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    posted a message on PitBull 4.0
    just took them for a test drive and so far so good. can't wait for the auras to be implemented but I like the direction they're going in.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    just noticed this thread today while looking for something aguf-related, grabbed the pitbull frames and i love them :)
    Posted in: Unit Frames
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    posted a message on Looking for UF
    yep, those are nurfed unitframes, unfortunately at this point you cannot get them without getting the whole package, although you can choose not to enable most of the options.
    Posted in: Unit Frames
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    posted a message on flexbar
    last i heard it was still in development and not user ready.
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Quote from aovzaphod »

    As a Rogue the following skills should never fade until they timeout:

    1. Slice and Dice
    2. Shadowstep Buff
    3. Blade Flurry
    4. Adrenaline Rush


    Sap also works a little differnt. I sap one mob, kill a second and the sap bar goes away.


    this has been one of the things that has been bugging me as well, since i can't keep track of how much time i have left on the sapped mob
    Posted in: General AddOns
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    posted a message on StellarUF
    no, i had overlooked it first time, second time i looked i saw who, just didn't edit post.
    but still haven't found any slash commands.
    Posted in: Unit Frames
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    posted a message on StellarUF
    whose mod is this? and are there any configurable options as of right now? (i took a peek at them but was unable to find any via /stellar, /stellaruf, /suf, or using modmenu2fu)
    Posted in: Unit Frames
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    posted a message on CBRipoff
    Quote from KnThrak »

    Even then, there's already Antagonist. I don't like "doubling" stuff personally. It means that if you need 2 functionalities you either need to beg Author #1 to include it, or use 2 mods and then have 224545674523 overlapping functions for 1 different one - so to say :)

    It's easier if each addon does one thing, precisely that. See Chronometer and Antagonist, I remember they were once merged (or about to). Honestly, they're better as 2 separate addons, gives more choice, as many only want self-timers.


    i agree.
    personally i use ocb and xperl UF, which have the arcane bars included and they satisfy all my needs, but aguf has its own casting bar mod and antagonist also provides the same function.
    Posted in: General AddOns
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    posted a message on HonorFu counting HK honour twice
    wonderful, thanks for letting us in on this, i appreciate it greatly
    Posted in: FuBar AddOns
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    posted a message on How to move oRoguehelper Window?
    believe it's a simple shift click and drag, if not try using alt, ctrl, and the right mouse button as modifiers
    Posted in: General AddOns
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    posted a message on Any idea which addon this is?
    Quote from guise »

    holy crap, am i reading that right on your screen shot you addon current memory is 85MiB? I thought i had a lot memory with 105 ace2 addons and 22MiB.


    wow, i saw that too, that's insane. but apparently his comp can handle it since it says he's also rocking at 70 fps (I'm jealous)
    Posted in: General AddOns
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    posted a message on AutoAttack
    gah, if this is the only way to do it then i guess i'll have to macro my stuff. but it seems awfully ridiculous for me to have to make a macro so that i start autoattacking when i cast an offensive spell (i mean, it IS autoattack isn't it? shouldn't that mean you automatically start attacking when you get in combat?)
    can any post the old autoattack file so i can take a look at it? i'm no coding whiz but i would like to see what it looks like, if it is even possible to still do?
    Posted in: General AddOns
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    posted a message on Alternative to Defend Yourself?
    Quote from Mimesis »

    The mod breaks sap 100% and gouge 50% of the time. Anyone make a fix for this lately?


    yep, same reason why i still use DY, except for me i don't think i ever stopped attacking after gouging. caster classes might be able to survive with it, but not so much the melee ones.
    Posted in: General AddOns
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    posted a message on DeuceLog
    hey rabbit, been using deucelog for a while and was a steadfast pvplog user before that. the one thing that i miss from pvplog is the visual display of your targets individual numbers and those against its guild whenever you select that target (i used to locate it right above my target frame), is there any chance that this will be implemented in the future?
    Posted in: General AddOns
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    posted a message on Flexbar 2 goes Ace2?
    Quote from skar »

    if you can live with bongos - try bartender2 too.

    i switched from dab to bongos to bartender2.


    yeah, i've played with bartender2, but bongos provides a few more buttons for me to use on those characters that i like to have a lot of buttons visible and tuller's a good coder so i don't worry a whole lot about memory consumption problems.
    Posted in: General AddOns
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