• 0

    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Quote from Delorala »

    i'm a prot pally, and there is a script/macro to determine wether your crushing immun...
    it allways worked, now with chatter it produces this error:

    http://pastey.net/85821

    here's the script:
    /script DEFAULT_CHAT_FRAME:AddMessage("Need 102.4 combined avoidance. Currently at:",0.8,0.8,1)
    /script DEFAULT_CHAT_FRAME:AddMessage(GetDodgeChance()+GetBlockChance() + GetParryChance() +5+(GetCombatRatingBonus(CR_DEFENSE_SKILL) + 20)*0.04,1,0.5,0)

    Its output is then only:
    Need 102,4 combined avoidance. Currently at:
    with the % number missing at the end


    What is the error message?
    Posted in: General AddOns
  • 0

    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Quote from pedicator »

    first of all thanks for the great mod :)

    second I have a feature request, would it be possible to add auto linking of items and spells in a way smiler to http://fizzwidget.com/linkerator/?


    Umm, any reason you wouldn't just want to use Linkerator?
    Posted in: General AddOns
  • 0

    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Is it possible to have PlayerNames color (and mark the level) the names of known people in a channel when you do /chatlist #?
    Posted in: General AddOns
  • 0

    posted a message on Custom Chat Link possible?
    Quote from The IT Monkey »

    People who don't have the addon would never receive the message.

    It is only sent via whisper.

    Basically I want to be able to send player names from one player to another (both would have the addon). I want to be able to put brackets around a player name in a whisper to someone and have them be able to click on that players name.

    So I whisper to Fred: [Joe] has been asking for you to contact him.

    And Fred can left click on [Joe] and it opens a whisper to Joe.

    Right clicking [Joe] would do something else...


    Uh, well, it gets a little harder to do that, since it would have to initiate a lot of crap, however I'd make a suggestion.

    You could write a simple piece of code that would change [singleword] into a 'link' that would try to send a message to 'singleword.' Throw in a little error checking and you solve it easily.
    Posted in: Lua Code Discussion
  • 0

    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Quote from Tatia »

    Just wanted to say love some of the changes lately just hope chatter dosent become a resource hog like Prat, One of the reasons i switched
    Keep up the great work
    Tat


    Prat Chatlink.lua is 341 lines long.
    Chatter Chatlink.lua is 64 lines long.
    (these were from last night)

    Both do exactly the same thing.
    Posted in: General AddOns
  • 0

    posted a message on Xparky - FuXPFu replacement
    Quote from Wobin »

    hm
    That's an interesting one.

    I've not thought about it, really, what numbers do you want, and why those numbers specifically?


    The Level 70 stuff costs between 8000 and 27000
    http://www.wowwiki.com/Season_1_Arena_rewards
    Posted in: General AddOns
  • 0

    posted a message on Xparky - FuXPFu replacement
    Can you add a bar for Honor? I think either 9k or 18k per bar, or a slider allowing you to choose between 8000 and 27,000
    Posted in: General AddOns
  • 0

    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Oh that code is beautiful. After going through ChatLink.lua in ChatLink and Prat this is so much nicer.

    I'll also take this time to request that if Blizzard ever changes the link format again that someone jumps in there and completely replaces CLINK with something not horrible. The entire format is just wasted space.
    Posted in: General AddOns
  • 0

    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    I modified hacked ChatLink.lua to include support for Quest and Spell Links as well.

    The difficulty with QuestLinks though is that it formats the color of the link based on the players level.

    So of course, I had a problem with the links being strange colors.

    Of course, the "right" answer would be to code in a dynamic color list so that it always colors it according to what the viewers level is, but I'm lazy.

    My solution is, Chatlink passes the level and color information of the person sending it. However, when it creates the link, it shows up as a "yellow" quest. I figured it saves people from getting a Green Quest and thinking its an item or something. Since its built into the basic "Compose" if someone later wants to extend the functionality to alter it to show level or something, it won't break backwards compatibility.

    edit: note I didn't change the CIRK compatibility at all.

    Also, I'll remove the file when the feature is added to Prat, or edit it to remain functional with the actual ChatLink.

    edit 2: its added to Prat. Also, I see Yrys has released a new version of Chatlink. He actually did build in some recoloring for quest levels.
    Posted in: General AddOns
  • 0

    posted a message on GatherMate: Offical Thread
    Quote from Xinhuan »

    What does questhelper do? And how do they not work together?


    The simple version? Its like Routes for Quests.

    The complicated version? Its not really like Routes at all, it simply utilizes a shortest path route from point to point), and the shortest path from point to point is rarely the actual shortest path.

    The only problem I can find is that it requires Cart's WP system to draw waypoint arrows, and Mapster doesn't have a waypoint arrow system. They still work together, just missing an optional feature.

    edit: and that obviously has nothing at all to do with GatherMate.

    edit 2: wow, that was the wrong quote.
    Posted in: General AddOns
  • 0

    posted a message on secure frames, buttons, states and other nasty stuff...
    Quote from sylvanaar »

    Well, without really debugging it myself i dunno.

    Are you sure you are changing the right code even? You don't want to change the code for the popup buttons?

    Anyways, the code for the popupbutton is actually where the dynamic mapping of spells occurs. Since i cant run it - i dont know what it really does. Does it pop up a menu when you shift click.

    Anyhow, this seems fairly compicated, you should output the values of the attributes everywhwere you set them in the code.


    This is for Numen, which Aviana took over. The code is incredibly sanitary, lacking any internal documentation, and its kind of confusing how some of the stuff is working in the first place, at least to me, but I'm pretty poor with Lua.
    Posted in: Lua Code Discussion
  • 0

    posted a message on Numen (a totem button addon) - Official Topic
    Quote from Akumasama »

    Feature Request:
    I think it would be useful to add an external "drag" little icon, when you unselect the option "lock bars". Currently you have to do that from the blue thingy, but it's hard to catch it. Usually I need to increase padding a lot to be able to catch it. Adding a little icon on one of the 4 corners of the bar (for example), would really make it easier to drag it around without having to mess up with padding.


    You should be able to click anywhere on the AddOn to move it, but that is currently broken, so really this should come in a bug fix at some point. I'm sure if the bug is unable to be fixed they will implement an anchor of some kind.

    edited out incorrect information
    Posted in: General AddOns
  • 0

    posted a message on Numen (a totem button addon) - Official Topic
    Quote from Akumasama »

    Since I'm losing track a bit on things up with 2.4... I was wondering something, check this screenshot.



    See those bars in the centre of the screens? They're bugged. But I was wondering... are they related to Numen or to Enhancer? Because I usually keep Enhancer+Numen on, but I can't tell where do those bar come from :3


    Those don't look like anything included in either Enhancer or Numen that I'm familiar with. They appear to be from CooldownTimers, TotemTimers or another addon.
    Posted in: General AddOns
  • 0

    posted a message on Are DogTags too difficult? Help me make it better
    Quote from kevinc »

    If you're having issues, I've posted some updated tags that I'm using in this thread:

    http://www.wowace.com/forums/index.php?topic=12115.msg193329#msg193329

    If you're no longer getting talent information, you need to install LibTalentQuery. It is needed now but isn't included in CowTip at the moment.


    Speaking of which, the dependency for it was just added :p
    Posted in: Unit Frames
  • 0

    posted a message on Are DogTags too difficult? Help me make it better
    The big one I'm looking for is for talent spec. The one they added to CowTip doesn't work.

    [if TalentSpec then TalentTree " " TalentSpec:Paren]
    Posted in: Unit Frames
  • To post a comment, please or register a new account.