still do?
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yep, same reason why i still use DY, except for me i don't think i ever stopped attacking after gouging. caster classes might be able to survive with it, but not so much the melee ones.
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yeah, i've played with bartender2, but bongos provides a few more buttons for me to use on those characters that i like to have a lot of buttons visible and tuller's a good coder so i don't worry a whole lot about memory consumption problems.