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    posted a message on PassLoot - Official thread
    Thanks, I just found out about the test option and have been playing around with it.
    Posted in: General AddOns
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    posted a message on PassLoot - Official thread
    I have two questions about one of the filters.

    Does the [Learned items] filter only work for recipes and mounts, or also for vanity pets and class spell books?

    And just to see if I understand it correctly, if I set [Learned items] at 'unlearned' and [Usable] on 'usable' the rule should only be triggered by only by recipes for my current tradeskills or mounts which I do not yet know, is this correct?
    Posted in: General AddOns
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    posted a message on Handynotes
    According to http://www.wowwiki.com/World_of_Warcraft_API#Mapping_Functions there are now functions for working with map levels, so in theory this should be possible.
    Posted in: AddOn HELP!
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    posted a message on [SimpleUnitFrames] Target Frame text problem
    In the latest version of SimpleUnitFrames (revision 49530), when you mouse over the health or mana bar of the TargetFrame, the default blizzard texts appears behind whatever you have SimpleUnitFrames set to display, making it quite unreadable. This doesn't happen in any other frame other then TargetFrame.
    Posted in: Unit Frames
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    posted a message on Quartz: Modular Casting Bar
    Regarding the swingtimer with druid issues, I've noticed that when you start combat in casterform or travelform (didn't try with aquatic, but think it's the same) then the swingtimer will appear, and you can shift to bear or cat and the timer is updated correctly. However if you start combat in bear or catform the swingtimer fails to appear and eve if you shift out to caster the swingtimer won't appear. Hope this helps in tracking it down.
    Posted in: General AddOns
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    posted a message on PeriodicTable-3.0
    After trying FuBar_PTReagentFu I found that Wild Quillvine, the reagent for Gift of the Wild 3 isn't in Reagent.Class.Druid, ItemID is 22148. Could this be added?
    Posted in: Libraries
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    posted a message on Foglight problem
    It becomes really wierd when you disable and enable the foglight option multiple times in a row in Terrokar. What is covered by the foglight for The Bone Wastes/Auchindon area is different every time you enable it.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer Treasure Issues/Bugs/Requests
    Using Catographer Treasure r26243. It doesn't record Shellfish Traps anymore, could it be because the castingbar now says "Opening - No Text" instead op "Opening"?
    A Solid Chest (where the castingbar says "Opening") is recorder normally.

    Update:
    I did a bit further research, and found that Un'goro Dirt Pile and Un'Goro Power Crystal aren't recorded either, but BloodPetal Sprout is. All 3 have "Opening - No Text" in the castingbar. So it's not just the castingbar text, but I have no idea what is causing it.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer Treasure Issues/Bugs/Requests
    I too have something strange going on with the treasure notes. I can still see them on the world map, but on the minimap they aren't displayed anymore. Only treasure notes seem to have this problem, all other notes I have are displayed correctly.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer
    For some reason all the notes I make on the map of Darkshore follow me around on the minimap. Every other map is working perfectly except that one. They do move slower than I do so eventually they reach the edge of the minimap and disappear. And alos when I travel say north until the note disappears, and then teleport off the map, and later approach the same note from the south then long before I reach the actual spot it is the note appears on the minimap, slowly creeping to the place it should be, until I pass that spot, and then it starts following again.
    Posted in: Map/Minimap AddOns
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    posted a message on Request/Idea: Skinning tracking
    Didn't know that, I'll take a look, thanks. Hope it's not too bloated :)
    Posted in: Addon Ideas
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    posted a message on Request/Idea: Skinning tracking
    It's nice that there are ways to track herbs and ores, but for skinning this is a bit more difficult seeing as the 'nodes' are mobile. How about an addon that tracks the number of times you skinned a specific critter (determined by name, zone and perhaps subzone), and the types and number of skins you got off it? Then you can use those numbers to calculate a droprate for a certain type of leather per beastie.
    Posted in: Addon Ideas
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