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    posted a message on Examiner, TipTac, AzCastBar and other
    Being Modular that is not really a problem at all, disable unwanted Modules and voila
    Posted in: General Chat
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    posted a message on Dominos - A main actionbar replacement
    Papaya!
    Posted in: General AddOns
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    posted a message on Examiner, TipTac, AzCastBar and other
    I never used the Castbar but isnt Quartz doing everything (and more) that this castbar does?
    Posted in: General Chat
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    posted a message on Tracking cause of death (of group members)?
    If you are using Recount already it has that integrated aswell :)
    Posted in: Lua Code Discussion
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    posted a message on ACE2 indispensable for common users?
    The memory usage is the same only the first few seconds you have a tad more memory as older Ace2 Versions might get loaded and then unloaded again when a newer Version is found.

    If you have loads of Ace2 Addons there is a slight increase in the loading times, but tbh if you use that many AddOns your loading times are high anyway so you wont notice the 1-2sec saved.

    Disembedding(having Ace2 as a sepeprate Addon) is mostly used by Developers and more advanced Users and shouldnt be done if you dont know what you are doing.
    Posted in: General Chat
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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    <Funkydude: Reviewed and added>
    /Yell
    /emote
    Posted in: General AddOns
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    posted a message on Updating other people's addons..
    Everyone can change everyones AddOns aslong they do not request a lockdown. Mainly the popular AddOns are locked down (sct for example)
    Posted in: General Chat
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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    [17:30:14]BadBoy: Complaint Registered. (Buyatkgsgoldcom)
    [17:39:53]BadBoy: Complaint Registered. (Buyatkgsgold)
    [17:43:44]BadBoy: Complaint Registered. (Buyatkgsgolddotcom)



    *cough* :P
    Posted in: General AddOns
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    posted a message on Buffalo
    It doesnt matter what Skin I use, its always misplaced :-(
    Even without a skin (I didnt realize Buffalo even had ButtonFacade Support until yesterday) the numbers were misplaced.


    Posted in: General AddOns
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    posted a message on Buffalo
    Ok Iam not really sure if its ButtonFacades fault or Buffalos fault but its either of them :P

    The stack number of my buffs is misplaced! This occurs since ButtonFacade got introduced in Buffalo I think as I didnt have this before:



    Normally the stack number is in the lower right.

    Disabling Buffalo = correct place
    Disabling ButtonFacade and having Buffalo enabled = correct place

    Iam not sure if it is the implementation of ButtonFacade support thats messed up or if its ButtonFacade but it has to do with one of them... I tried searching but I couldnt find anything in Buffalo (but iam a noob)
    Posted in: General AddOns
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    posted a message on PassLoot - Official thread
    Quote from Phanx »

    Why not? When I'm tanking heroics, it's just a distraction to move the mouse over and click Greed on the tons of green crap that drops in instances. When I'm healing raids, my mouse is on Grid, and it's worse than a distraction to have to move the mouse over and click to roll on the tons of green crap, raid tokens, and gems that drop in a typical raid night. If I know in advance that I want to roll Greed every bind-on-equip green item that comes up, why shouldn't an addon be able to do that for me?


    Well iam not saying its not usefull....its just that I personally think, that the availability to roll for the user even on BoP items(thats the main concern) can cause harm :P

    But well there is lots of potential to harm the player available... so I might just overreact :D
    Posted in: General AddOns
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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    <Funkydude: Reviewed and added>


    this is the whole message, and he didnt get blocked :D
    (No idea what the actual intention of this spam is though without a URL)
    Posted in: General AddOns
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    posted a message on PassLoot - Official thread
    Somehow I think AddOns shouldnt be able to roll for the users...
    Posted in: General AddOns
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    posted a message on Scorchio-like Immolate tracking
    Scorchy = LibStub("AceTimer-3.0")
    
    local Timer1 = nil
    local Timer2 = nil
    
    
    function Scorchy:Scorch()
    		if Timer1 == nil then
    		Timer1 = Scorchy:ScheduleRepeatingTimer(Scorchy.CheckFireVulnerabilityTime, 2)
    		Timer2 = Scorchy:ScheduleTimer(Scorchy.CancelTimers, 120)
    		else
    			Scorchy:CancelTimer(Timer2)
    			Timer2 = Scorchy:ScheduleTimer(Scorchy.CancelTimers, 120)
    		end
    end
    
    function Scorchy:CancelTimers()
    		Scorchy:CancelTimer(Timer1)
    		Timer1 = nil
    		Timer2 = nil
    end
    
    function Scorchy:CheckFireVulnerabilityTime()
    	local timeleft = 0
    		for i=1,40 do 
    			local n,_,_,_,_,_,t=UnitDebuff("target",i);
    				if (n=="Immolate") then timeleft = t end
    		end
    	if timeleft and timeleft < 4 and timeleft > 1 then
    	RaidNotice_AddMessage(RaidWarningFrame,"Immolate only has "..timeleft.." seconds left!!!!",{r=0,g=0,b=1})
    	end
    end
    
    SlashCmdList["SCORCH"] = Scorchy.Scorch;
    SLASH_SCORCH1 = "/startimmolate";


    Note: Iam by NO means a good coder btw not even a worse one:P But it works for my Fire Vulnerability :D

    I modified it so it SHOULD work with Immolate(I didnt test it)
    It will print a message in the Raid Warning frame if the Immolate is under 4seconds and above 1second
    To use it you need a Macro with
    /cast Immolate(Rank 9)
    /startimmolate

    Iam not sure if this works with Immolate as there can be several Immolates on the target afaik. Butyou get nil back for the time if its not your Immolate so a simple modification to this line should work
     if (n=="Immolate")and t ~= nil then timeleft = t end


    YOU NEED AceTimer to make this work(any Ace3 mod or disembedded Ace3 does the job)
    Posted in: Addon Ideas
  • 0

    posted a message on Scorchio-like Immolate tracking
    Well Scorchio isnt really a good Fire Vulnerability tracker anyway tbh....
    Its the approach from it which doesnt work IMHO...instead of relying only on the combatlog it should just scan the targets debuff and get the timeleft on the Fire Vulnerabiltity debuff, as every Mage installs it anyway in a raiding environment.
    When we tested it @Sunwell we OFTEN had it run off on Scorchio but it actually never ran off.... I wrote a mod that relys on checking the actual timer provided by the debuff every 2seconds(AceTimer)
    	local timeleft = 0
    		for i=1,40 do 
    			local n,_,_,_,_,_,t=UnitDebuff("target",i);
    				if (n=="Fire Vulnerability") then timeleft = t end
    		end


    and warning the Mage that uses it in the Raid Warning Frame and saying it in the partychat for the other mages.


    Its 100% reliable in single target Encounters, and tbh Ive never seen a boss I need to keep it up on more than 1 target anyway... and parsing the combatlog for that is a bit overkill imho...

    The only thing Iam to noobish to code is a syncing with the other Mages and a neat movable updating bar display :D
    Posted in: Addon Ideas
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