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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Quote from Phanx »

    Quote from Harwel »

    I hate to be nitpicky, but at level 62+, paladins have 7 or 8 auras (depending on spec) to go on the stance bar.

    Ah. Never played a paladin, and didn't think about the fact that their auras go on the stance bar... I was thinking druids when I said six.


    Anyway, even though the bar does size dynamically, I also always see a small "tab" (not quite the size of another button) on the far right of the stance bar that's unfilled, not sure if it block other UI elements or not though. I can test tonight and find out...

    Strange... I don't see that on my druid, or my warrior. What do you get when you put the mouse over it and do:
    /print GetMouseFocus():GetName()

    ?


    BT3BarSTANCE

    It doesn't seem to interfere with other UI elements, at least for me, using r33676. I could ping the mini-map through it etc when the bars were locked.
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Quote from Phanx »
    I've never had a problem with empty bar space blocking the mouse. As far as I know, the stance bar doesn't have a set number of buttons, but creates the appropriate number for the character you're playing. You can see this in the default UI, where the art border around the stance bar expands when you learn a new stance. BT3's mover frame (the green or red box you see when bars are unlocked) does not necessarily show the current size of the bar -- just the maximum, which is 10 butttons, although no class has more than 6 stances.


    I hate to be nitpicky, but at level 62+, paladins have 7 or 8 auras (depending on spec) to go on the stance bar.

    1. Devotion
    2. Retribution
    3. Concentration
    4. Shadow Resist
    5. Frost Resist
    6. Fire Resist
    7. Crusader
    8. Sanctity (if so specced)

    Anyway, even though the bar does size dynamically, I also always see a small "tab" (not quite the size of another button) on the far right of the stance bar that's unfilled, not sure if it block other UI elements or not though. I can test tonight and find out...
    Posted in: General AddOns
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    posted a message on Tradeskill Sorting Addon?
    I'm all about the cgCrafty, between that and GemList (my main is a blacksmith and jewelcrafter) I'm able to stay somewhat sane keeping up with requests from guildmates.
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    ;p you are all thread nazis!


    Godwin'd on page 1. :D
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    This looks great... I'm looking forward to trying it out. RapidCast support?
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Quote from Akaruz »

    Quote from wvbean81 »



    Edit: Found out that the proble is with the oUF layout. It is not scaling except for in the size menu for the frame.


    actually i believe every single layout except ABF has problems , at least with aura locations ( if i set everything to ABF i can choose were the auras can appear with the other layouts i got problems ( some just appear on the button cant be set on top , on raid only ABF gives me the option ( or well its the only one that works ) when i want to set auras to the left or right


    I also came to this conclusion when trying to overhaul my unit frame setup, problems with aura positioning options on every layout but ABF.
    Posted in: Unit Frames
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    posted a message on RoguePowder for FuBar ?
    Quote from BBR »

    ammofu shows this i think. ?


    Not on my rogue, unless there's a configuration option I'm missing. AmmoFu does show shards on my warlock, though. :D
    Posted in: FuBar AddOns
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    posted a message on ShardCountFu - not working?
    I use Fubar_AmmoFu, which has the convenient side effect of also tracking throwies on my rogue.
    Posted in: FuBar AddOns
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    posted a message on Postal (was GMail2): Updated
    Quote from Cal »

    Mr. Plow perhaps?


    That name, again, is Mr. Plow!
    Posted in: General AddOns
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    posted a message on DogTag syntax
    DND is preferable to AFK for the "leave me the hell alone" flag. As a raid leader, I always wait to see no AFKs before doing a readycheck.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from phillips »

    More flexibility would be nice though, such as being able to recolor it based on debuffs or aggro.


    Yeah, I've been asking for an option to apply the debuff highlight to the frame border (a la Xperl) for a while. And speaking of debuff highlighting, still can't see highlights for Magic debuffs no matter if I use All Debuffs, Curable, or Curable by Me. :( I've taken to showing Grid in a party as a workaround.

    I'd also like the see an AFK indicator - I didn't see this in the DogTag 1.0 wiki, maybe it could be incorporated into the "statusgone" and/or "status" tag?
    Posted in: Unit Frames
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    posted a message on LittleWigs
    Quote from dragonis »

    it be awsome for it to track the BM mobs, like what wavy number etc and warnings for Mediv's shield % etc.


    Doesn't the default UI already give this information in the zone objectives frame? Or do I just have too many mods?
    Posted in: Raid AddOns
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    posted a message on Guild Position Broadcast Option
    I never actually looked at your modifications, Phanx, but I updated Cartographer the other day and last night I went through the core lua. I found it was really pretty trivial to find and cleanly remove (well, I commented it out) the function that sends your position and the line that initializes it. Guildmates confirmed that I'm not broadcasting position, and my bugsack is empty. Thanks for the idea!
    Posted in: Map/Minimap AddOns
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    posted a message on PoisonMenu - Unofficial Topic
    Quote from Privelgus »

    I'm hating that one litte button that I got on my map now. I was so lucky, haveing no more of those ugly minimapbuttons. Please make something with FuBar!


    IANAD, but I'm pretty sure this can't be done with FuBar. FuBar will not call secure functions since 2.0, hence why the old FuBar plugins for applying poisons and switching tracking are dead. Someone please correct me if I'm wrong.
    Posted in: General AddOns
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    posted a message on Is spamsentry too good?
    Quote from Dameek »

    Yah i just edit to say that I didn't need to be contacted and just wished to inform them of the goldsellers.

    Now all i get is a thank you for submitting and unable to reply to the GM.

    Best of both worlds.....I report spammers and I don't have to have a GM stop and talk to me asking if I need any other assistance.


    Exactly my experience. I get a single tell "Thank you for reporting blah blah This is an automated reply you, will be unable to respond." Works for me! I just put the following line at the top of my report text:

    **** NO REPLY NEEDED ****
    Posted in: General AddOns
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