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    posted a message on InfiniBar-2.0 - Official Thread
    I'm having some difficulties binding keys to mouse4, mouse5 and mouse4/5 with modifier. Is there a way to do it? If yes, how?
    Posted in: General AddOns
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    posted a message on InfiniBar-2.0 - Official Thread
    Is there a way to autohide a bar when not mouseover?
    Posted in: General AddOns
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    posted a message on DaHud - Heads Up Display
    Quote from JaedxRapture »

    A huge combat-annoyance: when using different alpha settings, DaHud wants to hide as soon as X condition is met, even if Y condition hasn't yet been. It'll only reshow when Y condition re-updates.

    Example:

    I have it set to show at 90% on target, regen and combat. No combat is set to 0%. I enter combat and it shows. I fight down to 50% health, then leave combat. It hides even though I'm at 50%. Once a health regen tick comes, it realizes I'm in regen and only then re-shows.

    Another more hurtful example that's recently messed up my PvP performance is:

    I'm in a face-off with a warrior on my warlock. I DoT him up, and put up CoEx, and get the chance to run away as I kite him. 5 seconds passes with no activity, and even though I have him targeted and am below 100% health, my frames disappear 'cause I've left combat. I can then only reshow them by waiting for a regen tick or clearing and re-targeting him...

    I dont know how u could produce the 2nd problem because ooc alpha has the least priority. The priority should be InCombat > Target > Regen > OOC. So as long as you have something as a target the hud should never produce oocalpha.

    And yes I have to agree the first one is rather annoying to me too =P
    Someone please fix this.
    Posted in: General AddOns
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    posted a message on DaHud - Heads Up Display
    Quote from luxus »

    second!

    btw how i can hack it to make it work with 2.0 ?


    Change
    local DogTag = AceLibrary("DogTag-1.0")
    to
    local DogTag = AceLibrary("LibDogTag-2.0")
    in \Modules\Bars.lua, \Modules\Text.lua and Dahud.lua
    Posted in: General AddOns
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    posted a message on DaHud - Heads Up Display
    Can you add casting and mana regen alpha settings?
    Posted in: General AddOns
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    posted a message on oRA2
    I am having a problem with ready check. WoW used to play a sound when someone started a ready check. But now the sound is gone. Does it have anything to do with oRA?
    Posted in: Raid AddOns
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    posted a message on FuBar_ThreatFu - light-weight front-end for Threat-1.0 (and its KLHTM support)
    When I just loaded Omen r40079 together with TTK r40092 I got this:

    Error occured in: Global
    Count: 1
    Message: ..\AddOns\ThreatToKTM\libs\Threat-1.0\Threat-1.0.xml line 1:
    unexpected symbol near '<'
    Debug:
    [C]: ?

    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Can anyone please fix this thanks


    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    The cast bar of Buu layout used to be on top of the frame but now it just overlaps hp/mana bars, like this:



    Can anyone help?
    Posted in: Unit Frames
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    posted a message on FuBar_BattlegroundFu
    Using the option "Hide default battle objectives frame" will hide the outdoor world pvp objectives frame also.

    Is it possible to enable this option in a battleground and disable it outside? Or it would be cool if you can make the world pvp objectives shown in BattlegroundFu as a tooltip or something.
    Posted in: FuBar AddOns
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    posted a message on Modifying AutoTurnin
    Alliance:
    Crystal Cluster
    5 "Storm Crystal" per turnin

    Horde:
    A Gallon of Blood
    5 "Stormpike Soldier's Blood" per turnin

    The thing requested by blah7 can be done by deleting these lines from AutoTurninGlobals.lua
    ["Ivus the Forest Lord"] = { turnin = "[Storm Crystal]", amount = 1 },
    ["Lokholar the Ice Lord"] = { turnin = "[Stormpike Soldier's Blood]", amount = 1 },

    However AutoTurnin stops turning in any Crystal/Blood when there are only 4 or less Crystal/Blood in the inventory. Is it possible to make it turns in 5 Crystal/Blood at a time when you have 5 or more and turnin 1 at a time when you have only 4 or less? The quest names for turning in 1 can be found in the lines of command listed above.
    Posted in: Addon Ideas
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